Chipmunk2D Pro API Reference
7.0.1
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objectivec
include
ObjectiveChipmunk
ChipmunkMultiGrab.h
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/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#import "ObjectiveChipmunk/ObjectiveChipmunk.h"
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@interface
ChipmunkGrab
: NSObject<
ChipmunkObject
> {
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NSArray *_chipmunkObjects;
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cpVect
_pos;
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cpFloat
_smoothing;
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ChipmunkShape
*_grabbedShape;
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id
_data;
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}
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@property
(nonatomic, readonly)
cpVect
pos;
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@property
(nonatomic, readonly)
ChipmunkShape
*grabbedShape;
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@property
(nonatomic, retain)
id
data;
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@end
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@interface
ChipmunkMultiGrab
: NSObject {
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ChipmunkSpace
*_space;
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NSMutableArray *_grabs;
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cpFloat
_smoothing;
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cpFloat
_grabForce;
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cpFloat
_grabFriction;
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cpFloat
_grabRotaryFriction;
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cpFloat
_grabRadius;
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cpShapeFilter
filter
;
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bool (^_grabFilter)(
ChipmunkShape
*shape);
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cpFloat
(^_grabSort)(
ChipmunkShape
*shape,
cpFloat
depth);
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bool
_pushMode, _pullMode;
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cpFloat
_pushMass;
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cpFloat
_pushFriction;
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cpFloat
_pushElasticity;
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cpCollisionType
_pushCollisionType;
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}
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@property
(nonatomic, assign)
cpFloat
smoothing;
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@property
(nonatomic, assign)
cpFloat
grabForce;
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@property
(nonatomic, assign)
cpShapeFilter
filter;
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@property
(nonatomic, assign)
cpGroup
group;
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@property
(nonatomic, copy)
bool
(^grabFilter)(
ChipmunkShape
*shape);
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@property
(nonatomic, copy)
cpFloat
(^grabSort)(
ChipmunkShape
*shape,
cpFloat
depth);
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@property
(nonatomic, assign)
cpFloat
grabFriction;
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@property
(nonatomic, assign)
cpFloat
grabRotaryFriction;
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@property
(nonatomic, assign)
cpFloat
grabRadius;
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@property
(nonatomic, assign)
bool
pullMode;
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@property
(nonatomic, assign)
bool
pushMode;
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@property
(nonatomic, assign)
cpFloat
pushMass;
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@property
(nonatomic, assign)
cpFloat
pushFriction;
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@property
(nonatomic, assign)
cpFloat
pushElasticity;
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@property
(nonatomic, assign)
cpCollisionType
pushCollisionType;
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@property
(nonatomic, readonly) NSArray *grabs;
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-(id)initForSpace:(
ChipmunkSpace
*)space withSmoothing:(
cpFloat
)smoothing withGrabForce:(
cpFloat
)grabForce;
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-(
ChipmunkGrab
*)beginLocation:(
cpVect
)pos;
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-(
ChipmunkGrab
*)updateLocation:(
cpVect
)pos;
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-(
ChipmunkGrab
*)endLocation:(
cpVect
)pos;
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@end
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