/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include void CheckGLErrors(void); #define CHECK_GL_ERRORS() CheckGLErrors() GLint CompileShader(GLenum type, const char *source); GLint LinkProgram(GLint vshader, GLint fshader); cpBool ValidateProgram(GLint program); #define GLSL(x) #x void SetAttribute(GLuint program, char const *name, GLint size, GLenum gltype, GLsizei stride, GLvoid *offset); #define SET_ATTRIBUTE(program, type, name, gltype)\ SetAttribute(program, #name, sizeof(((type *)NULL)->name)/sizeof(GLfloat), gltype, sizeof(type), (GLvoid *)offsetof(type, name))