# big features - vbo sharing between objects within wavefront - materials - weapon - npc - net com - ui - water - 3d sound # small features - add circle/sphere sat collision/collisionobj, add SAT poly-circle + cicle-circle - add translation matrix to collisionobj - add heartbeat/keepalive in netcom # fixes - fix starting direction of camera (mouse problem) - allow objs with no textures - less jittery camera - see todo comments # optimizations - refactor some funcs to be impl funcs, such as wavefront, for sharing state and cleaner code - only add objects with terrain prefix to octree as triangle - performance consideration: separate quadoctrees for polygons and triangles/terrain - minor performance consideration: check for duplicating axes for sat poly-poly, negative and positive w to tell positive or negative - warnings