// Copyright 2013 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // Author: dsites@google.com (Dick Sites) // Updated 2014.01 for dual table lookup // #include "cldutil.h" #include #include "cld2tablesummary.h" #include "integral_types.h" #include "port.h" #include "utf8statetable.h" namespace CLD2 { // Caller supplies the right tables in scoringcontext // Runtime routines for hashing, looking up, and scoring // unigrams (CJK), bigrams (CJK), quadgrams, and octagrams. // Unigrams and bigrams are for CJK languages only, including simplified/ // traditional Chinese, Japanese, Korean, Vietnamese Han characters, and // Zhuang Han characters. Surrounding spaces are not considered. // Quadgrams and octagrams for for non-CJK and include two bits indicating // preceding and trailing spaces (word boundaries). static const int kMinCJKUTF8CharBytes = 3; static const int kMinGramCount = 3; static const int kMaxGramCount = 16; static const int UTFmax = 4; // Max number of bytes in a UTF-8 character // 1 to skip ASCII space, vowels AEIOU aeiou and UTF-8 continuation bytes 80-BF static const uint8 kSkipSpaceVowelContinue[256] = { 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,1,0,0,0,1,0,0, 0,1,0,0,0,0,0,1, 0,0,0,0,0,1,0,0, 0,0,0,0,0,0,0,0, 0,1,0,0,0,1,0,0, 0,1,0,0,0,0,0,1, 0,0,0,0,0,1,0,0, 0,0,0,0,0,0,0,0, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, }; // 1 to skip ASCII space, and UTF-8 continuation bytes 80-BF static const uint8 kSkipSpaceContinue[256] = { 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, }; // Always advances one UTF-8 character static const uint8 kAdvanceOneChar[256] = { 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2, 3,3,3,3,3,3,3,3, 3,3,3,3,3,3,3,3, 4,4,4,4,4,4,4,4, 4,4,4,4,4,4,4,4, }; // Advances *only* on space (or illegal byte) static const uint8 kAdvanceOneCharSpace[256] = { 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, }; // Routines to access a hash table of pairs // Buckets have 4-byte wordhash for sizes < 32K buckets, but only // 2-byte wordhash for sizes >= 32K buckets, with other wordhash bits used as // bucket subscript. // Probs is a packed: three languages plus a subscript for probability table // Buckets have all the keys together, then all the values.Key array never // crosses a cache-line boundary, so no-match case takes exactly one cache miss. // Match case may sometimes take an additional cache miss on value access. // // Other possibilites include 5 or 10 6-byte entries plus pad to make 32 or 64 // byte buckets with single cache miss. // Or 2-byte key and 6-byte value, allowing 5 languages instead of three. //------------------------------------------------------------------------------ //----------------------------------------------------------------------------// // Hashing groups of 1/2/4/8 letters, perhaps with spaces or underscores // //----------------------------------------------------------------------------// //----------------------------------------------------------------------------// // Scoring single groups of letters // //----------------------------------------------------------------------------// // BIGRAM, QUADGRAM, OCTAGRAM score one => tote // Input: 4-byte entry of 3 language numbers and one probability subscript, plus // an accumulator tote. (language 0 means unused entry) // Output: running sums in tote updated void ProcessProbV2Tote(uint32 probs, Tote* tote) { uint8 prob123 = (probs >> 0) & 0xff; const uint8* prob123_entry = LgProb2TblEntry(prob123); uint8 top1 = (probs >> 8) & 0xff; if (top1 > 0) {tote->Add(top1, LgProb3(prob123_entry, 0));} uint8 top2 = (probs >> 16) & 0xff; if (top2 > 0) {tote->Add(top2, LgProb3(prob123_entry, 1));} uint8 top3 = (probs >> 24) & 0xff; if (top3 > 0) {tote->Add(top3, LgProb3(prob123_entry, 2));} } // Return score for a particular per-script language, or zero int GetLangScore(uint32 probs, uint8 pslang) { uint8 prob123 = (probs >> 0) & 0xff; const uint8* prob123_entry = LgProb2TblEntry(prob123); int retval = 0; uint8 top1 = (probs >> 8) & 0xff; if (top1 == pslang) {retval += LgProb3(prob123_entry, 0);} uint8 top2 = (probs >> 16) & 0xff; if (top2 == pslang) {retval += LgProb3(prob123_entry, 1);} uint8 top3 = (probs >> 24) & 0xff; if (top3 == pslang) {retval += LgProb3(prob123_entry, 2);} return retval; } //----------------------------------------------------------------------------// // Routines to accumulate probabilities // //----------------------------------------------------------------------------// // BIGRAM, using hash table, always advancing by 1 char // Caller supplies table, such as &kCjkBiTable_obj or &kGibberishTable_obj // Score all bigrams in isrc, using languages that have bigrams (CJK) // Return number of bigrams that hit in the hash table int DoBigramScoreV3(const CLD2TableSummary* bigram_obj, const char* isrc, int srclen, Tote* chunk_tote) { int hit_count = 0; const char* src = isrc; // Hashtable-based CJK bigram lookup const uint8* usrc = reinterpret_cast(src); const uint8* usrclimit1 = usrc + srclen - UTFmax; while (usrc < usrclimit1) { int len = kAdvanceOneChar[usrc[0]]; int len2 = kAdvanceOneChar[usrc[len]] + len; if ((kMinCJKUTF8CharBytes * 2) <= len2) { // Two CJK chars possible // Lookup and score this bigram // Always ignore pre/post spaces uint32 bihash = BiHashV2(reinterpret_cast(usrc), len2); uint32 probs = QuadHashV3Lookup4(bigram_obj, bihash); // Now go indirect on the subscript probs = bigram_obj->kCLDTableInd[probs & ~bigram_obj->kCLDTableKeyMask]; // Process the bigram if (probs != 0) { ProcessProbV2Tote(probs, chunk_tote); ++hit_count; } } usrc += len; // Advance by one char } return hit_count; } // Score up to 64KB of a single script span in one pass // Make a dummy entry off the end to calc length of last span // Return offset of first unused input byte int GetUniHits(const char* text, int letter_offset, int letter_limit, ScoringContext* scoringcontext, ScoringHitBuffer* hitbuffer) { const char* isrc = &text[letter_offset]; const char* src = isrc; // Limit is end, which has extra 20 20 20 00 past len const char* srclimit = &text[letter_limit]; // Local copies const UTF8PropObj* unigram_obj = scoringcontext->scoringtables->unigram_obj; int next_base = hitbuffer->next_base; int next_base_limit = hitbuffer->maxscoringhits; // Visit all unigrams if (src[0] == ' ') {++src;} // skip any initial space while (src < srclimit) { const uint8* usrc = reinterpret_cast(src); int len = kAdvanceOneChar[usrc[0]]; src += len; // Look up property of one UTF-8 character and advance over it. // Updates usrc and len (bad interface design), hence increment above int propval = UTF8GenericPropertyBigOneByte(unigram_obj, &usrc, &len); if (propval > 0) { // Save indirect subscript for later scoring; 1 or 2 langprobs int indirect_subscr = propval; hitbuffer->base[next_base].offset = src - text; // Offset in text hitbuffer->base[next_base].indirect = indirect_subscr; ++next_base; } if (next_base >= next_base_limit) {break;} } hitbuffer->next_base = next_base; // Make a dummy entry off the end to calc length of last span int dummy_offset = src - text; hitbuffer->base[hitbuffer->next_base].offset = dummy_offset; hitbuffer->base[hitbuffer->next_base].indirect = 0; return src - text; } // Score up to 64KB of a single script span, doing both delta-bi and // distinct bis in one pass void GetBiHits(const char* text, int letter_offset, int letter_limit, ScoringContext* scoringcontext, ScoringHitBuffer* hitbuffer) { const char* isrc = &text[letter_offset]; const char* src = isrc; // Limit is end const char* srclimit1 = &text[letter_limit]; // Local copies const CLD2TableSummary* deltabi_obj = scoringcontext->scoringtables->deltabi_obj; const CLD2TableSummary* distinctbi_obj = scoringcontext->scoringtables->distinctbi_obj; int next_delta = hitbuffer->next_delta; int next_delta_limit = hitbuffer->maxscoringhits; int next_distinct = hitbuffer->next_distinct; // We can do 2 inserts per loop, so -1 int next_distinct_limit = hitbuffer->maxscoringhits - 1; while (src < srclimit1) { const uint8* usrc = reinterpret_cast(src); int len = kAdvanceOneChar[usrc[0]]; int len2 = kAdvanceOneChar[usrc[len]] + len; if ((kMinCJKUTF8CharBytes * 2) <= len2) { // Two CJK chars possible // Lookup and this bigram and save uint32 bihash = BiHashV2(src, len2); uint32 probs = QuadHashV3Lookup4(deltabi_obj, bihash); // Now go indirect on the subscript if (probs != 0) { // Save indirect subscript for later scoring; 1 langprob int indirect_subscr = probs & ~deltabi_obj->kCLDTableKeyMask; hitbuffer->delta[next_delta].offset = src - text; hitbuffer->delta[next_delta].indirect = indirect_subscr; ++next_delta; } // Lookup this distinct bigram and save probs = QuadHashV3Lookup4(distinctbi_obj, bihash); if (probs != 0) { int indirect_subscr = probs & ~distinctbi_obj->kCLDTableKeyMask; hitbuffer->distinct[next_distinct].offset = src - text; hitbuffer->distinct[next_distinct].indirect = indirect_subscr; ++next_distinct; } } src += len; // Advance by one char (not two) // Almost always srclimit hit first if (next_delta >= next_delta_limit) {break;} if (next_distinct >= next_distinct_limit) {break;} } hitbuffer->next_delta = next_delta; hitbuffer->next_distinct = next_distinct; // Make a dummy entry off the end to calc length of last span int dummy_offset = src - text; hitbuffer->delta[hitbuffer->next_delta].offset = dummy_offset; hitbuffer->delta[hitbuffer->next_delta].indirect = 0; hitbuffer->distinct[hitbuffer->next_distinct].offset = dummy_offset; hitbuffer->distinct[hitbuffer->next_distinct].indirect = 0; } // Score up to 64KB of a single script span in one pass // Make a dummy entry off the end to calc length of last span // Return offset of first unused input byte int GetQuadHits(const char* text, int letter_offset, int letter_limit, ScoringContext* scoringcontext, ScoringHitBuffer* hitbuffer) { const char* isrc = &text[letter_offset]; const char* src = isrc; // Limit is end, which has extra 20 20 20 00 past len const char* srclimit = &text[letter_limit]; // Local copies const CLD2TableSummary* quadgram_obj = scoringcontext->scoringtables->quadgram_obj; const CLD2TableSummary* quadgram_obj2 = scoringcontext->scoringtables->quadgram_obj2; int next_base = hitbuffer->next_base; int next_base_limit = hitbuffer->maxscoringhits; // Run a little cache of last quad hits to catch overly-repetitive "text" // We don't care if we miss a couple repetitions at scriptspan boundaries int next_prior_quadhash = 0; uint32 prior_quadhash[2] = {0, 0}; // Visit all quadgrams if (src[0] == ' ') {++src;} // skip any initial space while (src < srclimit) { // Find one quadgram const char* src_end = src; src_end += kAdvanceOneCharButSpace[(uint8)src_end[0]]; src_end += kAdvanceOneCharButSpace[(uint8)src_end[0]]; const char* src_mid = src_end; src_end += kAdvanceOneCharButSpace[(uint8)src_end[0]]; src_end += kAdvanceOneCharButSpace[(uint8)src_end[0]]; int len = src_end - src; // Hash the quadgram uint32 quadhash = QuadHashV2(src, len); // Filter out recent repeats if ((quadhash != prior_quadhash[0]) && (quadhash != prior_quadhash[1])) { // Look up this quadgram and save uint32 indirect_flag = 0; // For dual tables const CLD2TableSummary* hit_obj = quadgram_obj; uint32 probs = QuadHashV3Lookup4(quadgram_obj, quadhash); if ((probs == 0) && (quadgram_obj2->kCLDTableSize != 0)) { // Try lookup in dual table if not found in first one // Note: we need to know later which of two indirect tables to use. indirect_flag = 0x80000000u; hit_obj = quadgram_obj2; probs = QuadHashV3Lookup4(quadgram_obj2, quadhash); } if (probs != 0) { // Round-robin two entries of actual hits prior_quadhash[next_prior_quadhash] = quadhash; next_prior_quadhash = (next_prior_quadhash + 1) & 1; // Save indirect subscript for later scoring; 1 or 2 langprobs int indirect_subscr = probs & ~hit_obj->kCLDTableKeyMask; hitbuffer->base[next_base].offset = src - text; // Offset in text // Flip the high bit for table2 hitbuffer->base[next_base].indirect = indirect_subscr | indirect_flag; ++next_base; } } // Advance: all the way past word if at end-of-word, else 2 chars if (src_end[0] == ' ') { src = src_end; } else { src = src_mid; } // Skip over space at end of word, or ASCII vowel