--This lua script gets loaded when Cheat Engine loads --You can use this to define some often used functions and libraries you'd like to use require("defines") --[[ List of CE specific functions and variables: TrainerOrigin : A variable that contains the path of the trainer that launched cheat engine (Only set when launched as a trainer) process : A variable that contains the main modulename of the currently opened process MainForm: The main ce gui AddressList: The address list of the main ce gui getCEVersion(): Returns a floating point value specifying the version of cheat engine activateProtection(): Prevents basic memory scanners from opening the cheat engine process enableDRM() : Prevents normal memory scanners from reading the Cheat Engine process (kernelmode) fullAccess(address,size): Changes the protection of a block of memory to writable and executable loadTable(filename, merge OPTIONAL): Loads a .ct or .cetrainer. If merge is provided and set to true it will not clear the old table loadTable(stream ,merge OPTIONAL, ignoreluascriptdialog BOOLEAN): Loads a table from a stream object saveTable(filename, protect OPTIONAL): Saves the current table. If protect is provided and set to true and the filename has the .CETRAINER extension, it will protect it from reading normally note: addresses can be strings, they will get interpreted by ce's symbolhandler copyMemory(sourceAddress: integer, size: integer, destinationAddress:integer SEMIOPTIONAL, Method:integer OPTIONAL): Copies memory from the given address to the destination address If no destinationAddress is given(or nil), CE will allocate a random address for you Method can be: nil/0: Copy from target process to target process 1: Copy from target process to CE Memory 2: Copy from CE Memory to target process 3: Copy from CE Memory to CE Memory Returns the address of the copy on success, nil on failure readBytes(address,bytecount, ReturnAsTable ) : returns the bytes at the given address. If ReturnAsTable is true it will return a table instead of multiple bytes Reads the bytes at the given address and returns a table containing the read out bytes writeBytes(address, x,x,x,x,...) : Write the given bytes to the given address from a table writeBytes(address, table) : Write the given bytes to the given address from a table readSmallInteger(address) : Reads a 16-bit integer from the specified address readInteger(address) : Reads a 32-bit integer from the specified address readQword(address): Reads a 64-bit integer from the specified address readPointer(address): In a 64-bit target this equals readQword, in a 32-bit target readInteger() readFloat(address) : Reads a single precision floating point value from the specified address readDouble(address) : Reads a double precision floating point value from the specified address readString(address, maxlength, widechar OPTIONAL) : Reads a string till it encounters a 0-terminator. Maxlength is just so you won't freeze for too long, set to 6000 if you don't care too much. Set WideChar to true if it is encoded using a widechar formatting writeSmallInteger(address,value) : Writes a 16-bit integer to the specified address. Returns true on success writeInteger(address,value) : Writes a 32-bit integer to the specified address. Returns true on success writeQword(address, value): Write a 64-bit integer to the specified address. Returns true on success writeFloat(address,value) : Writes a single precision floating point to the specified address. Returns true on success writeDouble(address,value) : Writes a double precision floating point to the specified address. Returns true on success writeString(address,text, widechar OPTIONAL) : Write a string to the specified address. Returns true on success readBytesLocal(address,bytecount, ReturnAsTable) : See readBytes but then it's for Cheat engine's memory readSmallIntegerLocal(address) : Reads a 16-bit integer from the specified address in CE's memory readIntegerLocal(address) : Reads a 32-bit integer from the specified address in CE's memory readQwordLocal(address) : Reads a 64-bit integer from the specified address in CE's memory readPointerLocal(address) : ReadQwordLocal/ReadIntegerLocal depending on the cheat engine build readFloatLocal(address) : Reads a single precision floating point value from the specified address in CE's memory readDoubleLocal(address) : Reads a double precision floating point value from the specified address in CE's memory readStringLocal(address, maxlength, widechar OPTIONAL) writeSmallIntegerLocal(address,value) : Writes a 16-bit integer to the specified address in CE's memory. Returns true on success writeIntegerLocal(address,value) : Writes a 32-bit integer to the specified address in CE's memory. Returns true on success writeQwordLocal(address,value) : Writes a 64-bit integer to the specified address in CE's memory. Returns true on success writeFloatLocal(address,value) : Writes a single precision floating point to the specified address in CE's memory. Returns true on success writeDoubleLocal(address,value) : Writes a double precision floating point to the specified address in CE's memory. Returns true on success writeStringLocal(address,string, widechar OPTIONAL) writeBytesLocal(address, x,x,x,x,...) : See writeBytes but then it's for Cheat Engine's memory writeBytesLocal(address, table, , count) : See writeBytes but then it's for Cheat Engine's memory readSmallInteger, readInteger, readSmallIntegerLocal, readIntegerLocal can also have second boolean parameter. If true, value will be signed. wordToByteTable(number): {} - Converts a word to a bytetable dwordToByteTable(number): {} - Converts a dword to a bytetable qwordToByteTable(number): {} - Converts a qword to a bytetable floatToByteTable(number): {} - Converts a float to a bytetable doubleToByteTable(number): {} - Converts a double to a bytetable stringToByteTable(string): {} - Converts a string to a bytetable wideStringToByteTable(string): {} - Converts a string to a widestring and converts that to a bytetable byteTableToWord(table): number - Converts a bytetable to a word byteTableToDword(table): number - Converts a bytetable to a dword byteTableToQword(table): number - Converts a bytetable to a qword byteTableToFloat(table): number - Converts a bytetable to a float byteTableToDouble(table): number - Converts a bytetable to a double byteTableToString(table): string - Converts a bytetable to a string byteTableToWideString(table): string - Converts a bytetable to a widestring and convets that to a string bOr(int1, int2) : Binary Or bXor(int1, int2) : Binary Xor bAnd(int1, int2) : Binary And bShl(int, int2) : Binary shift left bShr(int, int2) : Binary shift right bNot(int) : Binary not writeRegionToFile(filename, sourceaddress,size) : Writes the given region to a file. Returns the number of bytes written readRegionFromFile(filename, destinationaddress) resetLuaState(): This will create a new lua state that will be used. (Does not destroy the old one, so memory leak) createRef(...): integer - Returns an integer reference that you can use with getRef. Useful for objects that can only store integers and need to reference lua objects. (Component.Tag...) getRef(integer): ... - Returns whatever the reference points out destroyRef(integer) - Removes the reference encodeFunction(function): string - Converts a given function into an encoded string that you can pass on to decodeFunction decodeFunction(string): function - Converts an encoded string back into a function. Note that the string must be made on the same architecture as it is currently running. 32-bit can onyl load 32-bit, 64-bit can only load 64-bit. So either have two scripts ready, or limit to only one architecture. (Like .EXE trainers) reloadSettingsFromRegistry(): This will cause cheat engine to reload the settings from the registry and apply them getTranslationFolder(): Returns the path of the current translation files. Empty if there is no translation going on loadPOFile(path): Loads a .PO file used for translation translate(string): Returns a translation of the string. Returns the same string if it can't be found translateID(translationid: string, originalstring: string OPTIONAL): Returns a translation of the string id ansiToUtf8(string): Converts a string in Ansi encoding to UTF8 utf8ToAnsi(string): Converts a string in UTF8 encoding to Ansi Note: GUI components mainly show in UTF8, some other functions use Ansi, try to find out which ones... enumModules(processid OPTIONAL): Returns a table containing information about each module in the current process, or the specified processid Each entry is a table with fields Name : String containing the modulename Address: Integer representing the address the module is loaded Is64Bit: Boolean set to true if it's a 64-bit module PathToFile: String to the location this module is loaded md5memory(address, size): Returns a md5 sum calculated from the provided memory. md5file(pathtofile): Returns a md5 sum calculated from the file. getFileVersion(pathtofile): returns the 64-bit file version, and a table that has split up the file version into major, minor, release and build getFileList(Path:string, searchMask:string OPTIONAL, SearchSubDirs: boolean OPTIONAL, DirAttrib: integer OPTIONAL): Returns an indexed table with filenames getDirectoryList(Path:string, SearchSubDirs: boolean OPTIONAL): Returns an indexed table with directory names getAddress(string, local OPTIONAL): returns the address of a symbol. Can be a modulename or an export. set Local to true if you wish to querry the symboltable of the ce process getSymbolInfo(symbolname): Returns a table as defined by the SymbolList class object (modulename, searchkey, address, size) getModuleSize(modulename): Returns the size of a given module (Use getAddress to get the base address) reinitializeSymbolhandler(waittilldone: BOOLEAN OPTIONAL, default=TRUE): reinitializes the symbolhandler. E.g when new modules have been loaded reinitializeDotNetSymbolhandler(modulename OPTIONAL): Reinitializes only the DotNet part of the symbol list. (E.g After an ILCode has been JITed) (6.4+) errorOnLookupFailure(state): If set to true (default) address lookups in stringform will raise an error if it can not be looked up. This includes symbolnames that are not defined and pointers that are bad. If set to false it will return 0 in those cases (Useful for pointers that don't work 100% of the time) 6.4+:Returns the original state generateAPIHookScript(address, addresstojumpto, addresstogetnewcalladdress OPT) : Generates an auto assembler script which will hook the given address when executed autoAssemble(text, targetself OPTIONAL) : runs the auto assembler with the given text. Returns true on success (if targetself is set it will assemble into Cheat Engine itself) registerExeTrainerFeature(FeatureName:String, function():table): adds a new feature to the exe trainer generator window, and calls your function when the user builds an .exe trainer. The function should return a table with table entries: PathToFile and RelativePath. example output: [1]: PathToFile=c:\cefolder\autorun\mycode.lua RelativePath="autorun\" [2]: PathToFile=c:\cefolder\autorun\dlls\mycode.lua RelativePath="autorun\mylib.dll" registerAutoAssemblerCommand(command, function(parameters, syntaxcheckonly)): Registers an auto assembler command to call the specified function. The command will be replaced by the string this function returns when executed. The function can be called twice. Once for syntax check and symbol lookup(1), and the second time for actual execution by the assembler(2) if it has not been removed in phase1. Note: The callback function can return multiple values Nil, : Will raise an error with the given string MultilineString: Replaces the line in the script with the given strings. If the function returns nil, and as secondary parameter a string, this will make the auto assembler fail with that error unregisterAutoAssemblerCommand(command) registerSymbolLookupCallback(function(string):integer, location): ID 6.4+ Registers a function to be called when a a symbol is parsed Location determines at what part of the symbol lookup the function is called slStart: The very start of a symbol lookup. Before tokenization slNotInt: Called when it has been determined it's not a hexadecimal only string. Before tokenization --The following locations can be called multiple times for one string as they are called for each token and appended token slNotModule: Called when it has been determined the current token is not a modulename slNotUserdefinedSymbol: Called when it has been determined it's not a userdefined symbol slNotSymbol: Called when it has been determined it's not a symbol in the symbollist slFailure: Called when it has no clue what the given string is Note: slNotSymbol and slFailure are similar, but failure comes only if there's no token after the current token that can be concatenated. Else slNotSymbol will loop several times till all tokens make up the full string Return an Integer with the corresponding address if you found it. Nil or 0 if you didn't. unregisterSymbolLookupCallback(ID): Removes the callback registerAddressLookupCallback(function(integer):string): ID Registers a function to be called when the name of an address is requested unregisterAddressLookupCallback(ID): Removes the callback registerStructureDissectOverride(function(structure, baseaddress): table): same as onAutoGuess, but is called by the structure dissect window when the user chooses to let cheat engine guess the structure for him. Use the structure object to fill it in Return true if you have filled it in, or false or nil if you did not Tip: Use inputQuery to ask the user the size if your function doesn't do that automatically unregisterStructureDissectOverride(ID) registerStructureNameLookup(function(address): name, address OPTIONAL): Registers a function to be called when dissect data asks the user for the name of a new structure define. If you have code that can look up the name of a structure, and perhaps also the real starting point, you can use this to improve the data dissection. unregisterStructureNameLookup(ID) registerAssembler(function(address, instruction):bytetable) Registers a function to be called when the single line assembler is invoked to convert an instruction to a list of bytes Return a bytetable with the specific bytes, or nil if you wish to let another function, or the original x86 assembler to assemble it unregisterAssembler(ID): Unregisters the registered assembler registerAutoAssemblerPrologue(function(script, syntaxcheck), postAOB:boolean=false) Registers a function to be called when the auto assembler is about to parse an auto assembler script. The script you get is after the [ENABLE] and [DISABLE] tags have been used to strip the script to the according one, but before comment stripping and trimming has occured script is a Strings object which when changed has direct effect to the script unregisterAutoAssemblerPrologue(ID) registerAutoAssemblerTemplate(name, function(script: TStrings; sender: TFrmAutoInject): id - Registers an template for the auto assembler. The script parameter is a TStrings object that has a direct connection to the current script. (All script parsing is up to you...). Returns an ID unregisterAutoAssemblerTemplate(ID) generateCodeInjectionScript(script: Tstrings, address: string): Adds a default codeinjection script to the given script generateAOBInjectionScript(script: Tstrings, symbolname: string, address: string): Adds an AOB injection