// dllmain.cpp : Defines the entry point for the DLL application. #include "stdafx.h" DWORD tid; BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: CreateThread(NULL, 0, InitializeD3DHookDll, NULL, NULL, &tid);//spawn a thread that will start running when the dll init exits break; case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; }