use declarative_enum_dispatch::enum_dispatch; enum_dispatch!( pub trait ShapeTrait: Clone + std::fmt::Debug + 'static { /// No return + default implementation fn print_name(&self) { println!("name: `{}`", self.name()); } /// Basic call without arguments fn name(&self) -> String; fn area(&self) -> i32; /// Mutable self + arguments fn grow(&mut self, numerator: i32, denominator: i32,); /// Kinda supports generics :) Bot not generic parameters, only `impl Trait` fn greater(&self, other: &impl ShapeTrait) -> bool; /// Supports async methods async fn send(&self); /// Works with attributes #[cfg(feature = "platform_specific")] fn platform_specific(self); } #[derive(Debug, Clone)] pub enum Shape { Rect(Rect), Circle(Circle), #[cfg(feature = "platform_specific")] Cube(Cube), } ); #[derive(Debug, Clone)] pub struct Rect { w: i32, h: i32, } #[derive(Debug, Clone)] pub struct Circle { r: i32, } impl ShapeTrait for Rect { fn print_name(&self) { println!("rect name: `{}`", self.name()); } fn name(&self) -> String { "Rect".to_string() } fn area(&self) -> i32 { self.w * self.h } fn grow(&mut self, numerator: i32, denominator: i32) { self.w = self.w * numerator / denominator; self.h = self.h * numerator / denominator; } fn greater(&self, other: &impl ShapeTrait) -> bool { self.area() > other.area() } async fn send(&self) {} } impl ShapeTrait for Circle { fn name(&self) -> String { "Circle".to_string() } fn area(&self) -> i32 { // close enough PI approximation :) 3 * self.r * self.r } fn grow(&mut self, numerator: i32, denominator: i32) { self.r = self.r * numerator / denominator; } fn greater(&self, other: &impl ShapeTrait) -> bool { self.area() > other.area() } async fn send(&self) {} } fn main() {}