# Console Menu
A simple yet powerful library for creating beautiful console menus in rust.
## Usage
To get started, create a Menu object and pass it a list of MenuOptions. A simple example:
```rust
use console_menu::{Menu, MenuOption, MenuProps};
let menu_options = vec![
MenuOption::new("option 1", || println!("option one!")),
MenuOption::new("option 2", || println!("option two!")),
MenuOption::new("option 3", || println!("option three!")),
];
let mut menu = Menu::new(menu_options, MenuProps::default());
menu.show();
```
Menus are controlled using the arrow keys to move around, enter to select an option, and escape to exit. Vim style keybindings are also supported. Menus can include a title, footer message, and any combination of [8-bit](https://en.wikipedia.org/wiki/ANSI_escape_code#8-bit) colored backgrounds and text.
```rust
let menu_options = vec![
MenuOption::new("eggs", || println!("menu item one!")),
MenuOption::new("bacon", || println!("menu item two!")),
MenuOption::new("toast", || println!("menu item three!")),
];
let mut menu = Menu::new(menu_options, MenuProps {
title: "My Breakfast Menu",
message: "*coffee is free!",
fg_color: 233,
bg_color: 32,
msg_color: Some(236),
..MenuProps::default()
});
menu.show();
```
Menus can be nested, and options can include any type of callback. Please refer to the [docs](https://docs.rs/console-menu/) for more information.