[package] name = "d3d12-descriptor-heap" version = "0.2.0" edition = "2021" license = "MIT OR Apache-2.0" authors = ["Ronny Chan "] description = "Descriptor heap allocator for Direct3D 12" categories = ["rendering", "rendering::graphics-api"] repository = "https://github.com/SnowflakePowered/d3d12-descriptor-heap-rs" keywords = ["d3d12", "heap", "allocator"] readme = "README.md" [dependencies] bitvec = "1.0.1" array-init = "2.1.0" thiserror = "1.0.63" triomphe = { version = "0.1.13", optional = true } [features] default = ["triomphe"] triomphe = [ "dep:triomphe"] [target.'cfg(windows)'.dependencies.windows] version = "0.58.0" features = [ "Win32_Graphics_Direct3D12", ] [package.metadata.docs.rs] targets = [ "x86_64-pc-windows-msvc" ]