/* * Copyright 2019-2020 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include int main(int argc, char** argv) { std::set archs; int devices; if ((cudaGetDeviceCount(&devices) == cudaSuccess) && (devices > 0)) { for (int dev = 0; dev < devices; ++dev) { char buff[32]; cudaDeviceProp prop; if(cudaGetDeviceProperties(&prop, dev) != cudaSuccess) continue; sprintf(buff, "%d%d", prop.major, prop.minor); archs.insert(buff); } } if (archs.empty()) { printf("NONE"); } else { bool first = true; for(const auto& arch : archs) { printf(first ? "%s" : ";%s", arch.c_str()); first = false; } } printf("\n"); }