Chipmunk2D Pro API Reference
7.0.1
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include
chipmunk
cpRobust.h
1
#include "chipmunk/cpVect.h"
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3
// This is a private header for functions (currently just one) that need strict floating point results.
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// It was easier to put this in it's own file than to fiddle with 4 different compiler specific pragmas or attributes.
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// "Fast math" should be disabled here.
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// Check that the signed area of the triangle a, b, c is positive.
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// Compiler optimizations for associativity break certain edge cases (ex: when a or b equals c) that lead to excessive EPA iteration.
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cpBool
cpCheckSignedArea(
const
cpVect
a,
const
cpVect
b,
const
cpVect
c);
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