**WARNING: Not yet ready for serious use, everything subject to change** A cross-platform, engine/format/language-agnostic, automated asset pipeline for games. Bring your own asset compilers! - Offline asset transformations (authoring format -> runtime format) - Automatic parallelized builds - Output to standard or custom formats - Asset dependencies - Move/rename assets without breaking dependencies # Roadmap - Artist-friendly GUI wrapper - Source file change tracking to only rebuild what's necessary - Watch mode: Detect changes and automatically rebuild assets - Tool servers: Reuse heavyweight tool processes to build multiple assets (e.g. Blender + xmlrpc)