script to the given script generateFullInjectionScript(script: Tstrings, address: string): Adds a Full Injection script to the given script showMessage(text) : shows a messagebox with the given text inputQuery(caption, prompt, initialstring): Shows a dialog where the user can input a string. This function returns the given string, or nil on cancel CE6.4+ messageDialog(text, type, buttons...) : pops up a messagebox with a specific icon/sound with the specified buttons (mbok, mbyes, ....) sleep(milliseconds): pauses for the number of specified milliseconds (1000= 1 sec...) getProcesslist(Strings): Fills a Strings inherited object with the processlist of the system. Format: %x-pidname getProcesslist(): Returns a table with the processlist (pid - name ) getWindowlist(Strings): Fills a Strings inherited object with the top-window list of the system. Format: %x-windowcaption getWindowlist(): Returns a table with the windowlist (pid - window caption ) getThreadlist(List): fills a List object with the threadlist of the currently opened process. Format: %x function onOpenProcess(processid): If this function is defined it will be called whenever cheat engine opens a process. Note: The the same process might be opened multiple times in a row internally Note 2: This function is called before attachment is fully done. You can call reinitializeSymbolhandler() to force the open to complete, but it will slow down process opens. Alternatively, you could launch a timer which will run when the opening has finished getOpenedProcessID() : Returns the currently opened process. If none is open, returns 0 getProcessIDFromProcessName(name) : returns a processid openProcess(processid) : causes cheat engine to open the given processid openProcess(processname): causes cheat engine to find and open the given process openFileAsProcess(filename,is64bit): causes cheat engine to open the file with memory access as if it's a process setPointerSize(size): Sets the size cheat engine will deal with pointers in bytes. (Some 64-bit processes can only use 32-bit addresses) setAssemblerMode(int): 0=32-bit, 1=64-bit pause() : pauses the current opened process unpause(): resumes the current opened process getCPUCount(): Returns the number of CPU's getPixel(x,y) : returns the rgb value of the pixel at the specific screen coordinate getMousePos: returns the x,y coordinates of the mouse setMousePos(x,y): sets the mouse position isKeyPressed(key) : returns true if the specified key is currently pressed keyDown(key) : causes the key to go into down state keyUp(key) :causes the key to go up doKeyPress(key) : simulates a key press mouse_event(flags, x OPTIONAL, y OPTIONAL, data OPTIONAL, extra OPTIONAL) - The mouse_event windows API. Check MSDN for information on how to use shortCutToText(shortcut): Returns the textual representation of the given shortut value (integer) (6.4+) textToShortCut(shortcutstring): Returns an shortcut integer that the given string represents. (6.4+) convertKeyComboToString(key1,...): Returns a string representation of the given keys like the hotkey handler does convertKeyComboToString({key1,...}): ^ outputDebugString(text): Outputs a message using the windows OutputDebugString message. You can use tools like dbgview to read this. Useful for testing situations where the GUI freezes shellExecute(command, parameters OPTIONAL, folder OPTIONAL, showcommand OPTIONAL): Executes a given command getTickCount() : Returns the current tickcount since windows was started. Each tick is one millisecond processMessages() : Lets the main eventhandler process the new messages (allows for new button clicks) inMainThread(): Returns true if the current code is running inside the main thread (6.4+) integerToUserData(int): Converts a given integer to a userdata variable userDataToInteger(UserDataVar): Converts a given userdata variable to an integer synchronize(function(...), ...): Calls the given function from the main thread. Returns the return value of the given function queue(function(...),...): calls the given function from the main thread. Does not wait for the result checkSynchronize(): Calls this from an infinite loop in the main thread when using threading and synchronize calls. This will execute any queued synchronize calls writeToClipboard(text): Writes the given text to the clipboard readFromClipboard(): Reads the text from the clipboard speedhack_setSpeed(speed) : Enables the speedhack if needed and sets the specific speed speedhack_getSpeed(): Returns the last set speed injectDLL(filename): Injects a dll, and returns true on success executeCode(address, parameter OPTIONAL, timeout OPTIONAL) : address - Executes a stdcall function with 1 parameter at the given address in the target process and wait for it to return. The return value is the result of the function that was called executeCodeLocal(addres, parameter OPTIONAL): address - Executes a stdcall function with 1 parameter at the given address in the target process. The return value is the result of the function that was called loadPlugin(dllnameorpath): Loads the given plugin. Returns nil on failure. On success returns a value of 0 or greater loadFontFromStream(memorystream) : Loads a font from a memory stream and returns an id (handle) to the font for use with unloadLoadedFont unloadLoadedFont(id) onAutoGuess(function) : Registers an function to be called whenever autoguess is used to predict a variable type function override (address, ceguess): Return the variable type you want it to be. If no change, just return ceguess closeCE() : just closes ce hideAllCEWindows() : makes all normal ce windows invisible (e.g trainer table) unhideMainCEwindow() : shows the main cheat engine window getAutoAttachList(): returns the AutoAttach StringList object. It can be controlled with the stringlist_ routines (it's not recommended to destroy this list object) AOBScan(x,x,x,x,...): scans the currently opened process and returns a StringList object containing all the results. don't forget to free this list when done Bytevalue of higher than 255 or anything not an integer will be seen as a wildcard AOBScan(aobstring): see above but here you just input one string Regarding eventhandlers. You can initialize them using both a string of a functionname or the function itself. If initialized using a function itself it won't be able to get saved in the table allocateMemory(size): Allocates some memory into the target process allocateSharedMemory(name, size): Creates a shared memory object of the given size if it doesn't exist yet. If size is not given and there is no shared region with this name then the default size of 4096 is used It then maps this shared memory block into the currently targeted process. It returns the address of mapped region in the target process getForegroundProcess() : Returns the processID of the process that is currently on top findWindow(classname OPTIONAL, caption OPTIONAL): windowhandle - Finds a window with the given classname and/or windowname getWindow(windowhandle, command) : windowhandle - Gets a specific window based on the given window (Check MSDN getWindow for the command description) getWindowCaption(windowhandle) : string - Returns the caption of the window getWindowClassName(windowhandle): string - Returns the classname of the window getWindowProcessID(windowhandle): processid - Returns the processid of the process this window belongs to getForegroundWindow() - windowhandle : Returns the windowhandle of the topmost window sendMessage(hwnd, msg, wparam, lparam): result - Sends a message to a window. Those that wish to use it, should know how to use it (and fill in the msg id's yourself) hookWndProc(hwnd, function(hwnd, msg, wparam, lparam), ASYNC: BOOL) - Hooks a window's wndproc procedure. The given function will receive all functions. Return 0 to say you handled it. 1 to let the default windows handler deal with it. Or anything else, to let the original handler deal with it. Besides the return value, you can also return hWnd, Msg, lParam and wParam, modified, or nil for the original value. Set ASYNC to true if you don't want to run this in the CE GUI. (faster, but you can't touch gui objects) unhookWndProc(hwnd) - call this when done with the hook. Not calling this will result in the process window behaving badly when you exit CE cheatEngineIs64Bit(): Returns true if CE is 64-bit, false if 32-bit targetIs64Bit(): Returns true if the target process is 64-bit, false if 32-bit getCheatEngineDir(): Returns the folder Cheat Engine is located at disassemble(address): Disassembles the given address and returns a string in the format of "address - bytes - opcode : extra" splitDisassembledString(disassembledstring): Returns 4 strings. The address, bytes, opcode and extra field getInstructionSize(address): Returns the size of an instruction (basically it disassembles the instruction and returns the number of bytes for you) getPreviousOpcode(address): Returns the address of the previous opcode (this is just an estimated guess) beep() : Plays the fabulous beep/ping sound! playSound(stream, waittilldone OPTIONAL): Plays the given memorystream containing a .WAV formatted memory object. If waittilldone is true the script will stop executing till the sound has stopped playSound(tablefile, waittilldone OPTIONAL) : Takes the memorystream from the tablefile and plays it. There are two tablefiles predeclared inside cheat engine "Activate" and "Deactivate" . You are free to use or override them speak(text, waittilldone OPTIONAL): Speaks a given text. If waitTillDone is true the thread it's in will be frozen till it is done speak(text, flags): Speaks a given text using the given flags. https://msdn.microsoft.com/en-us/library/speechplatform_speakflags.aspx speakEnglish(text, waittilldone OPTIONAL) - will try the English voice by wrapping the given text into an XML statement specifying the english voice. Will not say anything if no Egnlish language is present. Do not use SPF_IS_NOT_XML flag and SPF_PARSE_SSML won't work in this situation getUserRegistryEnvironmentVariable(name): string - Returns the environment variable stored in the user registry environment setUserRegistryEnvironmentVariable(name, string) - Sets the environment variable stored in the user registry environment broadcastEnvironmentUpdate() : Call this when you've changed the environment variables in the registry. This will cause at least the shell to update so you don't have to reboot. (It's always recommended to reboot though) stringToMD5String(string): Returns an md5 hash string from the provided string getFormCount() : Returns the total number of forms assigned to the main CE application getForm(index): Returns the form at the specific index registerFormAddNotification(function(form)): Registers a function to be called when a form is attached to ce's form list. This is useful for extentions that add new functionality to certain existing forms. It returns an object you can use with unregisterFormAddNotification unregisterFormAddNotification(Object) getSettingsForm(): Returns the main settings form getMemoryViewForm() : Returns the main memoryview form class object which can be accessed using the Form_ class methods and the methods of the classes it inherits from. There can be multiple memory views, but this will only find the original/base getMainForm() : Returns the main form class object which can be accessed using the Form_ class methods and the methods of the classes it inherits from getLuaEngine() : Returns the lua engine form object (Creates it if needed) getApplication() : Returns the application object. (the titlebar) getAddressList() : Returns the cheat table addresslist object getFreezeTimer() : Returns the freeze timer object getUpdateTimer() : Returns the update timer object setGlobalKeyPollInterval(integer): Sets the global keypoll interval. The interval determines the speed of how often CE checks if a key has been pressed or not. Lower is more accurate, but eats more cpu power setGlobalDelayBetweenHotkeyActivation(integer): Sets the minimum delay between the activation of the same hotey in milliseconds. Affects all hotkeys that do not set their own minimum delay getXBox360ControllerState(ControllerID OPTIONAL) : table - Fetches the state of the connected xbox controller. Returns a table containing the following fields on success: ControllerID : The id of the controller (between 0 and 3) PacketNumber : The packet id of the state you see. (use to detect changes) GAMEPAD_DPAD_UP : D-PAD Up (boolean) GAMEPAD_DPAD_DOWN: D-PAD Down (boolean) GAMEPAD_DPAD_LEFT: D-PAD Left (boolean) GAMEPAD_DPAD_RIGHT: D-PAD Right (boolean) GAMEPAD_START: Start button (boolean) GAMEPAD_BACK: Back button (boolean) GAMEPAD_LEFT_THUMB: Left thumb stick down (boolean) GAMEPAD_RIGHT_THUMB: Right thumb stick down (boolean) GAMEPAD_LEFT_SHOULDER: Left shoulder button (boolean) GAMEPAD_RIGHT_SHOULDER: Right shoulder button (boolean) GAMEPAD_A: A button (boolean) GAMEPAD_B: B button (boolean) GAMEPAD_X: X button (boolean) GAMEPAD_Y: Y button (boolean) LeftTrigger: Left trigger (integer ranging from 0 to 255) RightTrigger: Right trigger (integer ranging from 0 to 255) ThumbLeftX: Horizontal position of the left thumbstick (-32768 to 32767) ThumbLeftY: Verital position of the left thumbstick (-32768 to 32767) ThumbRightX: Horizontal position of the right thumbstick (-32768 to 32767) ThumbRightY: Vertical position of the right thumbstick (-32768 to 32767) setXBox360ControllerVibration(ControllerID, leftMotor, rightMotor) - Sets the speed of the left and right vibrating motor inside the controller. Range (0 to 65535 where 0 is off) connectToCEServer(hostname,port) - Connects to the given host and port. On success, most commands subsequent will be handled by the server. Like processlist, memory reading, etc... undefined property functions. Not all properties of all classes have been explicitly exposed to lua, but if you know the name of a property of a specific class you can still access them (assuming they are declared as published in the pascal class declaration) getPropertyList(class) : Returns a stringlist object containing all the published properties of the specified class (free the list when done) (Note, not all classed with properties have 'published' properties. E.g: stringlist) setProperty(class, propertyname, propertyvalue) : Sets the value of a published property of a class (Won't work for method properties) getProperty(class, propertyname) : Gets the value of a published property of a class (Won't work for method properties) setMethodProperty(class, propertyname, function): Sets the method property to the specific function getMethodProperty(Class, propertyname): Returns a function you can use to call the original function registerSymbol(symbolname, address, OPTIONAL donotsave): Registers a userdefined symbol. If donotsave is true this symbol will not get saved when the table is saved unregisterSymbol(symbolname) getNameFromAddress(address): Returns the given address as a string. Registered symbolname, modulename+offset, or just a hexadecimal string depending on what address inModule(address) : returns true if the given address is inside a module inSystemModule(address) : returns true if the given address is inside a system module getCommonModuleList: Returns the commonModuleList stringlist. (Do not free this one) AOBScan("aobstring", protectionflags OPTIONAL, alignmenttype OPTIONAL, alignmentparam HALFOPTIONAL): protectionflags is a string. X=Executable W=Writable memory C=Copy On Write. Add a + to indicate that flag MUST be set and a - to indicate that that flag MUST NOT be set. (* sets it to don't care) Examples: +W-C = Writable memory exluding copy on write and doesn't care about the Executable flag +X-C-W = Find readonly executable memory +W = Finds all writable memory and don't care about copy on write or execute "" = Find everything (is the same as "*X*C*W" ) alignmenttype is an integer: 0=No alignment check 1=Address must be dividable by alignmentparam 2=Address must end with alignmentparam alignmentparam is a string which either holds the value the addresses must be dividable by or what the last digits of the address must be -debugging debug variables EFLAGS 32/64-bit: EAX, EBX, ECX, EDX, EDI, ESI, EBP, ESP, EIP 64-bit only: RAX, RBX, RCX, RDX, RDI, RSI, RBP, RSP, RIP, R8, R9, R10, R11, R12, R13, R14, R15 : The value of the register Debug related routines: function debugger_onBreakpoint(): When a breaking breakpoint hits (that includes single stepping) and the lua function debugger_onBreakpoint() is defined it will be called and the global variables EAX, EBX, .... will be filled in Return 0 if you want the userinterface to be updated and anything else if not (e.g: You continued from the breakpoint in your script) createProcess(path, parameters OPTIONAL, debug OPTIONAL, breakonentrypoint OPTIONAL) : Creates a process. If debug is true it will be created using the windows debugger and if breakonentry is true it will cause a breakpoint to occur on entrypoint debugProcess(interface OPT): starts the debugger for the currently opened process (won't ask the user) Optional interface: 0=default, 1=windows debug, 2=VEHDebug, 3=Kerneldebug debug_isDebugging(): Returns true if the debugger has been started debug_getCurrentDebuggerInterface() : Returns the current debuggerinterface used (1=windows, 2=VEH 3=Kernel, nil=no debugging active) debug_canBreak(): Returns true if there is a possibility the target can stop on a breakpoint. 