# splinterpol-baremetal Bare metal cubic spline interpolation with Rust [no\_std] Given 2d points on the plane, calculate piecewise polynomials which connect the points in a most smooth way. There can be an arbitrary (const) number of points. Due to limitations in num-trait or my coding abilities, only f32 coordinates are supported. ![spline.png](https://github.com/barafael/splinterpol-baremetal/blob/main/spline.png)