in middle of word // Use kAdvanceOneCharSpace instead to get rid of vowel hack if (src < srclimit) { src += kAdvanceOneCharSpaceVowel[(uint8)src[0]]; } else { // Advancing by 4/8/16 can overshoot, but we are about to exit anyway src = srclimit; } if (next_base >= next_base_limit) {break;} } hitbuffer->next_base = next_base; // Make a dummy entry off the end to calc length of last span int dummy_offset = src - text; hitbuffer->base[hitbuffer->next_base].offset = dummy_offset; hitbuffer->base[hitbuffer->next_base].indirect = 0; return src - text; } // inputs: // const tables // const char* isrc, int srclen (in sscriptbuffer) // intermediates: // vector of octa (which need indirect table to decode) // vector of distinct (which need indirect table to decode) // Score up to 64KB of a single script span, doing both delta-octa and // distinct words in one pass void GetOctaHits(const char* text, int letter_offset, int letter_limit, ScoringContext* scoringcontext, ScoringHitBuffer* hitbuffer) { const char* isrc = &text[letter_offset]; const char* src = isrc; // Limit is end+1, to include extra space char (0x20) off the end const char* srclimit = &text[letter_limit + 1]; // Local copies const CLD2TableSummary* deltaocta_obj = scoringcontext->scoringtables->deltaocta_obj; int next_delta = hitbuffer->next_delta; int next_delta_limit = hitbuffer->maxscoringhits; const CLD2TableSummary* distinctocta_obj = scoringcontext->scoringtables->distinctocta_obj; int next_distinct = hitbuffer->next_distinct; // We can do 2 inserts per loop, so -1 int next_distinct_limit = hitbuffer->maxscoringhits - 1; // Run a little cache of last octa hits to catch overly-repetitive "text" // We don't care if we miss a couple repetitions at scriptspan boundaries int next_prior_octahash = 0; uint64 prior_octahash[2] = {0, 0}; // Score all words truncated to 8 characters int charcount = 0; // Skip any initial space if (src[0] == ' ') {++src;} // Begin the first word const char* prior_word_start = src; const char* word_start = src; const char* word_end = word_start; while (src < srclimit) { // Terminate previous word or continue current word if (src[0] == ' ') { int len = word_end - word_start; // Hash the word uint64 wordhash40 = OctaHash40(word_start, len); uint32 probs; // Filter out recent repeats. Unlike quads, we update even if no hit, // so we can get hits on same word if separated by non-hit words if ((wordhash40 != prior_octahash[0]) && (wordhash40 != prior_octahash[1])) { // Round-robin two entries of words prior_octahash[next_prior_octahash] = wordhash40; next_prior_octahash = 1 - next_prior_octahash; // Alternates 0,1,0,1 // (1) Lookup distinct word PAIR. For a pair, we want an asymmetrical // function of the two word hashs. For words A B C, B-A and C-B are good // enough and fast. We use the same table as distinct single words // Do not look up a pair of identical words -- all pairs hash to zero // Both 1- and 2-word distinct lookups are in distinctocta_obj now // Do this first, because it has the lowest offset uint64 tmp_prior_hash = prior_octahash[next_prior_octahash]; if ((tmp_prior_hash != 0) && (tmp_prior_hash != wordhash40)) { uint64 pair_hash = PairHash(tmp_prior_hash, wordhash40); probs = OctaHashV3Lookup4(distinctocta_obj, pair_hash); if (probs != 0) { int indirect_subscr = probs & ~distinctocta_obj->kCLDTableKeyMask; hitbuffer->distinct[next_distinct].offset = prior_word_start - text; hitbuffer->distinct[next_distinct].indirect = indirect_subscr; ++next_distinct; } } // (2) Lookup this distinct word and save probs = OctaHashV3Lookup4(distinctocta_obj, wordhash40); if (probs != 0) { int indirect_subscr = probs & ~distinctocta_obj->kCLDTableKeyMask; hitbuffer->distinct[next_distinct].offset = word_start - text; hitbuffer->distinct[next_distinct].indirect = indirect_subscr; ++next_distinct; } // (3) Lookup this word and save probs = OctaHashV3Lookup4(deltaocta_obj, wordhash40); if (probs != 0) { // Save indirect subscript for later scoring; 1 langprob int indirect_subscr = probs & ~deltaocta_obj->kCLDTableKeyMask; hitbuffer->delta[next_delta].offset = word_start - text; hitbuffer->delta[next_delta].indirect = indirect_subscr; ++next_delta; } } // Begin the next word charcount = 0; prior_word_start = word_start; word_start = src + 1; // Over the space word_end = word_start; } else { ++charcount; } // Advance to next char src += UTF8OneCharLen(src); if (charcount <= 8) { word_end = src; } // Almost always srclimit hit first if (next_delta >= next_delta_limit) {break;} if (next_distinct >= next_distinct_limit) {break;} } hitbuffer->next_delta = next_delta; hitbuffer->next_distinct = next_distinct; // Make a dummy entry off the end to calc length of last span int dummy_offset = src - text; hitbuffer->delta[hitbuffer->next_delta].offset = dummy_offset; hitbuffer->delta[hitbuffer->next_delta].indirect = 0; hitbuffer->distinct[hitbuffer->next_distinct].offset = dummy_offset; hitbuffer->distinct[hitbuffer->next_distinct].indirect = 0; } //----------------------------------------------------------------------------// // Reliability calculations, for single language and between languages // //----------------------------------------------------------------------------// // Return reliablity of result 0..100 for top two scores // delta==0 is 0% reliable, delta==fully_reliable_thresh is 100% reliable // (on a scale where +1 is a factor of 2 ** 1.6 = 3.02) // Threshold is uni/quadgram increment count, bounded above and below. // // Requiring a factor of 3 improvement (e.g. +1 log base 3) // for each scored quadgram is too stringent, so I've backed this off to a // factor of 2 (e.g. +5/8 log base 3). // // I also somewhat lowered the Min/MaxGramCount limits above // // Added: if fewer than 8 quads/unis, max reliability is 12*n percent // int ReliabilityDelta(int value1, int value2, int gramcount) { int max_reliability_percent = 100; if (gramcount < 8) { max_reliability_percent = 12 * gramcount; } int fully_reliable_thresh = (gramcount * 5) >> 3; // see note above if (fully_reliable_thresh < kMinGramCount) { // Fully = 3..16 fully_reliable_thresh = kMinGramCount; } else if (fully_reliable_thresh > kMaxGramCount) { fully_reliable_thresh = kMaxGramCount; } int delta = value1 - value2; if (delta >= fully_reliable_thresh) {return max_reliability_percent;} if (delta <= 0) {return 0;} return minint(max_reliability_percent, (100 * delta) / fully_reliable_thresh); } // Return reliablity of result 0..100 for top score vs. expected mainsteam score // Values are score per 1024 bytes of input // ratio = max(top/mainstream, mainstream/top) // ratio > 4.0 is 0% reliable, <= 2.0 is 100% reliable // Change: short-text word scoring can give unusually good results. // Let top exceed mainstream by 4x at 50% reliable // // dsites April 2010: These could be tightened up. It would be // reasonable with newer data and round-robin table allocation to start ramping // down at mean * 1.5 and mean/1.5, while letting mean*2 and mean/2 pass, // but just barely. // // dsites March 2013: Tightened up a bit. static const double kRatio100 = 1.5; static const double kRatio0 = 4.0; int ReliabilityExpected(int actual_score_1kb, int expected_score_1kb) { if (expected_score_1kb == 0) {return 100;} // No reliability data available yet if (actual_score_1kb == 0) {return 0;} // zero score = unreliable double ratio; if (expected_score_1kb > actual_score_1kb) { ratio = (1.0 * expected_score_1kb) / actual_score_1kb; } else { ratio = (1.0 * actual_score_1kb) / expected_score_1kb; } // Ratio 1.0 .. 1.5 scores 100% // Ratio 2.0 scores 80% // Linear decline, to ratio 4.0 scores 0% if (ratio <= kRatio100) {return 100;} if (ratio > kRatio0) {return 0;} int percent_good = static_cast(100.0 * (kRatio0 - ratio) / (kRatio0 - kRatio100)); return percent_good; } // Create a langprob packed value from its parts. // qprob is quantized [0..12] // We use Latn script to represent any RTypeMany language uint32 MakeLangProb(Language lang, int qprob) { uint32 pslang = PerScriptNumber(ULScript_Latin, lang); uint32 retval = (pslang << 8) | kLgProbV2TblBackmap[qprob]; return retval; } } // End namespace CLD2