# Coerce-rs [![crates.io](http://meritbadge.herokuapp.com/coerce_rt)](https://crates.io/crates/coerce_rt) ![coerce-rs](https://action-badges.now.sh/leonhartley/coerce-rs) Coerce-rs is an asynchronous (async/await) Actor runtime for Rust. It allows for extremely simple yet powerful actor-based multithreaded application development. ### async/await Actors An actor is just another word for a unit of computation. It can have mutable state, it can receive messages and perform actions. One caveat though.. It can only do one thing at a time. This can be useful because it can alleviate the need for thread synchronisation, usually achieved by locking (using `Mutex`, `RwLock` etc). #### How is this achieved in Coerce? Coerce uses Tokio's MPSC channels ([tokio::sync::mpsc::channel][channel]), every actor created spawns a task listening to messages from a `Receiver`, handling and awaiting the result of the message. Every reference (`ActorRef`) holds a `Sender where A: Handler`, which can be cloned. Actors can be stopped and actor references can be retrieved by ID (currently `Uuid`) from anywhere in your application. Anonymous actors are automatically dropped (and `Stopped`) when all references are dropped. Tracked actors (using global fn `new_actor`) must be stopped. ### Example ```rust pub struct EchoActor {} #[async_trait] impl Actor for EchoActor {} pub struct EchoMessage(String); impl Message for EchoMessage { type Result = String; } #[async_trait] impl Handler for EchoActor { async fn handle( &mut self, message: EchoMessage, _ctx: &mut ActorHandlerContext, ) -> String { message.0.clone() } } pub async fn run() { let mut actor = new_actor(EchoActor {}).await.unwrap(); let hello_world = "hello, world".to_string(); let result = actor.send(EchoMessage(hello_world.clone())).await; assert_eq!(result, Ok(hello_world)); } ``` ### Timer Example ```rust pub struct EchoActor {} #[async_trait] impl Actor for EchoActor {} pub struct EchoMessage(String); impl Message for EchoMessage { type Result = String; } pub struct PrintTimer(String); impl TimerTick for PrintTimer {} #[async_trait] impl Handler for EchoActor { async fn handle(&mut self, msg: PrintTimer, _ctx: &mut ActorHandlerContext) { println!("{}", msg.0); } } pub async fn run() { let mut actor = new_actor(EchoActor {}).await.unwrap(); let hello_world = "hello world!".to_string(); // print "hello world!" every 5 seconds let timer = Timer::start(actor.clone(), Duration::from_secs(5), TimerTick(hello_world)); // timer is stopped when handle is out of scope or can be stopped manually by calling `.stop()` delay_for(Duration::from_secs(20)).await; timer.stop(); } ``` [channel]: https://docs.rs/tokio/0.2.4/tokio/sync/mpsc/fn.channel.html