6.4+ debug_isBroken(): Returns true if the debugger is currently halted on a thread debug_getBreakpointList(): Returns a lua table containing all the breakpoint addresses debug_addThreadToNoBreakList(threadid): This will cause breakpoints on the provided thread to be ignored debug_removeThreadFromNoBreakList(threadid): removed the threadid from the list debug_setBreakpoint(address, size OPTIONAL, trigger OPTIONAL, breakpointmethod OPTIONAL, functiontocall() OPTIONAL) : sets a breakpoint of a specific size at the given address. if trigger is bptExecute then size is ignored. If trigger is ignored then it will be of type bptExecute, which obviously also ignores the size then as well debug_setBreakpoint(address, size OPTIONAL, trigger OPTIONAL, functiontocall() OPTIONAL) debug_setBreakpoint(address, functiontocall() OPTIONAL) debug_removeBreakpoint(address) : if the given address is a part of a breakpoint it will be removed debug_continueFromBreakpoint(continueMethod) : if the debugger is currently waiting to continue you can continue with this. Valid parameters are :co_run (just continue), co_stepinto(when on top of a call, follow it), co_stepover (when on top of a call run till after the call) debug_getXMMPointer(xmmregnr) : Returns the address of the specified xmm register of the thread that is currently broken This is a LOCAL Cheat Engine address. Use Local memory access functions to read and modify xmmregnr can be 0 to 15 (0 to 7 on 32-bit) The following routines describe last branch recording. These functions only work when kernelmode debugging is used and using windows XP (vista and later work less effective or not at all because the operating system interferes. Might also be intel specific. A dbvm upgrade in the future might make this work for windows vista and later) debug_setLastBranchRecording(boolean): When set the Kernel debugger will try to record the last branch(es) taken before a breakpoint happens debug_getMaxLastBranchRecord() : Returns the maximum branch record your cpu can store (-1 if none) debug_getLastBranchRecord(index): Returns the value of the Last Branch Record at the given index (when handling a breakpoint) function debugger_onModuleLoad(modulename, baseaddress) : this routine is called when a module is loaded. Only works for the windows debugger return 1 if you want to cause the debugger to break Changing registers: When the debugger is waiting to continue you can change the register variables. When you continue those register values will be set in the thread's context If the target is currently stopped on a breakpoint, but not done through an onBreakpoint function. The context won't be set. You can get and set the context back with these functions before execution continues" debug_getContext(BOOL extraregs) - Fills the global variables for the regular registers. If extraregs is true, it will also set FP0 to FP7 and XMM0 to XMM15 debug_setContext(BOOL extraregs) debug_updateGUI() - Will refresh the userinterface to reflect the new context if the debugger was broken detachIfPossible() : Detaches the debugger from the target process (if it was attached) getComment(address) : Gets the userdefined comment at the specified address setComment(address, text) : Sets a userdefined comment at the specifried address. %s is used to display the autoguess value if there is one getHeader(address) : Gets the userdefined header at the specified address setHeader(address) : Sets the userdefined header at the specified address registerBinUtil(config) Registers a binutils toolset with CE (for assembling and disassembling in other cpu instruction sets) config is a table containing several fields that describe the tools, and lets you specify extra parameters Name : The displayed name in the binutils menu in memview Description: The description for this toolset Architecture: used by the objdump -m (required) ASParam : extra parameters to pass on to AS (optional) LDParam : extra parameters to pass on to LD OBJDUMPParam: extra parameters to pass on to OBJDUMP OnDisassemble: a lua function that gets called each time an address is disassembled. The return value will be passed on to OBJDUMP Path: filepath to the binutils set Prefix: prefix (e.g: "arm-linux-androideabi-") DisassemblerCommentChar: Depending on which target you're disassembling, the comment character can be different. (ARM=";" x86='#' ) class helper functions inheritsFromObject(object): Returns true if given any class inheritsFromComponent(object): Returns true if the given object inherits from the Component class inheritsFromControl(object): Returns true if the given object inherits from the Control class inheritsFromWinControl(object): Returns true if the given object inherits from the WinControl class createClass(classname): Creates an object of the specified class (Assuming it's a registered class and has a default constructor) createComponentClass(classname, owner): Creates an object of the specified component inherited class Class definitions Object class: (Inheritance: ) Properties: ClassName: String - The name of class (Read only) Methods: getClassName(): Returns the classname destroy(): Destroys the object Component Class: (Inheritance: Object) properties ComponentCount: Integer - Number of child components . Readonly Component[int]: Component - Array containing the child components. Starts at 0. Readonly ComponentByName[string]: Component - Returns a component based on the name. Readonly Name: string - The name of the component Tag: integer - Free to use storage space. (Useful for id's) Owner: Component - Returns the owner of this object. Nil if it has none methods getComponentCount() : Returns the number of components attached to his component getComponent(index) : Returns the specific component findComponentByName(name) : Returns the component with this name getName() : Return the name setName(newname) : Changes the name getTag() : Sets an integer value. You can use this for ID's setTag(tagvalue) : Get the tag value getOwner() : Returns the owner of this component Control Class: (Inheritance: Component->Object) properties: Caption: string - The text of a control Top : integer - The x position Left : integer - The y position Width : integer - The width of the control Height : integer - The height of the control ClientWidth: integer - The usable width inside the control (minus the borders) ClientHeight: integer - The usable height the control (minus the borders) Align: AlignmentOption - Alignment of the control Enabled: boolean - Determines if the object is usable or greyed out Visible: boolean - Determines if the object is visible or not Color: ColorDefinition/RGBInteger - The color of the object. Does not affect the caption Parent: WinControl - The owner of this control PopupMenu: PopupMenu - The popup menu that shows when rightclicking the control Font: Font - The font class associated with the control OnClick: function - The function to call when a button is pressed methods: getLeft() setLeft(integer) getTop() setTop(integer) getWidth() setWidth(integer) getHeight() setHeight() setCaption(caption) : sets the text on a control. All the GUI objects fall in this category getCaption() : Returns the text of the control setPosition(x,y): sets the x and y position of the object base don the top left position (relative to the client array of the owner object) getPosition(): returns the x and y position of the object (relative to the client array of the owner object) setSize(width,height) : Sets the width and height of the control getSize() : Gets the size of the control setAlign(alignmentoption): sets the alignment of the control getAlign(alignmentoption): gets the alignment of the control getEnabled() : gets the enabled state of the control setEnabled(boolean) : Sets the enabled state of the control getVisible() : gets the visible state of the control setVisible(boolean) : sets the visible state of the control getColor() : gets the color setColor(rgb) : Sets the color getParent() : Returns nil or an object that inherits from the Wincontrol class setParent(wincontrol) : Sets the parent for this control getPopupMenu() setPopupMenu() getFont(): Returns the Font object of this object setFont(): Assigns a new font object. (Not recommended to use. Change the font object that's already there if you wish to change fonts) repaint(): Invalidates the graphical area of the control and forces and update update() : Only updates the invalidated areas setOnClick(functionnameorstring) : Sets the onclick routine getOnClick(): Gets the onclick function doClick(): Executes the current function under onClick bringToFront(): Changes the z-order of the control so it'd at the top sendToBack(): Changes the z-order of the control so it'd at the back screenToClient(): Converts screen x,y coordinates to x,y coordinates on the control clientToScreen(): Converts control x,y coordinates to screen coordinates GraphicsObject : (GraphicsObject->Object) Region Class : (Region->GraphicsObject->Object) createRegion(): Created an empty region properties - methods addRectangle(x1, y1, x2, y2): Adds a rectangle to the region addPolygon(tablewithcoordinates): Adds an array of 2D locations. (example : {{0,0},{100,100}, {0,100}} for a triangle ) WinControl Class: (Inheritance: Control->Component->Object) properties Handle: Integer - The internal windows handle DoubleBuffered: boolean - Graphical updates will go to a offscreen bitmap which will then be shown on the screen instead of directly to the screen. May reduce flickering ControlCount : integer - The number of child controls of this wincontrol Control[] : Control - Array to access a child control OnEnter : function - Function to be called when the WinControl gains focus OnExit : function - Function to be called when the WinControl loses focus methods getControlCount() Returns the number of Controls attached to this class getControl(index) : Returns a WinControl class object getControlAtPos(x,y): Gets the control at the given x,y position relative to the wincontrol's position canFocus(): returns true if the object can be focused focused(): returns boolean true when focused setFocus(): tries to set keyboard focus the object setShape(Region): Sets the region object as the new shape for this wincontrol setShape(Bitmap): setOnEnter(function) : Sets an onEnter event. (Triggered on focus enter) getOnEnter() setOnExit(function) : Sets an onExit event. (Triggered on lost focus) getOnExit() setLayeredAttributes(Key, Alpha, Flags) : Sets the layered state for the control if possible (Only Forms are supported in in windows 7 and earlier) flags can be a combination of LWA_ALPHA and/or LWA_COLORKEY See msdn SetLayeredWindowAttributes for more information MenuItem class(Inheritance: Component->Object) createMenuItem(ownermenu) : Creates a menu item that gets added to the owner menu properties Caption : String - Text of the menu item Shortcut : string - Shortcut in textform to trigger the menuitem Count : integer - Number of children attached to this menuitem Menu: Menu - The menu this item resides in Parent: MenuItem - The menuitem this item hangs under MenuIndex: integer - The position this menu item is in it's parent Item[] : Array to access each child menuitem [] : Item[] OnClick: Function to call when the menu item is activated methods getCaption() : Gets the caption of the menu item setCaption(caption) : Sets the caption of the menu item getShortcut(): Returns the shortcut for this menu item setShortcut(shortcut): Sets the shortcut for this menuitem. A shortcut is a string in the form of ("ctrl+x") getCount() getItem(index) : Returns the menuitem object at the given index add(menuitem) : Adds a menuItem as a submenu item insert(index, menuitem): Adds a menuItem as a submenu item at the given index delete(index) setOnClick(function) : Sets an onClick event getOnClick() doClick(): Executes the onClick method if one is assigned Menu Class: (Inheritance: Component->Object) properties Items : MenuItem - The base MenuItem class of this menu (readonly) methods getItems() : Returns the main MenuItem of this Menu MainMenu Class: (Inheritance: Menu->Component->Object) createMainMenu(form) The mainmenu is the menu at the top of a window PopupMenu Class: (Inheritance: Menu->Component->Object) createPopupMenu(owner) The popup menu is the menu that pops up when showing the (rightclick) context of an control Strings Class: (Inheritance : Object) (Mostly an abstract class) properties Text : String - All the strings in one string Count: Integer - The number of strings in this list String[]: String - Array to access one specific string in the list [] = String[] methods clear() : Deletes all strings in the list add(string) : adds a string to the list delete(index) : Deletes a string from the list getText() : Returns all the strings as one big string setText() : Sets the strings of the given strings object to the given text (can be multiline) indexOf(string): Returns the index of the specified string. Returns -1 if not found insert(index, string): Inserts a string at a specific spot moving the items after it getCount(): Returns the number is strings in the list remove(string); Removes the given string from the list loadFromFile(filename) : Load the strings from a textfile saveToFile(filename) : Save the strings to a textfile getString(index) : gets the string at the given index setString(index, string) : Replaces the string at the given index Stringlist Class: (Inheritance : Strings->Object) createStringlist() : Creates a stringlist class object (for whatever reason, lua