#if defined CC_BUILD_WIN /* Avoid pointless includes */ #define WIN32_LEAN_AND_MEAN #define NOSERVICE #define NOMCX #define NOIME #include #define GLAPI WINGDIAPI #else #define GLAPI extern #define APIENTRY #endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef signed char GLbyte; typedef int GLint; typedef int GLsizei; typedef unsigned char GLubyte; typedef unsigned int GLuint; typedef float GLfloat; typedef void GLvoid; /* NOTE: With the OpenGL 1.1 backend "pointer" arguments are actual pointers, */ /* but with VBOs they are just offsets instead */ #ifdef CC_BUILD_GL11 typedef const void* GLpointer; #else typedef cc_uintptr GLpointer; #endif #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_LINES 0x0001 #define GL_TRIANGLES 0x0004 #define GL_QUADS 0x0007 #define GL_BLEND 0x0BE2 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_SHORT 0x1403 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_RGBA 0x1908 #define GL_FOG 0x0B60 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_LINEAR 0x2601 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 #define GL_CULL_FACE 0x0B44 #define GL_DEPTH_TEST 0x0B71 #define GL_MATRIX_MODE 0x0BA0 #define GL_VIEWPORT 0x0BA2 #define GL_ALPHA_TEST 0x0BC0 #define GL_SCISSOR_TEST 0x0C11 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_DEPTH_BITS 0x0D56 #define GL_FOG_HINT 0x0C54 #define GL_NICEST 0x1102 #define GL_COMPILE 0x1300 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_TEXTURE_2D 0x0DE1 #define GL_NEAREST 0x2600 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_VERTEX_ARRAY 0x8074 #define GL_COLOR_ARRAY 0x8076 #define GL_TEXTURE_COORD_ARRAY 0x8078 /* Not present in gl.h on Windows (only up to OpenGL 1.1) */ #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_STATIC_DRAW 0x88E4 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_INFO_LOG_LENGTH 0x8B84