#--------------------------------------------------------------------------------- # Clear the implicit built in rules #--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(PS3DEV)),) $(error "Please set PS3DEV in your environment. export PS3DEV=") endif ifeq ($(strip $(PSL1GHT)),) $(error "Please set PSL1GHT in your environment. export PSL1GHT=") endif include $(PS3DEV)/ppu_rules #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # INCLUDES is a list of directories containing extra header files #--------------------------------------------------------------------------------- TARGET := ClassiCube-PS3 BUILD := build-ps3 SOURCES := src third_party/bearssl/src INCLUDES := third_party/bearssl/inc SHADERS := misc/ps3 TITLE := ClassiCube APPID := CUBE00200 CONTENTID := UP0001-$(APPID)_00-0000000000000000 ICON0 := ../misc/ps3/ICON0.png #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- CFLAGS = -O2 -DPLAT_PS3 -Wall -mcpu=cell -fno-math-errno $(MACHDEP) $(INCLUDE) CXXFLAGS = $(CFLAGS) LDFLAGS = $(MACHDEP) -Wl,-Map,$(notdir $@).map -fno-use-linker-plugin #--------------------------------------------------------------------------------- # any extra libraries we wish to link with the project #--------------------------------------------------------------------------------- LIBS := -lrsx -lgcm_sys -lio -lsysutil -lrt -llv2 -lm -lnet -lsysmodule #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(SHADERS),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) export BUILDDIR := $(CURDIR)/$(BUILD) #--------------------------------------------------------------------------------- # automatically build a list of object files for our project #--------------------------------------------------------------------------------- CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S))) VCGFILES := $(notdir $(wildcard misc/ps3/*.vcg)) FCGFILES := $(notdir $(wildcard misc/ps3/*.fcg)) VPOFILES := $(VCGFILES:.vcg=.vpo) FPOFILES := $(FCGFILES:.fcg=.fpo) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- export LD := $(CC) export OFILES := $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o) \ $(addsuffix .o,$(VPOFILES)) \ $(addsuffix .o,$(FPOFILES)) #--------------------------------------------------------------------------------- # build a list of include paths #--------------------------------------------------------------------------------- export INCLUDE := $(foreach dir,$(INCLUDES), -I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ $(LIBPSL1GHT_INC) \ -I$(CURDIR)/$(BUILD) #--------------------------------------------------------------------------------- # build a list of library paths #--------------------------------------------------------------------------------- export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \ $(LIBPSL1GHT_LIB) export OUTPUT := $(CURDIR)/$(TARGET) .PHONY: $(BUILD) clean #--------------------------------------------------------------------------------- $(BUILD): @[ -d $@ ] || mkdir -p $@ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/misc/ps3/Makefile #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).self #--------------------------------------------------------------------------------- else DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- $(OUTPUT).pkg: $(OUTPUT).self $(OUTPUT).self: $(OUTPUT).elf $(OUTPUT).elf: $(OFILES) #--------------------------------------------------------------------------------- # This rule links in binary data with the .bin extension %.bin.o : %.bin @echo $(notdir $<) @$(bin2o) %.vpo.o : %.vpo @echo $(notdir $<) @$(bin2o) %.fpo.o : %.fpo @echo $(notdir $<) @$(bin2o) -include $(DEPENDS) #--------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------