strings are probably easier to use) properties Duplicates : DuplicatesType - Determines how duplicates should be handled Sorted : boolean - Determines if the list should be sorted CaseSensitive: boolean - Determines if the list is case sensitive or not. methods getDuplicates() : returns the duplicates property setDuplicates(Duplicates) : Sets the duplicates property (dupIgnore, dupAccept, dupError) getSorted() : returns true if the list has the sorted property setSorted(boolean) : Sets the sorted property getCaseSensitive() : Returns true if the case sensitive property is set setCaseSensitive(boolean): Sets the case sensitive property Application Class: (Inheritance: CustomApplication->Component->Object) properties Title: The title of cheat engine in the bar Icon: The icon of Cheat Engine inn the bar methods bringToFront(): Shows the cheat engine app processMessages() terminate() minimize() Form Class: (Inheritance: ScrollingWinControl->CustomControl->WinControl->Control->Component->Object) properties AllowDropFiles: boolean - Allows files to be dragged into the form ModalResult: integer - The current ModalResult value of the form. Note: When this value gets set the modal form will close Menu: MainMenu - The main menu of the form OnClose: function(sender) - The function to call when the form gets closed OnDropFiles: function(sender, {filenames}) - Called when files are dragged on top of the form. Filenames is an arraytable with the files methods centerScreen(); : Places the form at the center of the screen hide() : Hide the form show() : show the form close(): Closes the form. Without an onClose this will be the same as hide bringToFront(): Brings the form to the foreground showModal() : show the form and wait for it to close and get the close result isForegroundWindow(): returns true if the specified form has focus setOnClose(function) : function (sender) : Return a CloseAction to determine how to close the window getOnClose() : Returns the function getMenu() : Returns the mainmenu object of this form setMenu(mainmenu) setBorderStyle( borderstyle): Sets the borderstyle of the window getBorderStyle() printToRasterImage(rasterimage): Draws the contents of the form to a rasterimage class object dragNow(): Call this on mousedown on any object if you wish that the mousemove will drag the whole form arround. Useful for borderless windows (Dragging will stop when the mouse button is released) CEForm Class: (Inheritance: Form->ScrollingWinControl->CustomControl->WinControl->Control->Component->Object) createForm(visible OPT): creates a CEForm class object(window) and returns the pointer for it. Visible is default true but can be changed createFormFromFile(filename): Returns the generated CEform properties DoNotSaveInTable: boolean - Set this if you do not wish to save the forms in the table methods saveToFile(filename): Saves a userdefined form getDoNotSaveInTable(): Returns the DoNotSaveInTable property setDoNotSaveInTable(boolean): Sets the DoNotSaveInTable property saveCurrentStateAsDesign() : Sets the current state of the form as the state that will be saved when the table is saved GraphicControl Class: (Inheritance: Control->Component->Object) properties Canvas: Canvas - The canvas for rendering this control methods getCanvas() : Returns the Canvas object for the given object that has inherited from customControl PaintBox class: (Inheritance: GraphicControl->Control->Component->Object) createPaintBox(owner): Creates a Paintbox class object Label Class: (Inheritance: GraphicControl->Control->Component->Object) createLabel(owner): Creates a Label class object which belongs to the given owner. Owner can be any object inherited from WinControl Splitter Class: (Inheritance: CustomControl->WinControl->Control->Component->Object) createSplitter(owner): Creates a Splitter class object which belongs to the given owner. Owner can be any object inherited from WinControl Panel Class: (Inheritance: CustomControl->WinControl->Control->Component->Object) createPanel(owner): Creates a Panel class object which belongs to the given owner. Owner can be any object inherited from WinControl properties Alignment: alignment BevelInner: panelBevel BevelOuter: panelBevel BevelWidth: Integer FullRepaint: boolean methods getAlignment() : gets the alignment property setAlignment(alignment) : sets the alignment property getBevelInner() setBevelInner(PanelBevel) getBevelOuter() setBevelOuter(PanelBevel) getBevelWidth() setBevelWidth(BevelWidth) getFullRepaint() setFullRepaint(boolean) Image Class: (Inheritance: GraphicControl->Control->Component->Object) createImage(owner): Creates an Image class object which belongs to the given owner. Owner can be any object inherited from WinControl properties Canvas: Canvas - The canvas object to access the picture of the image Transparent: boolean - Determines if some parts of the picture are see through (usually based on the bottomleft corner) Stretch: boolean - Determines if the picture gets stretched when rendered in the image component Picture: Picture - The picture to render methods loadImageFromFile(filename) getStretch() setStretch(boolean) getTransparent() setTransparent(boolean) getCanvas() setPicture(picture) getPicture() : Returns the Picture object of this image Edit Class: (Inheritance: WinControl->Control->Component->Object) createEdit(owner): Creates an Edit class object which belongs to the given owner. Owner can be any object inherited from WinControl properties Text: string - The current contents of the editfield SelText: string - The current selected contents of the edit field (readonly) SelStart: number - The starting index of the current selection (zero-indexed, readonly) SelLength: number - The length of the current selection. (readonly) OnChange: function - The function to call when the editfield is changed OnKeyPress: function - The function to call for the KeyPress event. OnKeyUp: function - The function to call for the KeyUp event. OnKeyDown: function - The function to call for the KeyDown event. methods clear() copyToClipboard() cutToClipboard() pasteFromClipboard() selectAll() select(start, length OPTIONAL) selectText(start, length OPTIONAL) : Set the control's current selection. If no length is specified, selects everything after start. clearSelection() getSelText() getSelStart() getSelLength() getOnChange() setOnChange(function) getOnKeyPress() setOnKeyPress(function) getOnKeyUp() setOnKeyUp(function) getOnKeyDown() setOnKeyDown(function) Memo Class: (Inheritance: Edit->WinControl->Control->Component->Object) createMemo(owner): Creates a Memo class object which belongs to the given owner. Owner can be any object inherited from WinControl properties Lines: Strings - Strings object for this memo WordWrap: boolean - Set if words at the end of the control should go to the next line WantTabs: Boolean - Set if tabs will add a tab to the memo. False if tab will go to the next control WantReturns: Boolean - Set if returns will send a event or not Scrollbars: Scrollstyle - Set the type of ascrollbars to show (ssNone, ssHorizontal, ssVertical, ssBoth, ssAutoHorizontal, ssAutoVertical, ssAutoBoth) methods append(string) getLines() : returns a Strings class getWordWrap() setWordWrap(boolean) getWantTabs() setWantTabs(boolean) getWantReturns() setWantReturns(boolean) getScrollbars() setScrollbars(scrollbarenumtype) : Sets the scrollbars. Horizontal only takes affect when wordwrap is disabled valid enum types: ssNone : No scrollbars ssHorizontal: Has a horizontal scrollbar ssVertical: Has a vertical scrollbar ssBoth: Has both scrollbars ssAutoHorizontal: Same as above but only shows when there actually is something to scroll for ssAutoVertical: " " " " ... ssAutoBoth: " " " " ... ButtonControl Class: (Inheritance: WinControl->Control->Component->Object) Button Class: (Inheritance: ButtonControl->WinControl->Control->Component->Object) createButton(owner): Creates a Button class object which belongs to the given owner. Owner can be any object inherited from WinControl properties ModalResult: ModalResult - The result this button will give the modalform when clicked methods getModalResult(button) setModalResult(button, mr) CheckBox Class: (Inheritance: ButtonControl->WinControl->Control->Component->Object) createCheckBox(owner): Creates a CheckBox class object which belongs to the given owner. Owner can be any object inherited from WinControl properties Checked: boolean - True if checked AllowGrayed: boolean - True if it can have 3 states. True/False/None State: checkboxstate - The state. (cbUnchecked=0, cbChecked=1, cbGrayed=2) OnChange: function - Function to call when the state it changed methods getAllowGrayed() setAllowGrayed(boolean) getState(): Returns a state for the checkbox. (cbUnchecked, cbChecked, cbGrayed) setState(boolean): Sets the state of the checkbox onChange(function) ToggleBox Class: (Inheritance: CheckBox->ButtonControl->WinControl->Control->Component->Object) createToggleBox(owner): Creates a ToggleBox class object which belongs to the given owner. Owner can be any object inherited from WinControl GroupBox Class: (Inheritance: WinControl->Control->Component->Object) createGroupBox(owner): Creates a GroupBox class object which belongs to the given owner. Owner can be any object inherited from WinControl RadioGroup class: (Inheritance: GroupBox->WinControl->Control->Component->Object) createRadioGroup(owner): Creates a RadioGroup class object which belongs to the given owner. Owner can be any object inherited from WinControl properties Items: Strings - Strings derived object containings all the items in the list Columns: Integer - The number of columns to split the items into ItemIndex: Integer - The currently selected item OnClick: Called when the control is clicked methods getRows(): Returns the number of rows getItems(): Returns a Strings object getColumns(): Returns the nuber of columns setColumns(integer) getItemIndex() setItemIndex(integer) setOnClick(function) getOnClick() ListBox Class: (Inheritance: WinControl->Control->Component->Object) createListBox(owner): Creates a ListBox class object which belongs to the given owner. Owner can be any object inherited from WinControl properties MultiSelect: boolean - When set to true you can select multiple items Items: Strings - Strings derived object containings all the items in the list Selected[] - Returns true if the given line is selected. Use Items.Count-1 to find out the max index ItemIndex: integer - Get selected index. -1 is nothing selected Canvas: Canvas - The canvas object used to render on the object methods clear() clearSelection() : Deselects all items in the list selectAll(): Selects all items in the list getItems(): Returns a strings object setItems(Strings): sets a strings object to the listbox getItemIndex() setItemIndex(integer) getCanvas() Calendar Class: (Inheritance: WinControl->Control->Component->Object) createCalendar(owner): Creates a Calendar class object which belongs to the given owner. Owner can be any object inherited from WinControl. Valid date is between "September 14, 1752" and "December 31, 9999" properties Date: string - current date of the Calendar, format: yyyy-mm-dd DateTime: number - days since December 30, 1899 methods getDateLocalFormat - returns current date of the Calendar, format: ShortDateFormat from OS local settings ComboBox Class: (Inheritance: WinControl->Control->Component->Object) createComboBox(owner): Creates a ComboBox class object which belongs to the given owner. Owner can be any object inherited from WinControl properties Items: Strings - Strings derived object containings all the items in the list ItemIndex: integer - Get selected index. -1 is nothing selected Canvas: Canvas - The canvas object used to render on the object methods clear() getItems() setItems() getItemIndex() setItemIndex(integer) getCanvas() ProgressBar Class: (Inheritance: WinControl->Control->Component->Object) createProgressBar(owner): Creates a ProgressBar class object which belongs to the given owner. Owner can be any object inherited from WinControl properties Min: integer - The minimum positionvalue the progressbar can have (default 0) Max: integer - The maximum positionvalue the progressbar can have (default 100 Position: integer - The position of the progressbar Step: integer- The stepsize to step by when stepIt() is called methods stepIt() - Increase position with "Step" size stepBy(integer) - increase the position by the given integer value getMax() - returns the Max property setMax(integer) - sets the max property getMin() - returns the min property setMin(integer)- sets the min property getPosition() - returns the current position setPosition(integer) - sets the current position setPosition2(integer) - sets the current position; without slow progress animation on Win7 and later TrackBar Class : (Inheritance: WinControl->Control->Component->Object) createTrackBar(owner): Creates a TrackBar class object which belongs to the given owner. Owner can be any object inherited from WinControl properties Min: integer - Minimal value for the trackbar Max: integer - Maximum value for the trackbar Position: integer - The current position OnChange: function - Function to call when methods getMax() setMax(integer) getMin(trackbar) setMin(trackbar, integer) getPosition(progressbar) setPosition(progressbar, integer) getOnChange() setOnChange(function) CollectionItem Class: (Inheritance: Object) Base class for some higher level classes. Often used for columns properties ID: integer Index: integer - The index in the array this item belong to DisplayName: string methods getID() getIndex() setIndex() getDisplayName() setDisplayName() ListColumn class: (Inheritance: CollectionItem->Object) properties AutoSize: boolean Caption: string MaxWidth: integer MinWidth: integer Width: integer Visible: boolean methods getAutosize() setAutosize(boolean) getCaption() setCaption(caption) getMaxWidth() setMaxWidth(width) getMinWidth() setMinWidth(width) getWidth() setWidth(width) Collection Class: (Inheritance: TObject) properties Count: integer methods clear(collection) getCount(collection) delete(collection, index) ListColumns class : (Inheritance: Collection->Object) properties Columns[]: Array to access a column [] = Columns[] methods add(): Returns a new ListColumn object getColumn(index): Returns a ListColum object; setColumn(index, listcolumns): Sets a ListColum object (not recommended, use add instead) ListItem Class : (Inheritance: TObject) properties Caption: boolean - The text of this listitem Checked: boolean - Determines if the checkbox is checked (if it has a checkbox) SubItems: Strings - The Strings object that hold the subitems Selected: boolean - Returns true if selected Index: integer - The index in the Items object of the owner of this listitem (readonly) Owner: ListItems - The ListItems object that owns this ListItem (readonly) methods delete() getCaption() : Returns the first columns string of the listitem setCaption(string) : Sets the first column string of the listitem getChecked() : Returns true if the listitem is checked setChecked(boolean): Sets the checkbox of the listbox to the given state getSubItems(): Returns a Strings object makeVisible(partial): Scrolls the listview so this item becomes visible (Cheat Engine 6.4 and later) ListItems class : (Inheritance: TObject) properties Count : Integer - The number of ListItems this object holds (Normally read only, but writable if OwnerData is true in the listview) Item[]: ListItem[] - Array to