pub const BUILD_VERSION: usize = 0; /// Signal for closing the stream_wrapper pub const STREAM_SHUTDOWN: u8 = 0; /// Signal for restarting the stream_wrapper pub const STREAM_RESTART: u8 = 1; /// Each [HdpSession] will be polled twice per second to ensure validity of connection pub const CONNECTION_HANDLER_POLL_INTERVAL: std::time::Duration = std::time::Duration::from_millis(1000); /// If NoDelay is set, then wave packets are sent outbound immediately pub const HDP_NODELAY: bool = false; /// Id HDP_NODELAY is false, then the payload of a wave is sent after HDP_WAVE_PAYLOAD_DELAY time pub const HDP_WAVE_PAYLOAD_DELAY: std::time::Duration = std::time::Duration::from_millis(250); /// For calculating network latency pub const NANOSECONDS_PER_SECOND: i64 = 1_000_000_000; /// The length of an ethernet header. Source: https://app.netrounds.com/static/2.24/support/defs-notes/l2-eth-frame-sizes.html pub const LAYER2_ETHERNET_HEADER_BYTE_LEN: usize = 18; /// The IPv4 Header len pub const LAYER3_IPV4_HEADER_BYTE_LEN: usize = 20; /// The IPv6 Header len pub const LAYER3_IPV6_HEADER_BYTE_LEN: usize = 40; /// The UDP header len pub const UDP_HEADER_BYTE_LEN: usize = 8; /// The HDP header len pub const HDP_HEADER_BYTE_LEN: usize = 52; // was 44, moved to 52 /// Assuming IPv6, this is the smallest MTU possible. HDP uses MTU Clamping over MTU path discovery pub const MTU: usize = 1280; /// Total length of a packet's header pub const BASE_HEADER_LEN_IPV4: usize = LAYER2_ETHERNET_HEADER_BYTE_LEN + LAYER3_IPV4_HEADER_BYTE_LEN + UDP_HEADER_BYTE_LEN + HDP_HEADER_BYTE_LEN; /// Total length of a packet's header pub const BASE_HEADER_LEN_IPV6: usize = LAYER2_ETHERNET_HEADER_BYTE_LEN + LAYER3_IPV6_HEADER_BYTE_LEN + UDP_HEADER_BYTE_LEN + HDP_HEADER_BYTE_LEN; /// This is the maximum size an IPv4's packet can be pub const MAX_PAYLOAD_SIZE_IPV4: usize = MTU - BASE_HEADER_LEN_IPV4; /// This is the maximum size an IPv6's packet can be pub const MAX_PAYLOAD_SIZE_IPV6: usize = MTU - BASE_HEADER_LEN_IPV6; /// the initial reconnect delay pub const INITIAL_RECONNECT_LOCKOUT_TIME_NS: i64 = NANOSECONDS_PER_SECOND; /// pub const KEEP_ALIVE_INTERVAL_MS: u64 = 15000; /// The keep alive max interval pub const KEEP_ALIVE_TIMEOUT_NS: i64 = (KEEP_ALIVE_INTERVAL_MS * 3 * 1_000_000) as i64; // 1ms = 1 million ns /// Timeout for the drill update subroutine pub const DRILL_UPDATE_TIMEOUT_NS: i64 = KEEP_ALIVE_TIMEOUT_NS; /// For setting up the GroupReceivers pub const GROUP_TIMEOUT_MS: usize = KEEP_ALIVE_INTERVAL_MS as usize; /// pub const INDIVIDUAL_WAVE_TIMEOUT_MS: usize = (GROUP_TIMEOUT_MS / 2) as usize; /// pub const DO_DEREGISTER_EXPIRE_TIME_NS: i64 = KEEP_ALIVE_TIMEOUT_NS; /// The frequency at which KEEP_ALIVES need to be sent through the system pub const FIREWALL_KEEP_ALIVE_UDP: std::time::Duration = std::time::Duration::from_secs(60); /// The largest size, in bytes, that a single group can hold (~8 Megs) pub const MAX_GROUP_SIZE_BYTES: usize = 1_000_000 * 8; /// How many bytes are stored pub const CODEC_BUFFER_CAPACITY: usize = u16::max_value() as usize; /// The minimum number of bytes allocated in the codec pub const CODEC_MIN_BUFFER: usize = 8192; /// After the time defined below, any incomplete packet groups will be discarded pub const GROUP_EXPIRE_TIME_MS: std::time::Duration = std::time::Duration::from_millis(4000); /// After this time, the registration state is invalidated pub const DO_REGISTER_EXPIRE_TIME_MS: std::time::Duration = std::time::Duration::from_millis(4000); /// After this time, the connect state is invalidated pub const DO_CONNECT_EXPIRE_TIME_MS: std::time::Duration = std::time::Duration::from_millis(8000); /// After this timeout, pub const UPNP_FIREWALL_LOAD_TIMEOUT: std::time::Duration = std::time::Duration::from_millis(1500); pub const MULTIPORT_START: u16 = 25000; /// //pub const MULTIPORT_END: u16 = citadel_crypt::entropy_bank::PORT_RANGE as u16 + MULTIPORT_START; pub const MULTIPORT_END: u16 = 1 + MULTIPORT_START; /// pub const PRIMARY_PORT: u16 = 25021; pub const DEFAULT_PQC_ALGORITHM: u8 = citadel_pqcrypto::algorithm_dictionary::FIRESABER; /// The minimum time (in nanoseconds) per drill update (nanoseconds per update) pub const DRILL_UPDATE_FREQUENCY_LOW_BASE: u64 = 1 * 240 * 1_000_000_000; /// The minimum time (in nanoseconds) per drill update (nanoseconds per update) pub const DRILL_UPDATE_FREQUENCY_MEDIUM_BASE: u64 = 1 * 240 * 1_000_000_000; /// The minimum time (in nanoseconds) per drill update (nanoseconds per update) pub const DRILL_UPDATE_FREQUENCY_HIGH_BASE: u64 = 1 * 240 * 1_000_000_000; /// The minimum time (in nanoseconds) per drill update (nanoseconds per update) pub const DRILL_UPDATE_FREQUENCY_ULTRA_BASE: u64 = 1 * 240 * 1_000_000_000; /// The minimum time (in nanoseconds) per drill update (nanoseconds per update) pub const DRILL_UPDATE_FREQUENCY_DIVINE_BASE: u64 = 1 * 240 * 1_000_000_000; /// For ensuring that the hole-punching process begin at about the same time (required) /// this is applied to the ping. If the ping is 200ms, the a multiplier of 2.0 will mean that in 200*2.0 = 400ms, /// the hole-punching process will begin pub const HOLE_PUNCH_SYNC_TIME_MULTIPLIER: f64 = 2.0f64; /// The maximum number of signals per peer mailbox pub const PEER_EVENT_MAILBOX_SIZE: usize = 50; /// pub const TIMED_TICKET_LIFETIME: std::time::Duration = std::time::Duration::from_secs(30); /// the preconnect + connect stage will be limited by this duration pub const LOGIN_EXPIRATION_TIME: std::time::Duration = std::time::Duration::from_secs(8); /// Every 30 minutes, resync the clocks. This was to fix bugs related to long-lasting connections and reconnections pub const NTP_RESYNC_FREQUENCY: std::time::Duration = std::time::Duration::from_secs(60 * 30);