# cfg_boost Revamped syntax and macros to easily manage all #[cfg] parameters in one package. See [features](https://github.com/NickelAngeStudio/cfg_boost/wiki/Features) to get the full list of features like aliases, attributes, automatic dependency tag documentation and more. ## Example **Transform this :** ``` #[cfg(any(doc, any(target_os = "linux", target_os = "macos", target_os = "windows")))] #[cfg_attr(docsrs, doc(cfg(any(target_os = "linux", target_os = "windows", target_os = "macos"))))] pub mod desktop_mod; #[cfg(any(doc, any(target_os = "linux", target_os = "macos", target_os = "windows")))] #[cfg_attr(docsrs, doc(cfg(any(target_os = "linux", target_os = "windows", target_os = "macos"))))] pub use desktop_mod::Struct as Struct; #[cfg(any(doc, any(target_os = "ios", target_os = "android")))] #[cfg_attr(docsrs, doc(cfg(any(target_os = "ios", target_os = "android"))))] pub mod mobile_mod; #[cfg(any(doc, any(target_os = "ios", target_os = "android")))] #[cfg_attr(docsrs, doc(cfg(any(target_os = "ios", target_os = "android"))))] pub use mobile_mod::Struct1 as Struct1; #[cfg(any(doc, any(target_os = "ios", target_os = "android")))] #[cfg_attr(docsrs, doc(cfg(any(target_os = "ios", target_os = "android"))))] pub use mobile_mod::Struct2 as Struct2; #[cfg(any(doc, any(target_os = "ios", target_os = "android")))] #[cfg_attr(docsrs, doc(cfg(any(target_os = "ios", target_os = "android"))))] pub fn mobile_only_fn() {} ``` **Into this :** ``` target_cfg!{ desktop => { pub mod desktop_mod; pub use desktop_mod::Struct as Struct; }, mobile => { pub mod mobile_mod; pub use mobile_mod::Struct1 as Struct1; pub use mobile_mod::Struct2 as Struct2; pub fn mobile_only_fn() {} } } ``` See [examples](https://github.com/NickelAngeStudio/cfg_boost/wiki/Examples) for more use cases. ## Installation Execute this command in your Rust project folder. ``` cargo add cfg_boost ``` ## Dependencies cfg_boost has no dependencies and only use stable rust library. ## Question? See [cfg_boost wiki](https://github.com/NickelAngeStudio/cfg_boost/wiki), it contains a **LOT** of information.   --- *Sponsor me via [GitHub Sponsors](https://github.com/sponsors/NickelAngeStudio) and get your sponsor royalty tier.*