use crate::bindings::*; pub fn Particle_DoRender( size: &Vec2, pos: &Vec3, rec: &TextureRec, col: PackedCol, ) -> [VertexTextured; 4] { let sX = size.x * 0.5; let sY = size.y * 0.5; let mut centre = *pos; centre.y += sY; let view = unsafe { &Gfx.View }; let aX = view.row1.x * sX; let aY = view.row2.x * sX; let aZ = view.row3.x * sX; // right * size.x * 0.5f let bX = view.row1.y * sY; let bY = view.row2.y * sY; let bZ = view.row3.y * sY; // up * size.y * 0.5f [ VertexTextured { x: centre.x - aX - bX, y: centre.y - aY - bY, z: centre.z - aZ - bZ, Col: col, U: rec.u1, V: rec.v2, }, VertexTextured { x: centre.x - aX + bX, y: centre.y - aY + bY, z: centre.z - aZ + bZ, Col: col, U: rec.u1, V: rec.v1, }, VertexTextured { x: centre.x + aX + bX, y: centre.y + aY + bY, z: centre.z + aZ + bZ, Col: col, U: rec.u2, V: rec.v1, }, VertexTextured { x: centre.x + aX - bX, y: centre.y + aY - bY, z: centre.z + aZ - bZ, Col: col, U: rec.u2, V: rec.v2, }, ] }