use comfy::*; simple_game!("Lighting Example", setup, update); fn setup(c: &mut EngineContext) { c.load_texture_from_bytes( // Every texture gets a string name later used to reference it. "comfy", include_bytes!(concat!( env!("CARGO_MANIFEST_DIR"), "/../assets/comfy.png" )), ); game_config_mut().lighting.ambient_light_intensity = 0.1; } fn update(_c: &mut EngineContext) { draw_rect(Vec2::ZERO, splat(40.0), DARKRED, 0); draw_sprite(texture_id("comfy"), Vec2::ZERO, WHITE, 1, splat(5.0)); let t = get_time() as f32; let t1 = t * 2.0; let pos = 3.0 * vec2(t1.cos(), t1.sin()); draw_light(Light::simple(pos, 2.0, 2.0)); draw_light(Light::simple(vec2(3.0, 0.0), 8.0, 0.5)); }