access each ListItem object [] = Item[] methods clear() getCount() getItem(integer) : Return the listitem object at the given index add(): Returns a new ListItem object Listview Class : (Inheritance: WinControl->Control->Component->Object) createListView(owner): Creates a ListView class object which belongs to the given owner. Owner can be any object inherited from WinControl properties Columns: ListColumns - The Listcolumns object of the listview (Readonly) Items: ListItems - The ListItems objects of the listview ItemIndex: integer - The currently selected index in the Items object (-1 if nothing is selected) Selected: ListItem - The currently selected listitem (nil if nothing is selected) Canvas: Canvas - The canvas object used to render the listview (Readonly) AutoWidthLastColumn: Boolean - When set to true the last column will resize when the control resizes HideSelection: Boolean - When set to true the selection will not hide when the focus leaves the control RowSelect: Boolean - When set to true the whole row will be selected instead of just the first column OwnerData: Boolean - When set to true the listview will call the onData function for every line being displayed. Use Items.Count to set the number of virtual lines OnData: function(sender, ListItem) - Called when a listview with OwnerData true renders a line methods clear() getColumns() : ListColumns - Returns a ListColumns object getItems(): ListItems - Returns a ListItems object getItemIndex(): integer - Returns the currently selected index in the Items object setItemIndex(index: integer)- Sets the current itemindex getCanvas() : Canvas - Returns the canvas object used to render the listview beginUpdate() - Tells the listview to stop updating while you're busy endUpdate() - Applies all updates between beginUpdate and endUpdate TreeNode class : (Inheritance: TObject) properties Text: string - The text of the treenode Parent: Treenode - The treenode this object is a child of. (can be nil) (ReadOnly) Level: Integer - The level this node is at HasChildren: boolean - Set to true if it has children, or you wish it to have an expand sign Expanded: boolean - Set to true if it has been expanded Count : Integer - The number of children this node has Items[]: Treenode - Array to access the child nodes of this node [] = Items[] Index: Integer - The index based on the parent AbsoluteIndex: Integer - The index based on the TreeView's Treenodes object (Items) Selected: Boolean - Set to true if currently selected MultiSelected: Boolean - Set to true if selected as well, but not the main selected object Data: Pointer - Space to store 4 or 8 bytes depending on which version of CE is used methods delete() deleteChildren() makeVisible() expand(recursive:boolean=TRUE OPTIONAL) : Expands the given node collapse(recursive:boolean=TRUE OPTIONAL) : collapses the given node getNextSibling(): Returns the treenode object that's behind this treenode on the same level add(text:string): Returns a Treenode object that is a child of the treenode used to create it TreeNodes class : (Inheritance: TObject) properties Count : Integer - The total number of Treenodes this object has Item[]: TreeNode - Array to access each node [] = Item[] methods clear() getCount() getItem(integer) : Return the TreeNode object at the given index (based on the TreeView's Treenodes) add(text:string): Returns a new root Treenode object insert(treenode, string): Returns a new treenode object that has been inserted before the given treenode insertBehind(treenode, string): Returns a new treenode object that has been inserted after the given treenode Treeview Class : (Inheritance: CustomControl->WinControl->Control->Component->Object) createTreeView(owner) properties Items: TreeNodes - The Treenodes object of the treeview (ReadOnly) Selected: TreeNode - The currently selected treenode methods beginUpdate() endUpdate() getItems() getSelected() setSelected() fullCollapse() : Collapses all the nodes, including the children's nodes fullExpand() : Expands all the nodes and all their children saveToFile(filename): Saves the contents of the treeview to disk Timer Class : (Inheritance: Component->object) createTimer(owner OPT, enabled OPT): Creates a timer object. If enabled is not given it will be enabled by default (will start as soon as an onTimer event has been assigned) Owner may be nil, but you will be responsible for destroying it instead of being the responsibility of the owner object) properties Interval: integer - The number of milliseconds (1000=1 second) between executions Enabled: boolean OnTimer: function(timer) - The function to call when the timer triggers methods getInterval() setInterval(interval) : Sets the speed on how often the timer should trigger. In milliseconds (1000=1 second) getOnTimer() setOnTimer(function(timer)) getEnabled() setEnabled(boolean) CustomControl class (CustomControl->WinControl->Control->Component->Object) properties Canvas : The canvas object for drawing on the control/. Readonly methods getCanvas() : Returns the Canvas object for the given object that has inherited from customControl Canvas Class : (Inheritance: CustomCanvas->Object) properties Brush: Brush - The brush object Pen: Pen - The pen object Font: Font - The font object Width: integer - Width of the canvas Height: integer - Height of the canvas methods getBrush(): Returns the brush object of this canvas getPen(): Returns the pen object of this canvas getFont(): Returns the font object of this canvas getWidth() getHeight() getPenPosition() setPenPosition(x,y) clear() - Clears the canvas line(sourcex, sourcey, destinationx, destinationy) lineTo(destinationx, destinationy) rect(x1,y1,x2,y2) fillRect(x1,y1,x2,y2) textOut(x,y, text) getTextWidth(text) getTextHeight(text) getPixel(x,y) setPixel(x,y,color) floodFill(x,y, color OPTIONAL default=brush.Color, filltype OPTIONAL default=fsSurface): Fills the picture till/with a color. filltype can be fsSurface: fill till the color (it fills all except this color) fsBorder: fill this color (it fills only connected pixels of this color) ellipse(x1,y1,x2,y2) gradientFill(x1,y1,x2,y2, startcolor, stopcolor, direction) : Gradient fills a rectangle. Direction can be 0 or 1. 0=Vertical 1=Horizontal copyRect(dest_x1,dest_y1,dest_x2,dest_y2, sourceCanvas, source_x1,source_y1,source_x2,source_y2) : Draws an image from one source to another. Useful in cases of doublebuffering draw(x,y, graphic) : Draw the image of a specific Graphic class getClipRect() : Returns a table containing the fields Left, Top, Right and Bottom, which define the invalidated region of the graphical object. Use this to only render what needs to be rendered in the onPaint event of objects Pen Class : (Inheritance: CustomPen->CanvasHelper->Object) properties Color: Integer - The color of the pen Width: integer - Thickness of the pen methods getColor() setColor(color) getWidth() setWidth(width) Brush Class : (Inheritance: CustomBrush->CanvasHelper->Object) properties Color : Integer methods getColor() setColor() Font Class : (Inheritance: CustomFont->CanvasHelper->Object) createFont(): Returns a font object (default initialized based on the main ce window) properties Name: string Size: integer Height: integer Orientation: integer Pitch: string - 'fpDefault', 'fpVariable', 'fpFixed' Color: integer CharSet: integer Quality: string - 'fqDefault', 'fqDraft', 'fqProof', 'fqNonAntialiased', 'fqAntialiased', 'fqCleartype', 'fqCleartypeNatural' Style: string set - ['fsBold', 'fsItalic', 'fsStrikeOut', 'fsUnderline'] methods getName(): Gets the fontname of the font setName(string): Sets the fontname of the font getSize(): Gets the size of the font setSize(integer): Sets the size of the font getColor(): Gets the color of the font setColor(integer): Sets the color of the font assign(font): Copies the contents of the font given as parameter to this font Graphic Class : (Inheritance: Object) : Abstract class properties Width: integer Height: integer Transparent: boolean methods getWidth(graphic): Gets the current width in pixels of this graphics object setWidth(graphic, width): Sets thw width in pixels getHeight(graphic) setHeight(graphic, height) RasterImage class: (Inheritance: Graphic->Object) : Base class for some graphical controls properties Canvas: Canvas PixelFormat: PixelFormat - the pixelformat for this image. Will clear the current image if it had one. Supported pixelformats: pf1bit, pf4bit, pf8bit, pf15bit, pf16bit, pf24bit, pf32bit (recommended) TransparentColor: integer methods getCanvas(): Returns the Canvas object for this image getPixelFormat(): Returns the current pixelformat getPixelFormat(pixelformat): Sets the pixelformat for this image. Will clear the current image if it had one. Supported pixelformats: pf1bit, pf4bit, pf8bit, pf15bit, pf16bit, pf24bit, pf32bit (recommended) setTransparentColor(integer): Sets the color that will be rendered as transparent when drawn getTransparentColor(): Returns the color set to be transparent Bitmap class: (Inheritance: CustomBitmap->RasterImage->Graphic->Object) : Bitmap based Graphic object createBitmap(width, height) - Returns a Bitmap object PortableNetworkGraphic Class: (Inheritence: CustomBitmap->RasterImage->Graphic->Object) createPNG(width, height) - Returns a PortableNetworkGraphic object JpegImage Class: (Inheritence: CustomBitmap->RasterImage->Graphic->Object) createJpeg(width, height) - Returns a Jpeg object Icon Class: (Inheritence: CustomBitmap->RasterImage->Graphic->Object) createIcon(width, height) - Returns an Icon object Picture Class : (Inheritance: Object) : Container for the Graphic class createPicture() : Returns a empty picture object properties Graphic PNG Bitmap Jpeg Icon methods loadFromFile(filename) saveToFile(filename) loadFromStream(stream, originalextension OPTIONAL) : Loads a picture from a stream. Note that the stream position must be set to the start of the picture assign(sourcepicture) GenericHotkey Class : (Inheritance: Object) createHotkey(function, keys, ...) : returns an initialized GenericHotkey class object. Maximum of 5 keys createHotkey(function, {keys, ...}) : ^ properties DelayBetweenActivate: integer - Interval in milliseconds that determines the minimum time between hotkey activations. If 0, the global delay is used onHotkey: The function to call when the hotkey is pressed methods getKeys() setKeys(key, ....) setOnHotkey(table) getOnHotkey CommonDialog class: properties OnShow: function(sender) OnClose: function(sender) Title: string - The caption at top of the dialog methods Execute() : Shows the dialog and return true/false depending on the dialog FindDialog Class: (Inheritance: CommonDialog->Component->Object) properties FindText: String - The text the user wishes to find Options: Enum - Find Options { frDown, frFindNext, frHideMatchCase, frHideWholeWord, frHideUpDown, frMatchCase, frDisableMatchCase, frDisableUpDown, frDisableWholeWord, frReplace, frReplaceAll, frWholeWord, frShowHelp, frEntireScope, frHideEntireScope, frPromptOnReplace, frHidePromptOnReplace } OnFind: function (sender) - Called when the find button has been clicked OnHelp: function (sender) - Called when the help button is visible (see Options) and clicked methods FileDialog Class: (Inheritance: CommonDialog->Component->Object) properties DefaultExt: string - When not using filters this will be the default extention used if no extension is given Files: Strings - Stringlist containing all selected files if multiple files are selected FileName: string - The filename that was selected Filter: string - A filter formatted string FilterIndex: integer - The index of which filter to use InitialDir: string - Sets the folder the filedialog will show first methods OpenDialog Class: (Inheritance: FileDialog->CommonDialog->Component->Object) createOpenDialog(owner) : Creates an opendialog object properties Options: String A string formatted as "[param1, param2, param3]" to set OpenDialogs options Valid parameters are: ofReadOnly, ofOverwritePrompt : if selected file exists shows a message, that file will be overwritten ofHideReadOnly : hide read only file ofNoChangeDir : do not change current directory ofShowHelp : show a help button ofNoValidate ofAllowMultiSelect : allow multiselection ofExtensionDifferent ofPathMustExist : shows an error message if selected path does not exist ofFileMustExist : shows an error message if selected file does not exist ofCreatePrompt ofShareAware ofNoReadOnlyReturn : do not return filenames that are readonly ofNoTestFileCreate ofNoNetworkButton ofNoLongNames ofOldStyleDialog ofNoDereferenceLinks : do not expand filenames ofEnableIncludeNotify ofEnableSizing : dialog can be resized, e.g. via the mouse ofDontAddToRecent : do not add the path to the history list ofForceShowHidden : show hidden files ofViewDetail : details are OS and interface dependent ofAutoPreview : details are OS and interface dependent methods - SaveDialog Class: (Inheritance: OpenDialog->FileDialog->CommonDialog->Component->Object) createSaveDialog(owner) SelectDirectoryDialog Class: (Inheritance: OpenDialog->FileDialog->CommonDialog->Component->Object) createSelectDirectoryDialog(owner) Stream Class properties Size: integer Position: integer methods copyFrom(stream, count) - Copies count bytes from the given stream to this stream read(count): bytetable - Returns a bytetable containing the bytes of the stream. This increases the position write(bytetable, count OPTIONAL)- Writes the given bytetable to the stream MemoryStream Class (Inheritance: Stream->Object) createMemoryStream() properties Memory: Integer - The address in Cheat Engine's memory this stream is loaded (READONLY, tends to change) methods loadFromFile(filename) : Replaces the contents in the memory stream with the contents of a file on disk saveToFile(filename) : Writes the contents of the memory stream to the specified file FileStream Class (Inheritance: HandleStream->Stream->Object) createFileStream(filename, mode) StringStream Class (Inheritance: Stream->Object) createStringStream(string) properties DataString: The internal string TableFile class (Inheritance: Object) findTableFile(filename): Returns the TableFile class object for the saved file createTableFile(filename, filepath OPTIONAL): TableFile - Add a new file to your table. If no filepath is specified, it will create a blank file. Otherwise, it will read the contents from disk. properties Name: string Stream: MemoryStream methods delete() : Deletes this file from your table. saveToFile(filename) getData() : Gets a MemoryStream object xmplayer class The xmplayer class has already been defined as xmplayer, no need to create it manually properties IsPlaying : boolean - Indicator that the xmplayer is currently playing a xm file Initialized: boolean - Indicator that the xmplayer is actually actively loaded in memory methods setVolume(int) playXM(filename, OPTIONAL noloop) playXM(tablefile, OPTIONAL noloop) playXM(Stream, OPTIONAL noloop) pause() resume() stop() CheatComponent Class: (Inheritance: WinControl->Control->Component->Object) The cheatcomponent class is the component used in Cheat Engine 5.x trainers Most people will probably want to design their own components but for those that don't know much coding and use the autogenerated trainer this will be used properties Color: Integer - background color Textcolor: integer - text color Activationcolor: integer - The textcolor to show when activated is true Activated: boolean - Toggles between the ActivationColor and the TextColor Editleft:integer - The x position of the optional edit field Editwidth: integer - the width of the optional edit field Editvalue:string - The string of the optional edit field Hotkey:string read - The hotkeypart of the cheat line Description:string - Description part of the cheat line Hotkeyleft: integer - The x position of the hotkey line Descriptionleft:integer - The x position of the Description line ShowHotkey: boolean - Decides if the hotkey label should be shown HasEditBox: boolean - Decides if the editbox should be shown HasCheckbox: boolean - Decides if the checkbox should be shown Font: Font - The font to use to render the text methods - MemoryRecordHotkey Class: (Inheritance: object) The memoryrecord hotkey class is mainly readonly with the exception of the event properties to be used to automatically create trainers Use the generic hotkey class if you wish to create your own hotkeys properties Owner: MemoryRecord - The memoryrecord this hotkey belongs to (ReadOnly) Keys: Table - Table containing the keys(combination) for this hotkey action: integer - The action that should happen when this hotkey triggers mrhToggleActivation(0): Toggles between active/deactive mrhToggleActivationAllowIncrease(1): Toggles between active/deactive. Allows increase when active mrhToggleActivationAllowDecrease(2): Toggles between active/deactive. Allows decrease when active mrhActivate(3): Sets the state to active mrhDeactivate(4): Sets the state to deactive mrhSetValue(5): Sets a specific value to the value properyy (see value) mrhIncreaseValue(6): Increases the current value with the value property (see value) mrhDecreaseValue(7): Decreases the current value with the value property (see value) value: string - Value used depending on what kind of hotkey is used ID: integer - Unique id of this hotkey (ReadOnly) Description: string - The description of this hotkey HotkeyString: string - The hotkey formatted as a string (ReadOnly) ActivateSound: string - Tablefile name of a WAV file inside the table which will get played on activate events DeactivateSound: string - Tablefile name of a .WAV file inside the table which will get played on deactivate events OnHotkey: function(sender) - Function to be called when a hotkey has just been pressed OnPostHotkey: function(sender) - Function to be called when a hotkey has been pressed and the action has been performed methods doHotkey: Executes the hotkey as if it got triggered by the keyboard MemoryRecord Class: The memoryrecord objects are the entries you see in the addresslist properties ID: Integer - Unique ID Index: Integer - The index ID for this record. 0 is top. (ReadOnly) Description: string- The description of the memory record Address: string - Get/set the interpretable address string. Useful for simple address settings. OffsetCount: integer - The number of offsets. Set to 0 for a normal address Offset[] : integer - Array to access each offset OffsetText[] : string - Array to access each offset using the interpretable text style CurrentAddress: integer - The address the memoryrecord points to Type: ValueType - The variable type of this record. See vtByte to vtCustom If the type is vtString then the following properties are available: String.Size: Number of characters in the string String.Unicode: boolean If the type is vtBinary then the following properties are available Binary.Startbit: First bit to start reading from Binary.Size : Number of bits If the type is vtByteArray then the following properties are available Aob.Size : Number of bytes CustomTypeName: String - If the type is vtCustomType this will contain the name of the CustomType Script: String - If the type is vtAutoAssembler this will contain the auto assembler script Value: string - The value in stringform. Selected: boolean - Set to true if selected (ReadOnly) Active: boolean - Set to true to activate/freeze, false to deactivate/unfreeze Color: integer ShowAsHex: boolean - Self explanatory ShowAsSigned: boolean - Self explanatory AllowIncrease: boolean - Allow value increasing, unfreeze will reset it to false AllowDecrease: boolean - Allow value decreasing, unfreeze will reset it to false Collapsed: boolean - Set to true to collapse this record or false to expand it. Use expand/collapse methods for recursive operations. IsGroupHeader: boolean - Set to true if the record was created as a Group Header with no address or value info. (ReadOnly) IsReadable: boolean - Set to false if record contains an unreadable address. NOTE: This property will not be set until the value property is accessed at least once. (ReadOnly) Count: Number of children Child[index] : Array to access the child records [index] = Child[index] HotkeyCount: integer - Number of hotkeys attached to this memory record Hotkey[] : Array to index the hotkeys OnActivate: function(memoryrecord,before,currentstate):boolean - The function to call when the memoryrecord will change (or changed) Active to true. If before is true, not returning true will cause the activation to stop. OnDeactivate: function(memoryrecord,before,currentstate):boolean - The function to call when the memoryrecord will change (or changed) Active to false. If before is true, not returning true will cause the deactivation to stop. OnDestroy: function() - Called when the memoryrecord is destroyed. OnGetDisplayValue: function(memoryrecord,valuestring):boolean,string - This function gets called when rendering the value of a memory record. Return true and a new string to override the value shown DontSave: boolean - Don't save this memoryrecord and it's children methods getDescription() setDescription() getAddress() : Returns the interpretable addressstring of this record. If it is a pointer, it returns a second result as a table filled with the offsets setAddress(string) : Sets the interpretable address string, and if offsets are provided make it a pointer getOffsetCount(): Returns the number of offsets for this memoryrecord setOffsetCount(integer): Lets you set the number of offsets getOffset(index) : Gets the offset at the given index setOffset(index, value) : Sets the offset at the given index getCurrentAddress(): Returns the current address as an integer (the final result of the interpretable address and pointer offsets) appendToEntry(memrec): Appends the current memory record to the given memory record getHotkey(index): Returns the hotkey from the hotkey array getHotkeyByID(integer): Returns the hotkey with the given id reinterpret() createHotkey({keys}, action, value OPTIONAL): Returns a hotkey object global events function onMemRecPreExecute(memoryrecord, newstate BOOLEAN): If above function is defined it will be called before action* has been performed. Active property is about to change to newState. function onMemRecPostExecute(memoryrecord, newState BOOLEAN, succeeded BOOLEAN): If above function is defined it will be called after action*. Active property was supposed to change to newState. If 'succeeded' is true it means that Active state has changed and is newState. newState and succeeded are read only. *action can be: running auto assembler script (ENABLE or DISABLE section), freezing and unfreezing. Addresslist Class: (Inheritance: Panel->WinControl->Control->Component->Object) properties Count: Integer - The number of records in the table SelCount: integer- The number of records that are selected SelectedRecord: MemoryRecord - The main selected record MemoryRecord[]: MemoryRecord - Array to access the individial memory records [] = MemoryRecord - Default accessor CheckboxActiveSelectedColor: color CheckboxActiveColor: color CheckboxSelectedColor: color CheckboxColor: color SelectedBackgroundColor: color SelectedSecondaryBackgroundColor: color ExpandSignColor: color IncreaseArrowColor: color DecreaseArrowColor: color OnDescriptionChange: function(addresslist,memrec):boolean - called when the user initiates a description column change on a record. Return true if you handle it, false for normal behaviour OnAddressChange: function(addresslist,memrec):boolean - called when the user initiates an address column change on a record. Return true if you handle it, false for normal behaviour OnTypeChange: function(addresslist,memrec):boolean - called when the user initiates a type column change on a record. Return true if you handle it, false for normal behaviour OnValueChange: function(addresslist,memrec):boolean - called when the user initiates a value column change on a record. Return true if you handle it, false for normal behaviour methods getCount() getMemoryRecord(index) getMemoryRecordByDescription(description): returns a MemoryRecord object getMemoryRecordByID(ID) createMemoryRecord() : creates an generic cheat table entry and add it to the list getSelectedRecords(): Returns a table containing all the selected records doDescriptionChange() : Will show the GUI window to change the description of the selected entry doAddressChange() : Will show the GUI window to change the address of the selected entry doTypeChange() : Will show the GUI window to change the type of the selected entries doValueChange() : Will show the GUI window to change the value of the selected entries getSelectedRecord() : Gets the main selected memoryrecord setSelectedRecord(memrec) : Sets the currently selected memoryrecord. This will unselect all other entries MemScan Class (Inheritance: Object) getCurrentMemscan() : Returns the current memory scan object. If tabs are used the current tab's memscan object createMemScan(progressbar OPTIONAL) : Returns a new MemScan class object properties OnScanDone: function(memscan) - Set a function to be called when the scan has finished OnGuiUpdate: function(memscan, TotalAddressesToScan, CurrentlyScanned, ResultsFound) - Called during the scan so you can update the interface if needed FoundList: FoundList - The foundlist currently attached to this memscan object OnlyOneResult: boolean - If this is set to true memscan will stop scanning after having found the first result, and written the address to "Result" Result: Integer - If OnlyOneResult is used this will contain the address after a scan has finished methods firstScan(scanoption, vartype, roundingtype, input1, input2 ,startAddress ,stopAddress ,protectionflags ,alignmenttype ,"alignmentparam" ,isHexadecimalInput ,isNotABinaryString, isunicodescan, iscasesensitive); Does an initial scan. memscan: The MemScan object created with createMemScan scanOption: Defines what type of scan is done. Valid values for firstscan are: soUnknownValue: Unknown initial value scan soExactValue: Exact Value scan soValueBetween: Value between scan soBiggerThan: Bigger than ... scan soSmallerThan: smaller than ... scan vartype: Defines the variable type. Valid variable types are: vtByte vtWord 2 bytes vtDword 4 bytes vtQword 8 bytes vtSingle float vtDouble vtString vtByteArray vtGrouped vtBinary vtAll roundingtype: Defined the way scans for exact value floating points are handled rtRounded : Normal rounded scans. If exact value = "3" then it includes 3.0 to 3.49999999. If exact value is "3.0" it includes 3.00 to 3.0499999999 rtTruncated: Truncated algorithm. If exact value = "3" then it includes 3.0 to 3.99999999. If exact value is "3.0" it includes 3.00 to 3.099999999 rtExtremerounded: Rounded Extreme. If exact value = "3" then it includes 2.0000001 to 3.99999999. If exact value is "3.0" it includes 2.900000001 to 3.099999999 input1: If required by the scanoption this is a string of the given variable type input2: If requires by the scanoption this is the secondary input startAddress : The start address to scan from. You want to set this to 0 stopAddress : The address the scan should stop at. (You want to set this to 0xffffffffffffffff) protectionflags : See aobscan about protectionflags alignmenttype : Scan alignment type. Valid options are: fsmNotAligned : No alignment check fsmAligned : The address must be dividable by the value in alignmentparam fsmLastDigits : The last digits of the address must end with the digits provided by alignmentparam alignmentparam : String that holds the alignment parameter. isHexadecimalInput: When true this will handle the input field as a hexadecimal string else decimal isNotABinaryString: When true and the varType is vtBinary this will handle the input field as a decimal instead of a binary string isunicodescan: When true and the vartype is vtString this will do a unicode (utf16) string scan else normal utf8 string iscasesensitive : When true and the vartype is vtString this check if the case matches nextScan(scanoption, roundingtype, input1,input2, isHexadecimalInput, isNotABinaryString, isunicodescan, iscasesensitive, ispercentagescan, savedresultname OPTIONAL); Does a next scan based on the current addresslist and values of the previous scan or values of a saved scan memscan: The MemScan object that has previously done a first scan scanoption: soExactValue: Exact Value scan soValueBetween: Value between scan soBiggerThan: Bigger than ... scan soSmallerThan: smaller than ... scan soIncreasedValue: Increased value scan soIncreasedValueBy: Increased value by scan soDecreasedValue: Decreased value scan soDecreasedValueBy: Decreased value by scan soChanged: Changed value scan soUnchanged: Unchanged value scan roundingtype: Defined the way scans for exact value floating points are handled rtRounded : Normal rounded scans. If exact value = "3" then it includes 3.0 to 3.49999999. If exact value is "3.0" it includes 3.00 to 3.0499999999 rtTruncated: Truncated algoritm. If exact value = "3" then it includes 3.0 to 3.99999999. If exact value is "3.0" it includes 3.00 to 3.099999999 rtExtremerounded: Rounded Extreme. If exact value = "3" then it includes 2.0000001 to 3.99999999. If exact value is "3.0" it includes 2.900000001 to 3.099999999 input1: If required by the scanoption this is a string of the given variable type input2: If requires by the scanoption this is the secondary input isHexadecimalInput: When true this will handle the input field as a hexadecimal string else decimal isNotABinaryString: When true and the varType is vtBinary this will handle the input field as a decimal instead of a binary string isunicodescan: When true and the vartype is vtString this will do a unicode (utf16) string scan else normal utf8 string iscasesensitive : When true and the vartype is vtString this check if the case matches ispercentage: When true and the scanoption is of type soValueBetween, soIncreasedValueBy or soDecreasedValueBy will cause CE to do a precentage scan instead of a normal value scan savedResultName: String that holds the name of a saved result list that should be compared against. First scan is called "FIRST" newScan() : Clears the current results waitTillDone() : Waits for the memscan thread(s) to finish scanning. Always use this saveCurrentResults(name) : Save the current scanresults to a unique name for this memscan. This save can be used to compare against in a subsequent next scan getAttachedFoundlist() : Returns a FoundList object if one is attached to this scanresults. Returns nil otherwise setOnlyOneResult(state): If set to true before you start a scan, this will cause the scanner to only return one result. Note that it does not work with a foundlist getOnlyResult(): Only works if returnOnlyOneResult is true. Returns nil if not found, else returns the address that was found (integer) getProgress(): returns a table with fields: TotalAddressesToScan, CurrentlyScanned, ResultsFound FoundList The foundlist is an object that opens the current memscan's result file and