Listed below are all of the options supported in options.txt # Global options ### HTTP options |Name|Default|Description| |--|--|--| `http-no-https`|`false`|Whether `https://` support is disabled
**Disabling means your account password is transmitted in plaintext** `https-verify`|`false`|Whether to validate 'https://' certificates returned by webservers
**Disabling this is a bad idea, but is still less bad than `http-no-https`** ### Text drawing options |Name|Default|Description| |--|--|--| `gui-arialchatfont`|`false`|Whether system fonts are used instead of default.png for drawing most text `gui-blacktextshadows`|`false`|Whether text shadow color is pure black instead of faded `gui-fontname`||Name of preferred system font to use for text rendering ### Window options |Name|Default|Description| |--|--|--| `landscape-mode`|`false`|Whether to force landscape orientation
**Only supported on Android/iOS** # Launcher options ### General options |Name|Default|Description| |--|--|--| `autocloselauncher`|`false`|Whether to automatically close the launcher after the game is started `launcher-cc-username`||Account username `launcher-cc-password`||Encrypted account password `nostalgia-classicbg`|false`|Whether to draw classic minecraft.net like background ### Web options |Name|Default|Description| |--|--|--| `server-services`|`https://www.classicube.net/api`|URL for account services (login and server list) `launcher-session`||Encrypted session cookie
Valid session cookies avoids MFA/2FA check ### Theme colors |Name|Description| |--|--| `launcher-back-col`|Background/base color `launcher-btn-border-col`|Color of border arround buttons `launcher-btn-fore-active-col`|Color of button when mouse is hovered over `launcher-btn-fore-inactive-col`|Normal color of buttons `launcher-btn-highlight-inactive-col`|Color of line at top of buttons ### Direct connect |Name|Description| |--|--| `launcher-dc-username`|Username to use when connecting `launcher-dc-ip`|IP address or hostname to connect to `launcher-dc-port`|Port to connect on `launcher-dc-mppass`|Encrypted mppass to use when connecting ### Resume |Name|Description| |--|--| `launcherserver`|Name of server to connect to
Hint for user, not actually used for connecting `launcher-username`|Username to use when connecting `launcher-ip`|IP address or hostname to connect to `launcher-port`|Port to connect on `launcher-mppass`|Encrypted mppass to use when connecting # Game options ### Audio options |Name|Default|Description| |--|--|--| `soundsvolume`|`0` for webclient
`100` elsewhere|Volume of game sounds (e.g. break/walk sounds)
Volume must be between 0 and 100 `musicvolume`|`0` for webclient
`100` elsewhere|Volume of game background music
Volume must be between 0 and 100 `music-mindelay`|`120` (2 minutes)|Minimum delay before next music track is played
Delay must be between 0 and 3600 `music-maxdelay`|`420` (7 minutes)|Maximum delay before next music track is played
Delay must be between 0 and 3600 ### Block physics options |Name|Default|Description| |--|--|--| `singleplayerphysics`|`true`|Whether block physics are enabled in singleplayer ### Chat options |Name|Default|Description| |--|--|--| `chat-logging`|`false` for mobile/web
`true` elsewhere|Whether to log chat messages to disc ### HTTP options |Name|Default|Description| |--|--|--| `http-skinserver`|`http://classicube.s3.amazonaws.com/skin`|URL where player skins are downloaded from ### Map rendering options |Name|Default|Description| |--|--|--| `gfx-smoothlighting`|`false`|Whether smooth/advanced lighting is enabled `gfx-maxchunkupdates`|`30`|Max number of chunks built in one frame
Must be between 4 and 1024 ### Camera options |Name|Default|Description| |--|--|--| `mousesensitivity`|`40` for Windows
`30` elsewhere|How sensitive camera rotation is to mouse movement
Sensitivity must be between 1 and 200 `hacks-fov`|`70`|Field of view
Must be between 1 and 179 `hacks-cameraclipping`|`true`|Whether third person camera is clipped to not go inside blocks `invertmouse`|`true`|Whether vertical mouse movement direction is inverted `camera-smooth`|`false`|Whether smooth camera mode is enabled `cameramass`|`20`|How smooth the smooth camera is
