[![Documentation](https://docs.rs/coarsetime/badge.svg)](https://docs.rs/coarsetime) [![Build Status](https://travis-ci.org/jedisct1/rust-coarsetime.svg?branch=master)](https://travis-ci.org/jedisct1/rust-coarsetime?branch=master) [![Windows build status](https://ci.appveyor.com/api/projects/status/xlbhk9850dvl5ylh?svg=true)](https://ci.appveyor.com/project/jedisct1/rust-coarsetime) # coarsetime A Rust crate to make time measurements, that focuses on speed. This crate is a partial replacement for the `Time` and `Duration` structures from the standard library, with the following differences: * Speed is privileged over accuracy. In particular, `CLOCK_MONOTONIC_COARSE` is used to retrieve the clock value on Linux systems, and transformations avoid operations that can be slow on non-Intel systems. * The number of system calls can be kept to a minimum. The "most recent timestamp" is always kept in memory. It can be read with just a load operation, and can be updated only as frequently as necessary. # Installation `coarsetime` is available on [crates.io](https://crates.io/crates/coarsetime) and works on Rust stable, beta, and nightly. Windows and Unix-like systems are supported. Available feature: * `nightly`: rust compile is rust-nightly - This is required to run benchmarks. # Documentation [API documentation](https://docs.rs/coarsetime) # Example ```rust extern crate coarsetime; use coarsetime::{Duration, Instant, Updater}; // Get the current instant. This may require a system call, but it may also // be faster than the stdlib equivalent. let now = Instant::now(); // Get the latest known instant. This operation is super fast. // In this case, the value will be identical to `now`, because we haven't // updated the latest known instant yet. let ts1 = Instant::recent(); // Update the latest known instant. This may require a system call. // Note that a call to `Instant::now()` also updates the stored instant. Instant::update(); // Now, we may get a different instant. This call is also super fast. let ts2 = Instant::recent(); // Compute the time elapsed between ts2 and ts1. let elapsed_ts2_ts1 = ts2.duration_since(ts1); // Operations such as `+` and `-` between `Instant` and `Duration` are also // available. let elapsed_ts2_ts1 = ts2 - ts1; // Returns the time elapsed since ts1. // This retrieves the actual current time, and may require a system call. let elapsed_since_ts1 = ts1.elapsed(); // Returns the approximate time elapsed since ts1. // This uses the latest known instant, and is super fast. let elapsed_since_recent = ts1.elapsed_since_recent(); // Instant::update() should be called periodically, for example using an // event loop. Alternatively, the crate provides an easy way to spawn a // background task that will periodically update the latest known instant. // Here, the update will happen every 250ms. let updater = Updater::new(250).start().unwrap(); // From now on, Instant::recent() will always return an approximation of the // current instant. let ts3 = Instant::recent(); // Stop the task. updater.stop().unwrap(); // Returns the elapsed time since the UNIX epoch let unix_timestamp = Clock::now_since_epoch(); // Returns an approximation of the elapsed time since the UNIX epoch, based on // the latest time update let unix_timestamp_approx = Clock::recent_since_epoch(); ```