# Coerce-rs ![coerce-rs](https://github.com/LeonHartley/Coerce-rs/workflows/coerce-rs%20tests/badge.svg)
Coerce-rs is an asynchronous (async/await) Actor runtime and distributed system framework for Rust. It allows for
extremely simple yet powerful actor-based distributed system development. With minimal code, you can build a highly
scalable, fault-tolerant modern actor-driven application.
## Features
### Actors
- Type-safe actors
- Supervision / child spawning
- Location-transparent `ActorRef` types (ActorRef may comprise of a `LocalActorRef` or a `RemoteActorRef`)
- Metrics available out of the box
## Remoting
- Communicate with an actor from anywhere in the cluster
- Actors can be deployed locally or to other remote nodes
- Protobuf network protocol
- Actor-driven networking layer
### Distributed Sharding
- Actor IDs can resolve to specific shards, which can be spread across a cluster of Coerce nodes
- Automatic load balancing, shards will be fairly allocated across the cluster
- Self-recovering when nodes are lost, actors can be automatically restarted on other healthy nodes
### Persistence
- Journaling / event sourcing
- Snapshotting
- Pluggable storage providers (in-memory and redis readily available, MySQL is planned)
### Distributed PubSub
- Actors can subscribe to programmable topics from anywhere in the cluster
- System-level topic provided to receive updated system state (e.g new nodes joining, nodes lost etc.)
### HTTP API
- Easily accessible metrics and information useful for diagnosis
# How to build
Building Coerce is easy. All you need is the latest Rust stable or nightly installed, along with Cargo.
```shell
# Clone the repository
git clone https://github.com/leonhartley/coerce-rs && cd coerce-rs
## run Cargo build to build the entire workspace, including the examples and the tests
cargo build
## Alternatively, if you'd like to build the library, dependencies and run the tests
cargo test
```
# How to run the examples
### Sharded Chat example
# ActorSystem
Every actor belongs to an ActorSystem.
### async/await Actors
An actor is just another word for a unit of computation. It can have mutable state, it can receive messages and perform
actions. One caveat though.. It can only do one thing at a time. This can be useful because it can alleviate the need
for thread synchronisation, usually achieved by locking (using `Mutex`, `RwLock` etc).
#### How is this achieved in Coerce?
Coerce uses Tokio's MPSC channels ([tokio::sync::mpsc::channel][channel]), every actor created spawns a task listening
to messages from a
`Receiver`, handling and awaiting the result of the message. Every reference (`ActorRef`) holds
a `Sender where A: Handler`, which can be cloned.
Actors can be stopped and actor references can be retrieved by ID from anywhere in your application. IDs are `String`
but if an ID isn't provided upon creation, a new `Uuid` will be generated. Anonymous actors are automatically dropped (
and `Stopped`)
when all references are dropped. Tracked actors (using global fn `new_actor`) must be stopped.
Basic ActorSystem + EchoActor example
### Example
```rust
pub struct EchoActor {}
#[async_trait]
impl Actor for EchoActor {}
pub struct EchoMessage(String);
impl Message for EchoMessage {
type Result = String;
}
#[async_trait]
impl Handler for EchoActor {
async fn handle(
&mut self,
message: EchoMessage,
_ctx: &mut ActorContext,
) -> String {
message.0.clone()
}
}
pub async fn run() {
let mut actor = new_actor(EchoActor {}).await.unwrap();
let hello_world = "hello, world".to_string();
let result = actor.send(EchoMessage(hello_world.clone())).await;
assert_eq!(result, Ok(hello_world));
}
```
### Timer Example
```rust
pub struct EchoActor {}
#[async_trait]
impl Actor for EchoActor {}
pub struct EchoMessage(String);
impl Message for EchoMessage {
type Result = String;
}
pub struct PrintTimer(String);
impl TimerTick for PrintTimer {}
#[async_trait]
impl Handler for EchoActor {
async fn handle(&mut self, msg: PrintTimer, _ctx: &mut ActorContext) {
println!("{}", msg.0);
}
}
pub async fn run() {
let mut actor = new_actor(EchoActor {}).await.unwrap();
let hello_world = "hello world!".to_string();
// print "hello world!" every 5 seconds
let timer = Timer::start(actor.clone(), Duration::from_secs(5), TimerTick(hello_world));
// timer is stopped when handle is out of scope or can be stopped manually by calling `.stop()`
sleep(Duration::from_secs(20)).await;
timer.stop();
}
```
# RemoteActorSystem
[channel]: https://docs.rs/tokio/0.2.4/tokio/sync/mpsc/fn.channel.html