# SPDX-License-Identifier: CC0-1.0 # # SPDX-FileContributor: Antonio Niño Díaz, 2023 export BLOCKSDS ?= /opt/wonderful/thirdparty/blocksds/core export BLOCKSDSEXT ?= /opt/wonderful/thirdparty/blocksds/external GAME_TITLE := ClassiCube GAME_SUBTITLE := Built with BlocksDS GAME_AUTHOR := UnknownShadow200 GAME_ICON := misc/ds/icon.bmp GAME_FULL_TITLE := $(GAME_TITLE);$(GAME_SUBTITLE);$(GAME_AUTHOR) # DLDI and internal SD slot of DSi # -------------------------------- # Root folder of the SD image SDROOT := sdroot # Name of the generated image it "DSi-1.sd" for no$gba in DSi mode SDIMAGE := image.bin # Build artfacts # -------------- ifdef BUILD_DSI BUILDDIR := build-dsi ROM := ClassiCube-dsi.nds else BUILDDIR := build-nds ROM := ClassiCube-nds.nds endif # Targets # ------- .PHONY: all clean arm9 arm7 dldipatch sdimage all: $(ROM) clean: $(MAKE) -f Makefile.arm9 clean --no-print-directory $(MAKE) -f Makefile.arm7 clean --no-print-directory $(RM) $(ROM) $(BUILDDIR) $(SDIMAGE) arm9: $(MAKE) -f misc/ds/Makefile.arm9 --no-print-directory arm7: $(MAKE) -f misc/ds/Makefile.arm7 --no-print-directory $(ROM): arm9 arm7 $(BLOCKSDS)/tools/ndstool/ndstool -c $@ \ -7 $(BUILDDIR)/cc-arm7.elf -9 $(BUILDDIR)/cc-arm9.elf \ -b $(GAME_ICON) "$(GAME_FULL_TITLE)" sdimage: $(BLOCKSDS)/tools/mkfatimg/mkfatimg -t $(SDROOT) $(SDIMAGE) dldipatch: $(ROM) $(BLOCKSDS)/tools/dlditool/dlditool $(BLOCKSDS)/tools/dldi/r4tfv2.dldi $(ROM)