![Maintenance](https://img.shields.io/badge/maintenance-experimental-blue.svg) # cooptex cooptex provides deadlock-free Mutexes. The [`CoopMutex::lock`] method wraps the [`std::sync::Mutex`] return value with a `Result` that will request the caller to drop other held locks so another thread could make progress. This behavior is easily accomplished by using the [`retry_loop`] function. ```rust use cooptex::*; let a = CoopMutex::new(42); let b = CoopMutex::new(43); retry_loop(|| { let a_lock = a.lock()?.unwrap(); let b_lock = b.lock()?.unwrap(); assert_eq!(*a_lock + *b_lock, 85); Ok(()) }); ``` The crate also provides a lower-overhead function [`lock`] which acquires a set of [`std::sync::Mutex`]es in a consistent order, to guarantee no deadlocks. Use that function if you can acquire all necessary locks at once. If you conditionally acquire locks, [`CoopMutex`] and [`retry_loop`] are likely necessary. ## CoopMutex Guarantees This crate aims to guarantee that multiple threads cannot possibly deadlock by acquiring locks. This crate also will prefer threads that have lived the "longest" without completing work. Meaning, when [`retry_loop`] successfully completes, it will move that thread to the end of the queue for acquiring future locks. This provides an approximately fair scheduler. The crate is still in early development, so there may be cases that aren't covered. Please open an issue if you can reproduce a deadlock. ### Non-Guarantees This crate explicitly allows the following potentially undesired behavior: - [`CoopMutex::lock`] may return [`Retry`] when it could wait and acquire the lock without a deadlock. - [`CoopMutex::lock`] may wait arbitrarily long before returning [`Retry`]. ### Incomplete - We have not fully analyzed the behavior during panics. There is no `unsafe` code, so we could only possibly deadlock. License: MIT