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/**
* \file
* cub::GridMappingStrategy enumerates alternative strategies for mapping constant-sized tiles of device-wide data onto a grid of CUDA thread blocks.
*/
#pragma once
#include "../config.cuh"
CUB_NAMESPACE_BEGIN
/**
* \addtogroup GridModule
* @{
*/
/******************************************************************************
* Mapping policies
*****************************************************************************/
/**
* \brief cub::GridMappingStrategy enumerates alternative strategies for mapping constant-sized tiles of device-wide data onto a grid of CUDA thread blocks.
*/
enum GridMappingStrategy
{
/**
* \brief An a "raking" access pattern in which each thread block is
* assigned a consecutive sequence of input tiles
*
* \par Overview
* The input is evenly partitioned into \p p segments, where \p p is
* constant and corresponds loosely to the number of thread blocks that may
* actively reside on the target device. Each segment is comprised of
* consecutive tiles, where a tile is a small, constant-sized unit of input
* to be processed to completion before the thread block terminates or
* obtains more work. The kernel invokes \p p thread blocks, each
* of which iteratively consumes a segment of n/p elements
* in tile-size increments.
*/
GRID_MAPPING_RAKE,
/**
* \brief An a "strip mining" access pattern in which the input tiles assigned
* to each thread block are separated by a stride equal to the the extent of
* the grid.
*
* \par Overview
* The input is evenly partitioned into \p p sets, where \p p is
* constant and corresponds loosely to the number of thread blocks that may
* actively reside on the target device. Each set is comprised of
* data tiles separated by stride \p tiles, where a tile is a small,
* constant-sized unit of input to be processed to completion before the
* thread block terminates or obtains more work. The kernel invokes \p p
* thread blocks, each of which iteratively consumes a segment of
* n/p elements in tile-size increments.
*/
GRID_MAPPING_STRIP_MINE,
/**
* \brief A dynamic "queue-based" strategy for assigning input tiles to thread blocks.
*
* \par Overview
* The input is treated as a queue to be dynamically consumed by a grid of
* thread blocks. Work is atomically dequeued in tiles, where a tile is a
* unit of input to be processed to completion before the thread block
* terminates or obtains more work. The grid size \p p is constant,
* loosely corresponding to the number of thread blocks that may actively
* reside on the target device.
*/
GRID_MAPPING_DYNAMIC,
};
/** @} */ // end group GridModule
CUB_NAMESPACE_END