use bevy::prelude::*; use conditional_commands::*; #[derive(Component)] struct Even; #[derive(Component)] struct Odd; fn exclusive_system(world: &mut World) { for n in 0..10 { world .spawn_empty() .insert_if_else(n % 2 == 0, || Even, || Odd); } } fn count_components(evens_query: Query>, odds_query: Query>) { println!( "Counted {} entities with an Even component.", evens_query.iter().count() ); println!( "Counted {} entities with an Odd component.", odds_query.iter().count() ); } fn main() { App::new() .add_startup_system(exclusive_system) .add_system(count_components) .run(); }