/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "chipmunk/chipmunk.h" #include "ChipmunkDemo.h" static const int image_width = 188; static const int image_height = 35; static const int image_row_length = 24; static const unsigned char image_bitmap[] = { 15,-16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,-64,15,63,-32,-2,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,31,-64,15,127,-125,-1,-128,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,127,-64,15,127,15,-1,-64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-64,15,-2, 31,-1,-64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-64,0,-4,63,-1,-32,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,1,-1,-64,15,-8,127,-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 1,-1,-64,0,-8,-15,-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-31,-1,-64,15,-8,-32, -1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,-15,-1,-64,9,-15,-32,-1,-32,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,31,-15,-1,-64,0,-15,-32,-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,63,-7,-1,-64,9,-29,-32,127,-61,-16,63,15,-61,-1,-8,31,-16,15,-8,126,7,-31, -8,31,-65,-7,-1,-64,9,-29,-32,0,7,-8,127,-97,-25,-1,-2,63,-8,31,-4,-1,15,-13, -4,63,-1,-3,-1,-64,9,-29,-32,0,7,-8,127,-97,-25,-1,-2,63,-8,31,-4,-1,15,-13, -2,63,-1,-3,-1,-64,9,-29,-32,0,7,-8,127,-97,-25,-1,-1,63,-4,63,-4,-1,15,-13, -2,63,-33,-1,-1,-32,9,-25,-32,0,7,-8,127,-97,-25,-1,-1,63,-4,63,-4,-1,15,-13, -1,63,-33,-1,-1,-16,9,-25,-32,0,7,-8,127,-97,-25,-1,-1,63,-4,63,-4,-1,15,-13, -1,63,-49,-1,-1,-8,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13, -1,-65,-49,-1,-1,-4,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13, -1,-65,-57,-1,-1,-2,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13, -1,-1,-57,-1,-1,-1,9,-57,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1, -1,-61,-1,-1,-1,-119,-57,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1, -1,-61,-1,-1,-1,-55,-49,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1, -1,-63,-1,-1,-1,-23,-49,-32,127,-57,-1,-1,-97,-25,-1,-1,63,-1,-1,-4,-1,15,-13, -1,-1,-63,-1,-1,-1,-16,-49,-32,-1,-25,-1,-1,-97,-25,-1,-1,63,-33,-5,-4,-1,15, -13,-1,-1,-64,-1,-9,-1,-7,-49,-32,-1,-25,-8,127,-97,-25,-1,-1,63,-33,-5,-4,-1, 15,-13,-1,-1,-64,-1,-13,-1,-32,-49,-32,-1,-25,-8,127,-97,-25,-1,-2,63,-49,-13, -4,-1,15,-13,-1,-1,-64,127,-7,-1,-119,-17,-15,-1,-25,-8,127,-97,-25,-1,-2,63, -49,-13,-4,-1,15,-13,-3,-1,-64,127,-8,-2,15,-17,-1,-1,-25,-8,127,-97,-25,-1, -8,63,-49,-13,-4,-1,15,-13,-3,-1,-64,63,-4,120,0,-17,-1,-1,-25,-8,127,-97,-25, -8,0,63,-57,-29,-4,-1,15,-13,-4,-1,-64,63,-4,0,15,-17,-1,-1,-25,-8,127,-97, -25,-8,0,63,-57,-29,-4,-1,-1,-13,-4,-1,-64,31,-2,0,0,103,-1,-1,-57,-8,127,-97, -25,-8,0,63,-57,-29,-4,-1,-1,-13,-4,127,-64,31,-2,0,15,103,-1,-1,-57,-8,127, -97,-25,-8,0,63,-61,-61,-4,127,-1,-29,-4,127,-64,15,-8,0,0,55,-1,-1,-121,-8, 127,-97,-25,-8,0,63,-61,-61,-4,127,-1,-29,-4,63,-64,15,-32,0,0,23,-1,-2,3,-16, 63,15,-61,-16,0,31,-127,-127,-8,31,-1,-127,-8,31,-128,7,-128,0,0 }; static inline int get_pixel(int x, int y) { return (image_bitmap[(x>>3) + y*image_row_length]>>(~x&0x7)) & 1; } static int bodyCount = 0; static void update(cpSpace *space, double dt) { cpSpaceStep(space, dt); } static void DrawDot(cpBody *body, void *unused) { ChipmunkDebugDrawDot(3.0, cpBodyGetPosition(body), RGBAColor(200.0f/255.0f, 210.0f/255.0f, 230.0f/255.0f, 1.0f)); } static void draw(cpSpace *space) { cpSpaceEachBody(space, DrawDot, NULL); // ChipmunkDebugDrawCollisionPoints(space); } static cpShape * make_ball(cpFloat x, cpFloat y) { cpBody *body = cpBodyNew(1.0, INFINITY); cpBodySetPosition(body, cpv(x, y)); cpShape *shape = cpCircleShapeNew(body, 0.95, cpvzero); cpShapeSetElasticity(shape, 0.0); cpShapeSetFriction(shape, 0.0); return shape; } static cpSpace * init(void) { cpSpace *space = cpSpaceNew(); cpSpaceSetIterations(space, 1); // The space will contain a very large number of similary sized objects. // This is the perfect candidate for using the spatial hash. // Generally you will never need to do this. cpSpaceUseSpatialHash(space, 2.0, 10000); bodyCount = 0; cpBody *body; cpShape *shape; for(int y=0; y