unit DebuggerInterfaceAPIWrapper; { This unit hold the DebuggerInterface currently used, and overrides the default windows debug api's so they make use of the DebuggerInterface's version } {$mode delphi} interface uses Classes, SysUtils, {$ifdef windows}windows,{$endif} debuggerinterface, newkernelhandler{$ifdef darwin}, macport{$endif}; function WaitForDebugEvent(var lpDebugEvent: TDebugEvent; dwMilliseconds: DWORD): BOOL; function ContinueDebugEvent(dwProcessId: DWORD; dwThreadId: DWORD; dwContinueStatus: DWORD): BOOL; function SetThreadContext(hThread: THandle; const lpContext: TContext; isFrozenThread: Boolean=false): BOOL; function GetThreadContext(hThread: THandle; var lpContext: TContext; isFrozenThread: Boolean=false): BOOL; function GetThreadContextArm(hThread: THandle; var lpContext: TARMCONTEXT; isFrozenThread: Boolean=false): BOOL; function DebugActiveProcess(dwProcessId: DWORD): WINBOOL; function DebugActiveProcessStop(dwProcessID: DWORD): WINBOOL; var CurrentDebuggerInterface: TDebuggerInterface; implementation uses CEDebugger; function WaitForDebugEvent(var lpDebugEvent: TDebugEvent; dwMilliseconds: DWORD): BOOL; begin if CurrentDebuggerInterface<>nil then result:=CurrentDebuggerInterface.WaitForDebugEvent(lpDebugEvent, dwMilliseconds) else result:=false; end; function ContinueDebugEvent(dwProcessId: DWORD; dwThreadId: DWORD; dwContinueStatus: DWORD): BOOL; begin if CurrentDebuggerInterface<>nil then result:=CurrentDebuggerInterface.ContinueDebugEvent(dwProcessID, dwThreadID, dwContinueStatus) else result:=false; end; function SetThreadContext(hThread: THandle; const lpContext: TContext; isFrozenThread: Boolean=false): BOOL; begin if CurrentDebuggerInterface<>nil then result:=CurrentDebuggerInterface.SetThreadContext(hThread, lpContext, isFrozenThread) else result:=NewKernelHandler.SetThreadContext(hThread, lpcontext); end; function SetThreadContextArm(hThread: THandle; const lpContext: TArmContext; isFrozenThread: Boolean=false): BOOL; begin if CurrentDebuggerInterface<>nil then result:=CurrentDebuggerInterface.SetThreadContextArm(hThread, lpContext, isFrozenThread) else result:=false; end; function GetThreadContext(hThread: THandle; var lpContext: TContext; isFrozenThread: Boolean=false): BOOL; begin if CurrentDebuggerInterface<>nil then result:=CurrentDebuggerInterface.GetThreadContext(hThread, lpContext, isFrozenThread) else result:=NewKernelHandler.GetThreadContext(hThread, lpContext); end; function GetThreadContextArm(hThread: THandle; var lpContext: TARMCONTEXT; isFrozenThread: Boolean=false): BOOL; begin if CurrentDebuggerInterface<>nil then result:=CurrentDebuggerInterface.GetThreadContextArm(hThread, lpContext, isFrozenThread) else result:=false; end; function DebugActiveProcess(dwProcessId: DWORD): WINBOOL; begin if CurrentDebuggerInterface<>nil then result:=CurrentDebuggerInterface.DebugActiveProcess(dwProcessID) else result:=false; end; function DebugActiveProcessStop(dwProcessID: DWORD): WINBOOL; begin if CurrentDebuggerInterface<>nil then result:=CurrentDebuggerInterface.DebugActiveProcessStop(dwProcessID) else result:=cedebugger.DebugActiveProcessStop(dwProcessID); end; end.