provides an interface for reading out the addresses createFoundList(memscan) properties Count: integer; Address[index] Value[index] methods initialize() : Call this when a memscan has finished scanning. This will open the results for reading deinitialize() : Release the results getCount() getAddress(index) : Returns the address as a string getValue(index) : Returs the value as a string Memoryview class: (Inheritance: Form->ScrollingWinControl->CustomControl->WinControl->Control->Component->Object) createMemoryView() - Creates a new memoryview window. This window will not receive debug events. Use getMemoryViewForm() function to get the main memoryview window properties DisassemblerView: The disassemblerview class of this memoryview object HexadecimalView: The hexadecimalview class of this memoryview object methods - DisassemblerviewLine class: (Inheritance: Object) properties Address: The current address of this line Owner: The Disassemblerview that owns this line methods - Disassemblerview class: (Inheritance: Panel->CustomControl->WinControl->Control->Component->Object) The visual disassembler used on the memory view window properties SelectedAddress: integer - The currently selected address in the disassemblerview SelectedAddress2: integer - The secondary selected address in the disassemblerview TopAddress: Integer - The first address to show ShowJumplines: boolean - Determines if the jumplines should be shown OnSelectionChange: function(sender, address, address2) - Function to call when the selection has changed OnExtraLineRender: function(sender, Address, AboveInstruction, Selected): RasterImage OPTIONAL, x OPTIONAL, y OPTIONAL Function to call when you wish to provide the disassembler view with an extra image containing data you wish to show. This function is called once to get an image to show above the instruction, and once to get an image to show under the instruction and optional comments. The image for both calls must be different objects as rendering will only be done when both calls have been completed Sender is a DisassemblerviewLine object If no coordinates are given the image will be centered above/below the instruction methods - Hexadecimal class: (Inheritance: Panel->CustomControl->WinControl->Control->Component->Object) The visual hexadecimal object used on the memory view window properties OnAddressChange(hexadecimalview, function): function(hexadecimalview, address) OnByteSelect(hexadecimalview, function): function(hexadecimalview, address, address2) methods - Thread Class: (Inheritance: Object) createNativeThread(function(Thread,...), ...) : Executes the given function in another thread using the systems thread mechanism The function returns the Thread class object function declaration: function (Thread, ...) createNativeThreadSuspended(function(Thread,...), ...) : Same as createNativeThread but it won't run until resume is called on it properties name: string - This name will be shown when the thread terminated abnormally Finished: boolean - Returns true if the thread has reached the end. Do not rely on this if the thread is freeOnTerminate(true) (which is the default) Terminated: boolean - Returns true if the Terminate method has been called methods freeOnTerminate(state) : When set to true the thread object will free itself when the function ends (default=true) Note: Use this only from inside the thread function as the thread might have already terminated and freed itself when called synchronize(function(thread, ...), ...) : Called from inside the thread. This wil cause the tread to get the main thread to execute the given function and wait for it to finish. Usually for GUI access Returns the return value of the given function waitfor() : Waits for the given thread to finish (Not recommended to call this from inside the thread itself) suspend() : Suspend the thread's execution resume() : Resume the thread;s executionmm terminate() : Tells the thread it should terminate. The Terminated property will become true CriticalSection class: (Inheritance: Object) createCriticalSection(): Returns a critical section object properties - methods enter() leave() tryEnter(): Returns true if entered, false if not Event class: (Inheritance: Object) createEvent(ManualReset, InitialState): Returns an event object properties - methods resetEvent() setEvent() waitFor(timeout): Waits for the event to be set. Returns wrSignaled(0), wrTimeout(1), wrAbandoned(2) or wrError(3); Semaphore class: (Inheritance: Object) createSemaphore(count): Returns an semaphore object properties - methods acquire() release() MultiReadExclusiveWriteSynchronizer class: (Inheritance: Object) createMultiReadExclusiveWriteSynchronizer(): Returns a createMultiReadExclusiveWriteSynchronizer properties - methods beginWrite() endWrite() beginRead() endRead() StructureFrm class: createStructureForm(address) properties: Column[index]: structColumn - Fetches a structColumn object from the structure form Group[index]: structGroup - Fetches a structGroup object from the structure form methods: structChange() : Forces a refresh addColumn(): Adds a new column in the currently focuses group and returns it's structColumn object addGroup(): Adds a new group and returns the structGroup object structColumn class: properties: Address: integer - The current address AddressText: string - Gets/sets the visual address Focused: boolean - Gets/sets the focused state methods: focus(): focuses the current column structGroup class: properties: name: string - gets the current name box: Groupbox - Gets the groupbox object columnCount: integer- Gets the number of columns in the group columns[index]: structColumn - Returns the specific structColumn object methods: addColumns(): Adds a new columns to the specific group and returns it's structColumn objecy Structure class related functions: getStructureCount(): Returns the number of Global structures. (Global structures are the visible structures) getStructure(index): Returns the Structure object at the given index createStructure(name): Returns an empty structure object (Not yet added to the Global list. Call structure.addToGlobalStructureList manually) structure class: (Inheritance: Object) Properties: Name: String - The name of the structure Size: Integer - The number of bytes between the last element and the start. ReadOnly Count: Integer - Number of elements in the structure. ReadOnly Element[]: structureElement - Returns the structure element at the given index. Readonly Methods: getName(): Returns the name setName(name): Sets the name getElement(index): Returns a structureElement object (Changing offsets can change the index) getElementByOffset(offset): Returns a structureElement object where the specified offset is at least the requested offset addElement(): Adds a new blank structureElement and returns it autoGuess(baseaddresstoguessfrom, offset, size) fillFromDotNetAddress(address, changeName): Fills the structure with the layout gathered from querying .NET. If changeName is true, the structure will take the name of the .NET class. (6.4+) beginUpdate(): Call this when you want to make multiple updates to a structure. It will speed up the update process endUpdate(): Call this when done addToGlobalStructureList(): Add this to the list of structures for the user to select from. (Global structures will get saved to the table) removeFromGlobalStructureList(): Remove from the list of structures. StructureElement class: (Inheritance: Object) Properties: Owner: structure - The structure this element belongs to. Readonly Offset: integer - The offset of this element Name: string - The name of this element Vartype: integer - The variable type of this element ChildStruct: structure - If not nil this element is a pointer to the structure defined here ChildStructStart: integer - The number of bytes inside the provided childstruct. (E.g: It might point to offset 10 of a certain structure) Bytesize: integer - The number of bytes of this element. Readonly for basic types, writable for types that require a defined length like strings and array of bytes Methods: getOwnerStructure(): Returns the structure this element belongs to getOffset(): Returns the offset of this element setOffset(offset): Sets the offset of this element getName(): Returns the name of this element setName(name): Sets the name of this element (tip: Leave blank if you only want to set the name of the variable) getVartype(): Returns the variable type of this element (check Variable types in defines.lua) setVartype(vartype) getChildStruct() setChildStruct(structure) getChildStructStart() setChildStructStart(offset) getBytesize(): Gets the bytesize of the element. Usually returns the size of the type, except for string and aob setBytesize(size): sets the bytesize for types that are affected (string, aob) supportCheatEngine(attachwindow, hasclosebutton, width, height, position ,yoururl OPTIONAL, extraparameters OPTIONAL, percentageshown OPTIONAL): Will show an advertising window which will help keep the development of Cheat Engine going. If you provide your own url it will be shown Up to 75% of the time. attachwindow: Type=Form : The form that the ad is attached to hasclosebutton: Type=boolean : If true the window will have a border an a close button at top width, height: Type=integer : The client width and height of the window. Prefered formats are : 120x600 , 160x600, 300x250, 468x60, 728x90 ,But you are free to use different formats Position: Type=integer/enum: The place of the window 0=Top, 1=Right, 2=Bottom, 3=left Yoururl: Type=string: The url you want to show. When given instead of showing CE's ads 100% it will show your url up to 75%. You can use it for your own income, or for updating users about new versions of your trainer or whatever you feel like Extraparameters: Type=String : are url request parameters you can add to the default parameters (e.g trainername=mytrainer for tracking purposes) PercentageShown: You can change the default of 75% to a smaller value like 50% fuckCheatEngine() : Removes the ad window if it was showing Following are some more internal functions for Cheat Engine dbk_initialize() : Returns true if the dbk driver is loaded in memory. False if it failed for whatever reason (e.g 64-bit and not booted with unsigned driver support) dbk_useKernelmodeOpenProcess() : Switches the internal pointer of the OpenProcess api to dbk_OpenProcess dbk_useKernelmodeProcessMemoryAccess() : Switches the internal pointer to the ReadProcessMemory and WriteProcessMemory apis to dbk_ReadProcessMemory and dbk_WriteProcessMemory dbk_useKernelmodeQueryMemoryRegions() : Switches the internal pointer to the QueryVirtualMemory api to dbk_QueryVirtualMemory dbk_getPEProcess(processid) : Returns the pointer of the EProcess structure of the selected processid dbk_getPEThread(threadid) : Gets the pointer to the EThread structure dbk_readMSR(msr): Reads the msr dbk_writeMSR(msr, msrvalue): Writes the msr dbk_executeKernelMemory(address, parameter) : Executes a routine from kernelmode (e.g a routine written there with auto assembler) parameter can be a value or an address. It's up to your code how it's handled dbvm_initialize(offloados OPTIONAL) : Initializes the dbvm functions (dbk_initialize also calls this) offloados is a boolean that when set will offload the system onto dbvm if it's not yet running (and only IF the dbk driver is loaded) dbvm_readMSR(msr): See dbk_readMSR dbvm_writeMSR(msr, value): See dbk_writeMSR dbk_getCR0(): Returns Control Register 0 dbk_getCR3(): Returns Control Register 3 of the currently opened process dbk_getCR4(): Returns Control Register 4 dbk_getPhysicalAddress(address): Returns the physical address of the given address dbk_writesIgnoreWriteProtection(state): Set to true if you do not wish to initiate copy-on-write behaviour dbvm_getCR4(): Returns the real Control Register 4 state allocateKernelMemory(size) : Allocates a block of nonpaged memory and returns the address freeKernelMemory(address) : Frees the given memory region mapMemory(address, size, frompid OPTIONAL, topid OPTIONAL): maps a specific address to the usermode context from the given PID to the given PID. If the PID is 0 or not specified, the cheat engine process is selected. This functions returns 2 results. Address and MDL. The MDL you will need for unmapMemory() unmapMemory(address, mdl) onAPIPointerChange(function): Registers a callback when an api pointer is changed (can happen when the user clicks ok in settings, or when dbk_use*** is used. Does NOT happen when setAPIPointer is called) setAPIPointer(functionid, address): Sets the pointer of the given api to the given address. The address can be a predefined address set at initialization by Cheat Engine, or an address you got from an autoassembler script or injected dll (When Cheat Engine itself was targeted) functionid: 0: OpenProcess Known compatible address defines: windows_OpenProcess dbk_OpenProcess 1: ReadProcessMemory Known compatible address defines: windows_ReadProcessMemory dbk_ReadProcessMemory dbk_ReadPhysicalMemory dbvm_ReadPhysicalMemory 2: WriteProcessMemory Known compatible address defines: windows_WriteProcessMemory dbk_WriteProcessMemory dbk_WritePhysicalMemory dbvm_WritePhysicalMemory 3: VirtualQueryEx Known compatible address defines: windows_VirtualQueryEx dbk_VirtualQueryEx VirtualQueryExPhysical Extra variables defined: dbk_NtOpenProcess : Address of the NtOpenProcess implementation in DBK32 The dbvm_ addresses should only be used with auto assembler scripts injected into Cheat Engine dbvm_block_interrupts : Address of function dbvm_block_interrupts : DWORD; stdcall; dbvm_raise_privilege : Address of function dbvm_raise_privilege : DWORD; stdcall; dbvm_restore_interrupts: Address of function dbvm_restore_interrupts : DWORD; stdcall; dbvm_changeselectors : Address of function dbvm_changeselectors(cs,ss,ds,es,fs,gs: dword): DWORD; stdcall; D3DHOOK class: The d3dhook functions provide a method to render graphics and text inside the game, as long as it is running in directx9, 10 or 11 createD3DHook(textureandcommandlistsize OPTIONAL, hookmessages OPTIONAL) Hooks direct3d and allocates a buffer with given size for storage of for the rendercommand list hookmessages defines if you want to hook the windows message handler for the direct3d window. The d3dhook_onClick function makes use of that If no size is provided 16MB is used and hookmessages is true Note: You can call this only once for a process It returns a d3dhook object properties Width: Integer : The width of the screen (readonly) Height: integer: The height of the screen (readonly) DisabledZBuffer: boolean : Set this to true if you don't want previously rendered walls to overlap a newly rendered object (e.g map is rendered first, then the players are rendered) WireframeMode: boolean : Set this to true if you don't want the faces of 3d objects to be filled MouseClip: boolean : Set this if to true if you have one of those games where your mouse can go outside of the gamewindow and you don't want that. OnClick: function(d3dhook_sprite, x, y) A function to be called when clicked on an sprite (excluding the mouse) x and y are coordinates in the sprite object. If sprites overlap the highest zorder sprite will be given. It does NOT care if a transparent part is clicked or not Note: If you set this it can cause a slowdown in the game if there are a lot of sprites and you press the left button a lot OnKeyDown: function(virtualkey, char) function(vkey, char) : boolean A function to be called when a key is pressed in the game window (Not compatible with DirectInput8) Return false if you do not wish this key event to pass down to the game methods beginUpdate() : Use this function when you intent to update multiple sprites,textcontainers or textures. Otherwise artifacts may occur (sprite 1 might be drawn at the new location while sprite 2 might still be at the old location when a frame is rendered) endUpdate() : When done updating, call this function to apply the changes enableConsole(virtualkey): Adds a (lua)console to the specific game. The given key will bring it up (0xc0=tilde) createTexture(filename) : Returns a d3dhook_texture object createTexture(picture, transparentColor OPTIONAL): Returns a d3dhook_texture object if the picture is not a transparent image the transparentcolor parameter can be used to make one of it's colors transparent createFontmap(font) : Returns a d3dhook_fontmap object created from the given font createSprite(d3dhook_texture): returns a d3dhook_sprite object that uses the given texture for rendering createTextContainer(d3dhook_fontmap, x, y, text): Returns a d3dhook_textContainer object D3DHook_Texture Class (Inheritance: Object) This class controls the texture in memory. Without a sprite to use it, it won't show properties Height: integer (ReadOnly) Width: integer (ReadOnly) methods loadTextureByPicture(picture) D3DHook_FontMap Class (Inheritance: D3DHook_Texture->Object) A fontmap is a texture that contains extra data regarding the characters. This class is used by the textcontainer Current implementation only supports 96 characters (character 32 to 127) properties - methods changeFont(font): Changes the fontmap to the selected font getTextWidth(string): Returns the width of the given string in pixels D3DHook_RenderObject Class (Inheritance: Object) The renderobject is the abstract class used to control in what manner objects are rendered. The sprite and TextContainer classed inherit from this properties X: Float - The x-coordinate of the object on the screen Y: Float - The y-coordinate of the object on the screen CenterX: Float - X coordinate inside the object. It defines the rotation spot and affects the X position CenterY: Float - Y " " Rotation: Float - Rotation value in degrees (0 and 360 are the same) Alphablend: Float - Alphablend value. 