fn main() { // Start indexing from 1 let square = vec![ delaunay_creator::Point2D { index: 1, x: 0.0, y: 0.0 }, delaunay_creator::Point2D { index: 2, x: 1.0, y: 0.0 }, delaunay_creator::Point2D { index: 3, x: 0.0, y: 1.0 }, delaunay_creator::Point2D { index: 4, x: 1.0, y: 1.0 }, ]; let res = delaunay_creator::bowyer_watson(square); println!("{:?}", res); }