// Copyright 2014 The Crashpad Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef CRASHPAD_UTIL_MISC_SCOPED_FORBID_RETURN_H_ #define CRASHPAD_UTIL_MISC_SCOPED_FORBID_RETURN_H_ #include "base/macros.h" namespace crashpad { //! \brief Asserts that a scope must not be exited while unsafe. //! //! An object of this class has two states: armed and disarmed. A disarmed //! object is a harmless no-op. An armed object will abort execution upon //! destruction. Newly-constructed objects are armed by default. //! //! These objects may be used to assert that a scope not be exited while it is //! unsafe to do so. If it ever becomes safe to leave such a scope, an object //! can be disarmed. class ScopedForbidReturn { public: ScopedForbidReturn() : armed_(true) {} ~ScopedForbidReturn(); //! \brief Arms the object so that it will abort execution when destroyed. //! //! The most recent call to Arm() or Disarm() sets the state of the object. void Arm() { armed_ = true; } //! \brief Arms the object so that it will abort execution when destroyed. //! //! The most recent call to Arm() or Disarm() sets the state of the object. void Disarm() { armed_ = false; } private: bool armed_; DISALLOW_COPY_AND_ASSIGN(ScopedForbidReturn); }; } // namespace crashpad #endif // CRASHPAD_UTIL_MISC_SCOPED_FORBID_RETURN_H_