// Copyright 2016 The Crashpad Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include #include "base/cxx17_backports.h" #include "base/debug/alias.h" #include "base/logging.h" #include "base/notreached.h" #include "base/strings/stringprintf.h" #include "base/strings/utf_string_conversions.h" #include "client/crashpad_client.h" #include "client/crashpad_info.h" namespace { DWORD WINAPI Thread1(LPVOID context) { HANDLE event = context; // Increase the thread priority as a hacky way to signal to // crash_other_program.exe that this is the thread to dump. PCHECK(SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL)); // Let the main thread proceed. PCHECK(SetEvent(event)); Sleep(INFINITE); NOTREACHED(); return 0; } DWORD WINAPI Thread2(LPVOID dummy) { Sleep(INFINITE); NOTREACHED(); return 0; } DWORD WINAPI Thread3(LPVOID context) { // This is a convenient way to pass the event handle to loader_lock_dll.dll. HANDLE event = context; PCHECK(SetEnvironmentVariable( L"CRASHPAD_TEST_DLL_EVENT", base::UTF8ToWide(base::StringPrintf("%p", event)).c_str())); HMODULE dll = LoadLibrary(L"loader_lock_dll.dll"); if (!dll) PLOG(FATAL) << "LoadLibrary"; // This call is not expected to return. if (!FreeLibrary(dll)) PLOG(FATAL) << "FreeLibrary"; NOTREACHED(); return 0; } } // namespace int wmain(int argc, wchar_t* argv[]) { crashpad::CrashpadClient client; if (argc == 2) { if (!client.SetHandlerIPCPipe(argv[1])) { LOG(ERROR) << "SetHandlerIPCPipe"; return EXIT_FAILURE; } } else { fprintf(stderr, "Usage: %ls \n", argv[0]); return EXIT_FAILURE; } // Make sure this module has a CrashpadInfo structure. crashpad::CrashpadInfo* crashpad_info = crashpad::CrashpadInfo::GetCrashpadInfo(); base::debug::Alias(crashpad_info); HANDLE event = CreateEvent(nullptr, false, // bManualReset false, nullptr); if (!event) { PLOG(ERROR) << "CreateEvent"; return EXIT_FAILURE; } HANDLE threads[3]; threads[0] = CreateThread(nullptr, 0, Thread1, event, 0, nullptr); threads[1] = CreateThread(nullptr, 0, Thread2, nullptr, 0, nullptr); // Wait for Thread1() to complete its work and reach its Sleep() before // starting the next thread, which will hold the loader lock and potentially // block any further progress. if (WaitForSingleObject(event, INFINITE) != WAIT_OBJECT_0) { PLOG(ERROR) << "WaitForSingleObject"; return EXIT_FAILURE; } // Use the same event object, which was automatically reset. threads[2] = CreateThread(nullptr, 0, Thread3, event, 0, nullptr); // Wait for loader_lock_dll.dll to signal that the loader lock is held and // won’t be released. if (WaitForSingleObject(event, INFINITE) != WAIT_OBJECT_0) { PLOG(ERROR) << "WaitForSingleObject"; return EXIT_FAILURE; } // Signal to the parent that everything is ready. fprintf(stdout, " "); fflush(stdout); // This is not expected to return. DWORD count = WaitForMultipleObjects( static_cast(base::size(threads)), threads, true, INFINITE); if (count == WAIT_FAILED) { PLOG(ERROR) << "WaitForMultipleObjects"; } else { LOG(ERROR) << "WaitForMultipleObjects: " << count; } return EXIT_FAILURE; }