use open_launcher::blocking::{auth, version, Launcher}; use std::{env, path}; fn main() { let mut launcher = Launcher::new( path::Path::new(env::home_dir().unwrap().as_path()) .join(".open_launcher") .to_str() .unwrap(), path::Path::new(env::home_dir().unwrap().as_path()) .join(".open_launcher") .join("jre") .join("bin") .join("java.exe") .to_str() .unwrap(), version::Version { minecraft_version: "1.20.2".to_string(), loader: Some("neoforge".to_string()), loader_version: Some("20.2.88".to_string()), }, ); launcher.auth(auth::OfflineAuth::new("Player")); launcher.custom_resolution(1280, 720); // launcher.fullscreen(true); // launcher.quick_play("multiplayer", "hypixel.net"); launcher.install_version().unwrap_or_else(|e| { println!("An error occurred while installing the version: {}", e); }); launcher.install_assets().unwrap_or_else(|e| { println!("An error occurred while installing the assets: {}", e); }); launcher.install_libraries().unwrap_or_else(|e| { println!("An error occurred while installing the libraries: {}", e); }); let mut process = launcher.launch().unwrap_or_else(|e| { println!("An error occurred while launching the game: {}", e); std::process::exit(1); }); let _ = process.wait(); println!("Game closed."); }