### Guidelines * Code should be C89 compatible and compilable as C++. * Each .c file should represent a module. (see architecture.md for more details) * Public functions and variables should be prefixed by module to avoid name collisions. (e.g. `Game_Reset`) * Private functions should be named using pascal case. Prefixing module is optional - do it when it makes sense. * Private variables don't really have a consistent style. ### Types * Explicit integer size typedefs are provided in `Core.h` for when needed. Otherwise just use int. * A few common simple structs are typedef-ed, but are rarely otherwise. * `cc_bool` is an alias for 8 bit unsigned integer * `PackedCol` field order differs depending on the underlying 3D graphics API Note: The explicit integer size typedefs may not have been defined if you aren't compiling using GCC/Clang/MSVC, so for other compilers you may need to add them into `Core.h` ### Strings A custom string type (`cc_string`) is used rather than `char*` strings in most places (see [strings](strings.md) page for more details) *Note: Several functions will take raw `char*` for performance, but this is not encouraged* #### String arguments String arguments are annotated to indicate storage and readonly requirements. These are: - `const cc_string*` - String is not modified at all - `cc_string*` - Characters in string may be modified - `STRING_REF` - Macro annotation indicating a **reference is kept to the characters** To make it extra clear, functions with `STRING_REF` arguments usually also have `_UNSAFE_` as part of their name. For example, consider the function `cc_string Substring_UNSAFE(STRING_REF const cc_string* str, length)` The *input string* is not modified at all. However, the characters of the *returned string* points to the characters of the *input string*, so modifying the characters in the *input string* also modifies the *returned string*. In general, use of `const cc_string*` is preferred when possible, and `STRING_REF` as little as possible.