1.0 is fully visible, 0.0=invisible Visible: boolean - Set to false to hide the object ZOrder: integer - Determines if the object will be shown in front or behind another object methods - D3DHook_Sprite Class (Inheritance: D3DHook_RenderObject->Object) A d3dhook_sprite class is a visible texture on the screen. properties Width: Integer - The width of the sprite in pixels. Default is the initial texture width Height: Integer - The height of the sprite in pixels. Default is the initial texture height Texture: d3dhook_texture - The texture to show on the screen methods - D3Dhook_TextContainer Class (Inheritance: D3DHook_RenderObject->Object) A d3dhook_sprite class draws a piece of text on the screen based on the used fontmap. While you could use a texture with the text, updating a texture in memory is slow. So if you wish to do a lot of text updates, use a textcontainer properties FontMap : The D3DHook_FontMap object to use for rendering text Text : The text to render methods - Disassembler Class (Inheritance: Object) createDisassembler() - Creates a disassembler object that can be used to disassemble an instruction and at the same time get more data getDefaultDisassembler() - Returns the default disassembler object used by a lot of ce's disassembler routines getVisibleDisassembler() - Returns the disassembler used by the disassemblerview. Special codes are: {H}=Hex value {R}=Register {S}=Symbol {N}=Nothing special registerGlobalDisassembleOverride(function(sender: Disassembler, address: integer, LastDisassembleData: Table): opcode, description): Same as Disassembler.OnDisassembleOverride, but does it for all disassemblers, including newly created ones. Tip: Check the sender to see if you should use syntax highlighting codes or not This function returns an ID you can pass on to unregisterGlobalDisassembleOverride() 6.4+ unregisterGlobalDisassembleOverride(id) properties LastDisassembleData : Table OnDisassembleOverride: function(sender: Disassembler, address: integer, LastDisassembleData: Table): opcode, description syntaxhighlighting: boolean : This property is set if the syntax highlighting codes are accepted or not Methods disassemble(address): Disassembles the given instruction and returns the opcode. It also fills in a LastDisassembleData record decodeLastParametersToString() : Returns the unedited "Comments" information. Does not display userdefined comments getLastDisassembleData() : Returns the LastDisassembleData table. The table is build-up as follow: address: integer - The address that was disassembled opcode: string - The opcode without parameters parameters: string - The parameters description: string - The description of this opcode bytes: table - A table containing the bytes this instruction consists of (1.. ) modrmValueType: DisAssemblerValueType - Defines the type of the modrmValue field (dvtNone=0, dvtAddress=1, dvtValue=2) modrmValue: Integer - The value that the modrm specified. modrmValueType defines what kind of value parameterValueType: DisAssemblerValueType parameterValue: Integer - The value that the parameter part specified isJump: boolean - Set to true if the disassembled instruction can change the EIP/RIP (not ret) isCall: boolean - Set to true if it's a Call isRet: boolean - Set to true if it's a Ret isConditionalJump: boolean - Set to true if it's a conditional jump DissectCode class: (Inheritance: Object) getDissectCode() : Creates or returns the current code DissectCode object properties: methods: clear() : Clears all data dissect(modulename) : Dissects the memory of a module dissect(base,size) : Dissect the specified memory region addReference(fromAddress, ToAddress, type, OPTIONAL isstring): Adds a reference. Type can be jtCall, jtUnconditional, jtConditional, jtMemory In case of jtMemory setting isstring to true will add it to the referenced strings list deleteReference(fromAddress, ToAddress) getReferences(address) : Returns a table containing the addresses that reference this address and the type getReferencedStrings(): Returns a table of addresses and their strings that have been referenced. Use getReferences to find out which addresses that are getReferencedFunctions(): Returns a table of functions that have been referenced. Use getReferences to find out which callers that are saveToFile(filename) loadFromFile(filename) RIPRelativeScanner class: (Inheritance: Object) createRipRelativeScanner(startaddress, stopaddress, includejumpsandcalls OPTIONAL): createRipRelativeScanner(modulename, includejumpsandcalls OPTIONAL): Creates a RIP relative scanner. This will scan the provided module for RIP relative instructions which you can use for whatever you like properties: Count: integer - The number of instructions found that have a RIP relative address Address[]: integer - An array to access the results. The address is the address of the RIP relative offset in the instruction methods: - LuaPipe class: (Inheritance: Object) Abstract class that LuaPipeServer and LuaPipeclient inherit from. It implements the data transmission methods properties Connected: boolean: True if the pipe is connected methods lock() : Acquire a lick on this pipe till unlock is called. If lock can not be acquired, wait. Recursive calls are allowed unlock() writeBytes(ByteTable, size OPTIONAL): Writes the provided byte table to the pipe. if size is not provided, the whole table is sent. Returns the number of bytes sent, or nil on failure readBytes(size: integer): returns a byte table from the pipe, or nil on failure readDouble(): Read a double from the pipe, nil on failure readFloat(): Read a float from the pipe, nil on failure readQword(): Read an 8 byte value from the pipe, nil on failure readDword(): Read a 4 byte value from the pipe, nil on failure readWord(): Read a 2 byte value from the pipe, nil on failure readByte(): Read a byte from the pipe, nil on failure readString(size: integer): Reads a string from the pipe, nil on failure. (Can support 0-byte chars) readWideString(size: integer): Reads a widestring from the pipe, nil on failure writeDouble(v: double): Writes a double to the pipe. Returns the number of bytes sent, nil on failure writeFloat(v: single): writes a float to the pipe. Returns the number of bytes sent, nil on failure writeQword(v: qword): writes an 8 byte value to the pipe. Returns the number of bytes sent, nil on failure writeDword(v: dword): writes a 4 byte value to the pipe. Returns the number of bytes sent, nil on failure writeWord(v: word): writes a word to the pipe. Returns the number of bytes sent, nil on failure writeByte(v: byte): writes a byte to the pipe. Returns the number of bytes sent, nil on failure writeString(str: string; include0terminator: boolean OPTIONAL); Writes a string to the pipe. If include0terminator is false or not provided it will not write the 0 terminator byte. Returns the number of bytes written, or nil on failure writeWideString(str: widestring; include0terminator: boolean OPTIONAL); Writes a widestring to the pipe. If include0terminator is false or not provided it will not write the 0 terminator bytes. Returns the number of bytes written, or nil on failure LuaPipeClient class: (Inheritance: LuaPipe>Object) Class implementing a client that connects to a pipe connectToPipe(pipename): Returns a LuaPipeClient connected to the given pipename. Nil if the connection fails properties: methods: - LuaPipeServer Class: (Inheritance: LuaPipe>Object) Class launching the server side of a pipe createPipe(pipename, inputsize OPTIONAL, outputsize OPTIONAL) : Creates a LuaPipeServer which can be connected to by a pipe client. InputSize and Outputsize define buffers how much data can be in the specific buffer before the writer halts. Default input and output size is 4096 for both properties valid: boolean - Returns true if the pipe has been created properly. False on failure (e.g wrong pipename) methods acceptConnection() - Waits for a client to connect to this pipe (Warning: Freezes the thread this is executed in) openLuaServer(Name): Opens a pipe with the given name. The LuaClient dll needs this name to connect to ce LuaClient.dll functions: (STDCALL calling machanic) BOOL CELUA_Initialize(char *name) : Initializes UINT_PTR CELUA_ExecuteFunction(char *luacode, UINT_PTR parameter) This function executes a lua function with parameters (parameter) and with the luacode as body Parameter will be treated as an integer In short: function(parameter) end the return value of this function is the return value of the lua function (integer) UINT_PTR CELUA_ExecuteFunctionAsync(char *luacode, UINT_PTR parameter) See CELUA_ExecuteFunction but runs in the server thread instead of passing it to the main GUI and then wait for it's return integer CELUA_GetFunctionReferenceFromName(char *functionname): Returns a reference ID you can pass on to CELUA_ExecuteFunctionByReference UINT_PTR CELUA_ExecuteFunctionByReference(int refid, int paramcount, PVOID *parameters, BOOL async): This functions executes the function specified by reference id. If async is true, the code will run in a seperate thread instead of the main thread paramcount is the number of parameters to pass on to the function parameters is a pointer to a list of integers. 32-bit in 32-bit targets, 64-bit in 64-bit targets Settings class This class can be used to read out and set settings of cheat engine and of plugins, and store your own data global functions getSettings(path Optional): Settings - Returns a settings object. If path is nil it will points to the Cheat Engine main settings (Registry) . If name is provided the settings currently accessed will be the one at the subkey provided Note: Keep in mind that it returns a new object each call, even if he same name is used multiple times properties Path: string - Gets/Sets the current subkey (nil if main) Value[]: A table access into the settings. e.g: Value["Count"]=12 methods SymbolList class This class can be used to look up an address to a symbolname, and a symbolname to an address It can also be registered with the internal symbol handler of cheat engine This class makes use of a special "Symbol" table construction that contains size and optionally other data Symbol Table: modulename: string searchkey: string address: integer symbolsize: integer Global functions createSymbolList() : Creates an empty symbollist Properties Methods clear() getSymbolFromAddress(address) : Searches the list for the given address. The address does not have to match the exact address. As long as it falls withing the range getSymbolFromString(searchkey) addSymbol(modulename, searchkey, address, symbolsize, skipAddressToSymbolLookup OPTIONAL, extradata OPTIONAL) Adds a symbol to the symbollist extradata is a table which can be used to fill in a return type and parameters for function calls. It has the following fields: returntype: string parameters: string deleteSymbol(searchkey) deleteSymbol(address) register() : Registers the current symbol list with the symbol handler unregister(): Unregisters the current symbol list from the symbol handler Pagecontrol Class (WinControl->Control->Component->Object) This is an object that can hold multiple pages global functions createPageControl(owner) properties ShowTabs: boolean - Shows the tabs TabIndex: integer - Gets and sets the current tab ActivePage: TabSheet - Returns the current tabsheet. PageCount: integer - Gets the number of pages Page[]: TabSheet - Get a specific page (TabSheet) methods addTab() : TabSheet - Creates a new TabSheet TabSheet class (WinControl->Control->Component->Object) Part of a page control. This object can contain other objects properties TabIndex: integer - the current index in the pagelist of the owning pagecontrol methods Internet class (Object) global functions getInternet(string) - Returns an internet class object properties Header : string - the additional header to be sent with the next getURL request methods getURL(path) - returns a string containing the contents of the url. nil on failure postURL(path, urlencodeddata) - posts the given data to the path and returns the results CustomType class (Object) The custom type is an convertor of raw data, to a human readable interpretation. global functions registerCustomTypeLua(typename, bytecount, bytestovaluefunction, valuetobytesfunction, isFloat) Registers a Custom type based on lua functions The bytes to value function should be defined as "function bytestovalue (b1,b2,b3,b4)" and return an integer as result The value to bytes function should be defined as "function valuetobytes (integer)" and return the bytes it should write returns the Custom Type object registerCustomTypeAutoAssembler(script) Registers a custom type based on an auto assembler script. The script must allocate an "ConvertRoutine" and "ConvertBackRoutine" returns the Custom Type object getCustomType(typename) : Returns the custom type object, or nil if not found properties name: string functiontypename: string CustomTypeType: TCustomTypeType - The type of the script script: string - The custom type script scriptUsesFloat: boolean - True if this script interprets it's user side values as float methods byteTableToValue({bytetable},Address Optional) valueToByteTable(value, Address Optional) --]]