use comfy::*; simple_game!("Fullscreen", GameState, config, setup, update); fn config(config: GameConfig) -> GameConfig { GameConfig { fullscreen: true, ..config } } pub struct GameState {} impl GameState { pub fn new(_c: &EngineState) -> Self { Self {} } } fn setup(_state: &mut GameState, _c: &mut EngineContext) {} fn update(_state: &mut GameState, _c: &mut EngineContext) { draw_text("Comfy likes fullscreen", Vec2::ZERO, PINK, TextAlign::Center); }