use comfy::*; simple_game!("Alpha Sprite", setup, update); fn setup(c: &mut EngineContext) { c.load_texture_from_bytes( "dot", include_bytes!(concat!( env!("CARGO_MANIFEST_DIR"), "/../assets/dot.png" )), ); } fn update(_c: &mut EngineContext) { clear_background(BLACK); draw_sprite(texture_id("dot"), vec2(0.0, 0.0), WHITE, 0, splat(5.0)); draw_text("Gradient Dot", vec2(0.0, 6.0), BLACK, TextAlign::Center); }