Value must be between 1 and 100 ### Game options |Name|Default|Description| |--|--|--| ./Game.c: Game_ClassicMode = Options_GetBool(OPT_CLASSIC_MODE, false); ./Game.c: Game_ClassicHacks = Options_GetBool(OPT_CLASSIC_HACKS, false); ./Game.c: Game_AllowCustomBlocks = Options_GetBool(OPT_CUSTOM_BLOCKS, true); ./Game.c: Game_UseCPE = Options_GetBool(OPT_CPE, true); ./Game.c: Game_SimpleArmsAnim = Options_GetBool(OPT_SIMPLE_ARMS_ANIM, false); ./Game.c: Game_ViewBobbing = Options_GetBool(OPT_VIEW_BOBBING, true); ./Game.c: Game_ViewDistance = Options_GetInt(OPT_VIEW_DISTANCE, 8, 4096, 512); ./Game.c: Game_BreakableLiquids = !Game_ClassicMode && Options_GetBool(OPT_MODIFIABLE_LIQUIDS, false); ./Game.c: Game_AllowServerTextures = Options_GetBool(OPT_SERVER_TEXTURES, true); ### Hacks options |Name|Default|Description| |--|--|--| `hacks-hacksenabled`|`true`|Whether hacks are enabled at all
Has no effect in 'classic only' game mode `hacks-speedmultiplier`|`10.0`|Speed multiplier/factor when speedhacks are active
Multiplier must be between 0.1 and 50.0 `hacks-pushbackplacing`|`false`|Whether to enable pushback placing mode `hacks-noclipslide`|`false`|Whether to still slide for a bit after a movement button is released in noclip mode `hacks-womstylehacks`|`false`|Whether to enable WoM client style hacks (e.g. ludicrous triple jump) `hacks-fullblockstep`|`false`|Whether to automatically climb up 1.0 (default is only 0.5) tall blocks `hacks-jumpvelocity`|`0.42`|Initial vertical velocity when you start a jump
Velocity must be between 0.0 and 52.0 `hacks-perm-msgs`|`true`|Whether to show a message in chat if you attempt to use a currently disabled hack ## General rendering options |Name|Default|Description| |--|--|--| `gfx-mipmaps`|`false`|Whether to use mipmaps to reduce faraway texture noise `fpslimit`|`LimitVSync`|Strategy used to limit FPS
Strategies: LimitVSync, Limit30FPS, Limit60FPS, Limit120FPS, Limit144FPS, LimitNone `normal`|`normal`|Environmental effects render mode
Modes: normal, normalfast, legacy, legacyfast
- legacy improves appearance on some older GPUs
- fast disables clouds, fog and overhead sky ## Other rendering options |Name|Default|Description| |--|--|--| `nostalgia-classicarm`|Classic mode|Whether to render your own arm in classic or modern minecraft style `gui-blockinhand`|`true`|Whether to show block currently being held in bottom right corner `namesmode`|`Hovered`|Entity nametag rendering mode
None, Hovered, All, AllHovered, AllUnscaled `entityshadow`|`None`|Entity shadow rendering mode
None, SnapToBlock, Circle, CircleAll ### Texture pack options |Name|Default|Description| |--|--|--| `defaulttexpack`|`default.zip`|Filename of default texture pack ### Window options |Name|Default|Description| |--|--|--| `window-width`|`854`|Width of game window
Width must be between 0 and display width `window-height`|`480`|Height of game window
Height must be between 0 and display height `win-grab-cursor`|`false`|Whether to grab exclusive control over the cursor
**Only supported on Linux/BSD** ./Gui.c: Gui.Chatlines = Options_GetInt(OPT_CHATLINES, 0, 30, Gui.DefaultLines); ./Gui.c: Gui.ClickableChat = !Game_ClassicMode && Options_GetBool(OPT_CLICKABLE_CHAT, !Input_TouchMode); ./Gui.c: Gui.TabAutocomplete = !Game_ClassicMode && Options_GetBool(OPT_TAB_AUTOCOMPLETE, true); ./Gui.c: Gui.ClassicTexture = Options_GetBool(OPT_CLASSIC_GUI, true) || Game_ClassicMode; ./Gui.c: Gui.ClassicTabList = Options_GetBool(OPT_CLASSIC_TABLIST, false) || Game_ClassicMode; ./Gui.c: Gui.ClassicMenu = Options_GetBool(OPT_CLASSIC_OPTIONS, false) || Game_ClassicMode; ./Gui.c: Gui.ClassicChat = Options_GetBool(OPT_CLASSIC_CHAT, false) || Game_PureClassic; ./Gui.c: Gui.ShowFPS = Options_GetBool(OPT_SHOW_FPS, true); ./Gui.c: Gui.RawInventoryScale = Options_GetFloat(OPT_INVENTORY_SCALE, 0.25f, 5.0f, 1.0f); ./Gui.c: Gui.RawHotbarScale = Options_GetFloat(OPT_HOTBAR_SCALE, 0.25f, 5.0f, 1.0f); ./Gui.c: Gui.RawChatScale = Options_GetFloat(OPT_CHAT_SCALE, 0.25f, 5.0f, 1.0f); ./Gui.c: Gui.RawTouchScale = Options_GetFloat(OPT_TOUCH_SCALE, 0.25f, 5.0f, 1.0f); ./Gui.c: Gui._onscreenButtons = Options_GetInt(OPT_TOUCH_BUTTONS, 0, Int32_MaxValue, ./Input.c: mapping = Options_GetEnum(name.buffer, KeyBind_Defaults[i], Input_Names, INPUT_COUNT);