/*************************************************************************************************** * Copyright (c) 2023 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: BSD-3-Clause * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * **************************************************************************************************/ #pragma once #include #include #include namespace cute { /////////////////////////////////////////////////////////////////////////////// //////////////////////// fp64 = fp64 * fp64 + fp64 //////////////////////////// /////////////////////////////////////////////////////////////////////////////// template <> struct MMA_Traits { using ValTypeD = double; using ValTypeA = double; using ValTypeB = double; using ValTypeC = double; using Shape_MNK = Shape<_16,_8,_4>; using ThrID = Layout<_32>; using ALayout = Layout,_2>, Stride,_8>>; using BLayout = Layout,_1>, Stride,_0>>; using CLayout = Layout,Shape < _2,_2>>, Stride,Stride<_16,_8>>>; }; template <> struct MMA_Traits { using ValTypeD = double; using ValTypeA = double; using ValTypeB = double; using ValTypeC = double; using Shape_MNK = Shape<_16,_8,_8>; using ThrID = Layout<_32>; using ALayout = Layout,Shape <_2, _2>>, Stride,Stride<_8,_64>>>; using BLayout = Layout, _2>, Stride,_32>>; using CLayout = Layout,Shape < _2,_2>>, Stride,Stride<_16,_8>>>; }; template <> struct MMA_Traits { using ValTypeD = double; using ValTypeA = double; using ValTypeB = double; using ValTypeC = double; using Shape_MNK = Shape<_16,_8,_16>; using ThrID = Layout<_32>; using ALayout = Layout,Shape <_2, _4>>, Stride,Stride<_8,_64>>>; using BLayout = Layout, _4>, Stride,_32>>; using CLayout = Layout,Shape < _2,_2>>, Stride,Stride<_16,_8>>>; }; /////////////////////////////////////////////////////////////////////////////////// //////////////////////// cfp64 = cfp64 * cfp64 + cfp64 //////////////////////////// /////////////////////////////////////////////////////////////////////////////////// template <> struct MMA_Traits : MMA_Traits { using ValTypeD = complex; using ValTypeA = complex; using ValTypeB = complex; using ValTypeC = complex; }; template <> struct MMA_Traits : MMA_Traits { using ValTypeD = complex; using ValTypeA = complex; using ValTypeB = complex; using ValTypeC = complex; }; template <> struct MMA_Traits : MMA_Traits { using ValTypeD = complex; using ValTypeA = complex; using ValTypeB = complex; using ValTypeC = complex; }; } // end namespace cute