use check_buddy_core::piece_type::{BISHOP, BLACK, KING, KNIGHT, PAWN, QUEEN, ROOK, WHITE}; use check_buddy_core::position_move::Position; use check_buddy_core::{BoardMap, Piece}; #[test] fn fen_to_board() { let board = BoardMap::from_fen("4k3/8/8/8/8/8/8/3K4 w - - 0 1"); assert_piece(board, [0, 4], KING | BLACK); assert_piece(board, [7, 3], KING | WHITE); } #[test] fn complex_fen_to_board() { let board = BoardMap::from_fen("4k2N/1qq5/p4b2/1B6/3R2B1/1n2BqP1/8/2QK2r1"); assert_piece(board, [0, 4], KING | BLACK); assert_piece(board, [0, 7], KNIGHT | WHITE); assert_piece(board, [1, 1], QUEEN | BLACK); assert_piece(board, [1, 2], QUEEN | BLACK); assert_piece(board, [2, 0], PAWN | BLACK); assert_piece(board, [2, 5], BISHOP | BLACK); assert_piece(board, [3, 1], BISHOP | WHITE); assert_piece(board, [4, 3], ROOK | WHITE); assert_piece(board, [4, 6], BISHOP | WHITE); assert_piece(board, [5, 1], KNIGHT | BLACK); assert_piece(board, [5, 4], BISHOP | WHITE); assert_piece(board, [5, 5], QUEEN | BLACK); assert_piece(board, [5, 6], PAWN | WHITE); assert_piece(board, [7, 2], QUEEN | WHITE); assert_piece(board, [7, 3], KING | WHITE); assert_piece(board, [7, 6], ROOK | BLACK); } #[test] fn board_to_fen() { let eventual_fen = "4k2N/1qq5/p4b2/1B6/3R2B1/1n2BqP1/8/2QK2r1"; let mut board = BoardMap::empty(); board.set_piece([0, 4], KING | BLACK); board.set_piece([0, 7], KNIGHT | WHITE); board.set_piece([1, 1], QUEEN | BLACK); board.set_piece([1, 2], QUEEN | BLACK); board.set_piece([2, 0], PAWN | BLACK); board.set_piece([2, 5], BISHOP | BLACK); board.set_piece([3, 1], BISHOP | WHITE); board.set_piece([4, 3], ROOK | WHITE); board.set_piece([4, 6], BISHOP | WHITE); board.set_piece([5, 1], KNIGHT | BLACK); board.set_piece([5, 4], BISHOP | WHITE); board.set_piece([5, 5], QUEEN | BLACK); board.set_piece([5, 6], PAWN | WHITE); board.set_piece([7, 2], QUEEN | WHITE); board.set_piece([7, 3], KING | WHITE); board.set_piece([7, 6], ROOK | BLACK); let generated_fen = board.get_fen(); assert_eq!(eventual_fen, generated_fen); } fn assert_piece(board: BoardMap, pos: Position, piece_value: u32) { let piece = board.get_piece(pos); assert_eq!(Piece(piece_value), piece); }