/* Buffer functions */ GL_FUNC(void, glBindBuffer)(GLenum target, GLuint buffer); GL_FUNC(void, glDeleteBuffers)(GLsizei n, const GLuint* buffers); GL_FUNC(void, glGenBuffers)(GLsizei n, GLuint *buffers); GL_FUNC(void, glBufferData)(GLenum target, cc_uintptr size, const GLvoid* data, GLenum usage); GL_FUNC(void, glBufferSubData)(GLenum target, cc_uintptr offset, cc_uintptr size, const GLvoid* data); /* Shader functions */ GL_FUNC(GLuint, glCreateShader)(GLenum type); GL_FUNC(void, glDeleteShader)(GLuint shader); GL_FUNC(void, glGetShaderiv)(GLuint shader, GLenum pname, GLint* params); GL_FUNC(void, glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei* length, char* infoLog); GL_FUNC(void, glShaderSource)(GLuint shader, GLsizei count, const char* const* string, const GLint* length); GL_FUNC(void, glAttachShader)(GLuint program, GLuint shader); GL_FUNC(void, glBindAttribLocation)(GLuint program, GLuint index, const char* name); GL_FUNC(void, glCompileShader)(GLuint shader); GL_FUNC(void, glDetachShader)(GLuint program, GLuint shader); GL_FUNC(void, glLinkProgram)(GLuint program); /* Program functions */ GL_FUNC(GLuint, glCreateProgram)(void); GL_FUNC(void, glDeleteProgram)(GLuint program); GL_FUNC(void, glGetProgramiv)(GLuint program, GLenum pname, GLint* params); GL_FUNC(void, glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei* length, char* infoLog); GL_FUNC(void, glUseProgram)(GLuint program); GL_FUNC(void, glDisableVertexAttribArray)(GLuint index); GL_FUNC(void, glEnableVertexAttribArray)(GLuint index); GL_FUNC(void, glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); GL_FUNC(GLint, glGetUniformLocation)(GLuint program, const char* name); GL_FUNC(void, glUniform1f)(GLint location, GLfloat v0); GL_FUNC(void, glUniform2f)(GLint location, GLfloat v0, GLfloat v1); GL_FUNC(void, glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GL_FUNC(void, glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);