// Copyright 2014 The Crashpad Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef CRASHPAD_UTIL_MISC_INITIALIZATION_INITIALIZATION_STATE_H_ #define CRASHPAD_UTIL_MISC_INITIALIZATION_INITIALIZATION_STATE_H_ #include #include "base/macros.h" namespace crashpad { //! \brief Tracks whether data are initialized. //! //! Objects of this type track whether the data they’re guarding are //! initialized. The three possible states are uninitialized (the initial //! state), initializing, and valid. As the guarded data are initialized, an //! InitializationState object will normally transition through these three //! states. A fourth state corresponds to the destruction of objects of this //! type, making it less likely that a use-after-free of an InitializationState //! object will appear in the valid state. //! //! If the only purpose for tracking the initialization state of guarded data is //! to DCHECK when the object is in an unexpected state, use //! InitializationStateDcheck instead. class InitializationState { public: //! \brief The object’s state. enum State : uint8_t { //! \brief The object has not yet been initialized. kStateUninitialized = 0, //! \brief The object is being initialized. //! //! This state protects against attempted reinitializaton of //! partially-initialized objects whose initial initialization attempt //! failed. This state is to be used while objects are initializing, but are //! not yet fully initialized. kStateInvalid, //! \brief The object has been initialized. kStateValid, //! \brief The object has been destroyed. kStateDestroyed, }; InitializationState() : state_(kStateUninitialized) {} ~InitializationState() { state_ = kStateDestroyed; } //! \brief Returns `true` if the object’s state is #kStateUninitialized and it //! is safe to begin initializing it. bool is_uninitialized() const { return state_ == kStateUninitialized; } //! \brief Sets the object’s state to #kStateInvalid, marking initialization //! as being in process. void set_invalid() { state_ = kStateInvalid; } //! \brief Sets the object’s state to #kStateValid, marking it initialized. void set_valid() { state_ = kStateValid; } //! \brief Returns `true` if the the object’s state is #kStateValid and it has //! been fully initialized and may be used. bool is_valid() const { return state_ == kStateValid; } protected: //! \brief Returns the object’s state. //! //! Consumers of this class should use an is_state_*() method instead. State state() const { return state_; } //! \brief Sets the object’s state. //! //! Consumers of this class should use a set_state_*() method instead. void set_state(State state) { state_ = state; } private: // state_ is volatile to ensure that it’ll be set by the destructor when it // runs. Otherwise, optimizations might prevent it from ever being set to // kStateDestroyed, limiting this class’ ability to catch use-after-free // errors. volatile State state_; DISALLOW_COPY_AND_ASSIGN(InitializationState); }; } // namespace crashpad #endif // CRASHPAD_UTIL_MISC_INITIALIZATION_INITIALIZATION_STATE_H_