/*************************************************************************************************** * Copyright (c) 2023 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: BSD-3-Clause * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * **************************************************************************************************/ #pragma once #include #include #include namespace cute { template <> struct MMA_Traits { using ValTypeD = int32_t; using ValTypeA = int8_t; using ValTypeB = int8_t; using ValTypeC = int32_t; using Shape_MNK = Shape<_1,_1,_4>; using ThrID = Layout<_1>; using ALayout = Layout>; using BLayout = Layout>; using CLayout = Layout>; }; //////////////////////////////////////////////////////////////////////////////////////////////////// template <> struct MMA_Traits { using ValTypeD = int32_t; using ValTypeA = int16_t; using ValTypeB = int16_t; using ValTypeC = int32_t; using Shape_MNK = Shape<_1,_1,_2>; using ThrID = Layout<_1>; using ALayout = Layout>; using BLayout = Layout>; using CLayout = Layout>; }; } // namespace cute