/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #import #import #import "chipmunk/chipmunk.h" #import "ChipmunkDemo.h" static void shapeFreeWrap(cpSpace *space, cpShape *shape, void *unused){ cpSpaceRemoveShape(space, shape); cpShapeFree(shape); } static void postShapeFree(cpShape *shape, cpSpace *space){ cpSpaceAddPostStepCallback(space, (cpPostStepFunc)shapeFreeWrap, shape, NULL); } static void constraintFreeWrap(cpSpace *space, cpConstraint *constraint, void *unused){ cpSpaceRemoveConstraint(space, constraint); cpConstraintFree(constraint); } static void postConstraintFree(cpConstraint *constraint, cpSpace *space){ cpSpaceAddPostStepCallback(space, (cpPostStepFunc)constraintFreeWrap, constraint, NULL); } static void bodyFreeWrap(cpSpace *space, cpBody *body, void *unused){ cpSpaceRemoveBody(space, body); cpBodyFree(body); } static void postBodyFree(cpBody *body, cpSpace *space){ cpSpaceAddPostStepCallback(space, (cpPostStepFunc)bodyFreeWrap, body, NULL); } // Safe and future proof way to remove and free all objects that have been added to the space. void ChipmunkDemoFreeSpaceChildren(cpSpace *space) { // Must remove these BEFORE freeing the body or you will access dangling pointers. cpSpaceEachShape(space, (cpSpaceShapeIteratorFunc)postShapeFree, space); cpSpaceEachConstraint(space, (cpSpaceConstraintIteratorFunc)postConstraintFree, space); cpSpaceEachBody(space, (cpSpaceBodyIteratorFunc)postBodyFree, space); } void ChipmunkDemoDefaultDrawImpl(cpSpace *space){} extern ChipmunkDemo bench_list[]; extern int bench_count; #include #include static double GetMilliseconds(){ struct timeval time; gettimeofday(&time, NULL); return (time.tv_sec*1000.0 + time.tv_usec/1000.0); } static void time_trial(int index, int count) { cpSpace *space = bench_list[index].initFunc(); double start_time = GetMilliseconds(); for(int i=0; i