void main( float3 in_position, float4 in_color, float2 in_texcoord, uniform float4x4 mvp_matrix, out float4 out_position : POSITION, out float4 out_color : COLOR, out float2 out_texcoord: TEXCOORD0) { out_position = mul(mvp_matrix, float4(in_position, 1.0f)); out_color = in_color; out_texcoord = in_texcoord; }