// Copyright 2014 The Crashpad Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "util/misc/initialization_state.h" #include #include #include "base/memory/free_deleter.h" #include "gtest/gtest.h" namespace crashpad { namespace test { namespace { TEST(InitializationState, InitializationState) { // Use placement new so that the buffer used to host the object remains live // even after the object is destroyed. std::unique_ptr initialization_state_buffer( static_cast(malloc(sizeof(InitializationState)))); InitializationState* initialization_state = new (initialization_state_buffer.get()) InitializationState(); EXPECT_TRUE(initialization_state->is_uninitialized()); EXPECT_FALSE(initialization_state->is_valid()); initialization_state->set_invalid(); EXPECT_FALSE(initialization_state->is_uninitialized()); EXPECT_FALSE(initialization_state->is_valid()); initialization_state->set_valid(); EXPECT_FALSE(initialization_state->is_uninitialized()); EXPECT_TRUE(initialization_state->is_valid()); initialization_state->~InitializationState(); // initialization_state points to something that no longer exists. This // portion of the test is intended to check that after an InitializationState // object is destroyed, it will not be considered valid on a use-after-free, // assuming that nothing else was written to its former home in memory. // // Because initialization_state was constructed via placement new into a // buffer that’s still valid and its destructor was called directly, this // approximates use-after-free without risking that the memory formerly used // for the InitializationState object has been repurposed. EXPECT_FALSE(initialization_state->is_uninitialized()); EXPECT_FALSE(initialization_state->is_valid()); } } // namespace } // namespace test } // namespace crashpad