use currawong_interactive::prelude::*; fn key_to_chord(input: &Input) -> Signal> { use note_name::*; let key = |key, note_name, chord_type: ChordType| { [ input.key(key).on(move || chord(note_name, chord_type)), input .key(key) .and(input.key(Key::Comma)) .on(move || chord(note_name, chord_type.infer_7())), input .key(key) .and(input.key(Key::Period)) .on(move || chord(note_name, SUS_2)), input .key(key) .and(input.key(Key::Slash)) .on(move || chord(note_name, SUS_4)), input .key(key) .and(input.key(Key::Apostrophe)) .on(move || chord(note_name, chord_type).octave_shift(1)), input .key(key) .and(input.key(Key::Comma)) .and(input.key(Key::Apostrophe)) .on(move || chord(note_name, chord_type.infer_7()).octave_shift(1)), input .key(key) .and(input.key(Key::Period)) .and(input.key(Key::Apostrophe)) .on(move || chord(note_name, SUS_2).octave_shift(1)), input .key(key) .and(input.key(Key::Slash)) .and(input.key(Key::Apostrophe)) .on(move || chord(note_name, SUS_4).octave_shift(1)), ] }; first_some( [ key(Key::Z, C, MAJOR), key(Key::X, D, MINOR), key(Key::C, E, MINOR), key(Key::V, F, MAJOR), key(Key::B, G, MAJOR), key(Key::N, A, MINOR), key(Key::M, B, DIMINISHED), key(Key::A, C, MINOR), key(Key::S, D, MAJOR), key(Key::D, E, MAJOR), key(Key::F, F, MINOR), key(Key::G, G, MINOR), key(Key::H, A, MAJOR), key(Key::J, B, MAJOR), key(Key::K, B, MINOR), ] .into_iter() .flatten(), ) } fn synth( VoiceDesc { note, key_down, key_press, .. }: VoiceDesc, ) -> Sf64 { let osc = oscillator(Waveform::Saw, note.freq()).build(); let env = adsr_linear_01(&key_down) .key_press(key_press) .attack_s(0.01) .release_s(0.01) .decay_s(0.5) .sustain_01(0.5) .build() .exp_01(1.0); osc.filter(low_pass_moog_ladder(&env * 2000.0).resonance(0.5).build()) } fn voice(input: Input) -> Sf64 { let inversion = input.x_01().map(|x| Inversion::InOctave { octave_base: Note::from_midi_index((x * 40.0 + 40.0) as u8), }); key_to_chord(&input) .key_events(ChordVoiceConfig::default().inversion(inversion)) .polyphonic_with(5, 0, synth) .mix(|dry| 0.5 * dry.filter(reverb().room_size(0.5).damping(0.8).build())) .filter(high_pass_butterworth(20.0).build()) } fn main() -> anyhow::Result<()> { let window = Window::builder() .scale(4.0) .stable(true) .spread(1) .line_width(4) .background(Rgb24::new(0, 31, 0)) .foreground(Rgb24::new(0, 255, 0)) .build(); let signal = voice(window.input()); window.play(signal * 0.1) }