#version 330 core layout (location = 0) in vec2 aPos; layout (location = 1) in vec2 aUv; layout (location = 2) in vec4 aColor; out vec2 uv; out vec4 color; void main() { uv = aUv; color = aColor; gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0); }