![ci](https://github.com/rakaly/ck3save/workflows/ci/badge.svg) [![](https://docs.rs/ck3save/badge.svg)](https://docs.rs/ck3save) [![Version](https://img.shields.io/crates/v/ck3save.svg?style=flat-square)](https://crates.io/crates/ck3save) # CK3 Save CK3 Save is a library to ergonomically work with Crusader Kings III (CK3) saves (ironman + regular). ```rust use ck3save::{ models::{Gamestate, HeaderBorrowed}, Ck3File, Encoding, EnvTokens, }; let data = std::fs::read("assets/saves/Jarl_Ivar_of_the_Isles_867_01_01.ck3")?; let file = Ck3File::from_slice(&data)?; assert_eq!(file.encoding(), Encoding::TextZip); let meta = file.parse_metadata()?; let header: HeaderBorrowed = meta.deserializer().build(&EnvTokens)?; let mut zip_sink = Vec::new(); let parsed_file = file.parse(&mut zip_sink)?; let save: Gamestate = parsed_file.deserializer().build(&EnvTokens)?; assert_eq!(save.meta_data.version, String::from("1.0.2")); assert_eq!(header.meta_data.version, String::from("1.0.2")); ``` ## Ironman By default, ironman saves will not be decoded properly. To enable support, one must supply an environment variable (`CK3_IRONMAN_TOKENS`) that points to a newline delimited text file of token descriptions. For instance: ```ignore 0xffff my_test_token 0xeeee my_test_token2 ``` In order to comply with legal restrictions, I cannot share the list of tokens. I am also restricted from divulging how the list of tokens can be derived.