# DelayHandler [![crates.io page](https://img.shields.io/crates/v/delay-handler.svg)](https://crates.io/crates/delay-handler) [![docs.rs page](https://docs.rs/delay-handler/badge.svg)](https://docs.rs/delay-handler) An abstration over `DelayQueue` that allows you to create a delay, with associated data. Users can add data to the delay-map with `insert()`. The associated data is removed and returned when delay is timedout by `.await`ing on `next()`. Users can also prematurely remove the delay from the delay-map with `remove()`. ### Examples 1. Insert 3 numbers into delay-map with 10s delays, print them as they timeout ```no_run let mut handler = DelayHandler::default(); // Adds 1, 2, 3 to the delay-map, each with 10s delay handler.insert(1, Duration::from_secs(10)); handler.insert(2, Duration::from_secs(10)); handler.insert(3, Duration::from_secs(10)); // Expect a delay of ~10s, after which 1, 2, 3 should print to stdout, in quick succession. while let Some(expired) = handler.next().await { println!("{}", expired); } ``` 2. Insert 3 numbers into delay-map with different delays, print them as they timeout ```no_run let mut handler = DelayHandler::default(); // Adds 1, 2 to the delay-map, with different delays handler.insert(1, Duration::from_secs(10)); handler.insert(2, Duration::from_secs(5)); // With a delay of ~5s between, the prints should come in the order of 2 and 1. while let Some(expired) = handler.next().await { println!("{}", expired); } ``` 3. Insert 3 numbers into delay-map with different delays, remove print as delays are timedout ```no_run let mut handler = DelayHandler::default(); // Adds 1, 2, 3 to the delay-map, each with different delays handler.insert(1, Duration::from_secs(15)); handler.insert(2, Duration::from_secs(5)); handler.insert(3, Duration::from_secs(10)); // Remove 3 from the delay-map handler.remove(&3); // Prints should be in the order of first 2 and ~10s later 1. while let Some(expired) = handler.next().await { println!("{}", expired); } ```