4 #import "ObjectiveChipmunk/ObjectiveChipmunk.h"
5 #import "ChipmunkAutoGeometry.h"
8 @class ChipmunkCachedTile;
22 NSUInteger _tileCount, _cacheSize;
23 cpSpatialIndex *_tileIndex;
24 ChipmunkCachedTile *_cacheHead, *_cacheTail;
34 @property(nonatomic, assign)
bool marchHard;
37 @property(nonatomic, assign)
cpVect tileOffset;
51 -(void)markDirtyRect:(
cpBB)bounds;
54 -(void)ensureRect:(
cpBB)bounds;
83 @property(nonatomic, assign)
cpFloat simplifyThreshold;
86 @property(nonatomic, assign)
cpFloat segmentRadius;
89 @property(nonatomic, assign)
cpFloat segmentFriction;
92 @property(nonatomic, assign)
cpFloat segmentElasticity;