// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
// deno-lint-ignore-file no-explicit-any no-var
///
///
/** @category WebSockets */
interface CloseEventInit extends EventInit {
code?: number;
reason?: string;
wasClean?: boolean;
}
/** @category WebSockets */
interface CloseEvent extends Event {
/**
* Returns the WebSocket connection close code provided by the server.
*/
readonly code: number;
/**
* Returns the WebSocket connection close reason provided by the server.
*/
readonly reason: string;
/**
* Returns true if the connection closed cleanly; false otherwise.
*/
readonly wasClean: boolean;
}
/** @category WebSockets */
declare var CloseEvent: {
readonly prototype: CloseEvent;
new (type: string, eventInitDict?: CloseEventInit): CloseEvent;
};
/** @category WebSockets */
interface WebSocketEventMap {
close: CloseEvent;
error: Event;
message: MessageEvent;
open: Event;
}
/**
* Provides the API for creating and managing a WebSocket connection to a
* server, as well as for sending and receiving data on the connection.
*
* If you are looking to create a WebSocket server, please take a look at
* `Deno.upgradeWebSocket()`.
*
* @tags allow-net
* @category WebSockets
*/
interface WebSocket extends EventTarget {
/**
* Returns a string that indicates how binary data from the WebSocket object is exposed to scripts:
*
* Can be set, to change how binary data is returned. The default is "blob".
*/
binaryType: BinaryType;
/**
* Returns the number of bytes of application data (UTF-8 text and binary data) that have been queued using send() but not yet been transmitted to the network.
*
* If the WebSocket connection is closed, this attribute's value will only increase with each call to the send() method. (The number does not reset to zero once the connection closes.)
*/
readonly bufferedAmount: number;
/**
* Returns the extensions selected by the server, if any.
*/
readonly extensions: string;
onclose: ((this: WebSocket, ev: CloseEvent) => any) | null;
onerror: ((this: WebSocket, ev: Event | ErrorEvent) => any) | null;
onmessage: ((this: WebSocket, ev: MessageEvent) => any) | null;
onopen: ((this: WebSocket, ev: Event) => any) | null;
/**
* Returns the subprotocol selected by the server, if any. It can be used in conjunction with the array form of the constructor's second argument to perform subprotocol negotiation.
*/
readonly protocol: string;
/**
* Returns the state of the WebSocket object's connection. It can have the values described below.
*/
readonly readyState: number;
/**
* Returns the URL that was used to establish the WebSocket connection.
*/
readonly url: string;
/**
* Closes the WebSocket connection, optionally using code as the WebSocket connection close code and reason as the WebSocket connection close reason.
*/
close(code?: number, reason?: string): void;
/**
* Transmits data using the WebSocket connection. data can be a string, a Blob, an ArrayBuffer, or an ArrayBufferView.
*/
send(data: string | ArrayBufferLike | Blob | ArrayBufferView): void;
readonly CLOSED: number;
readonly CLOSING: number;
readonly CONNECTING: number;
readonly OPEN: number;
addEventListener(
type: K,
listener: (this: WebSocket, ev: WebSocketEventMap[K]) => any,
options?: boolean | AddEventListenerOptions,
): void;
addEventListener(
type: string,
listener: EventListenerOrEventListenerObject,
options?: boolean | AddEventListenerOptions,
): void;
removeEventListener(
type: K,
listener: (this: WebSocket, ev: WebSocketEventMap[K]) => any,
options?: boolean | EventListenerOptions,
): void;
removeEventListener(
type: string,
listener: EventListenerOrEventListenerObject,
options?: boolean | EventListenerOptions,
): void;
}
/** @category WebSockets */
declare var WebSocket: {
readonly prototype: WebSocket;
new (url: string | URL, protocols?: string | string[]): WebSocket;
readonly CLOSED: number;
readonly CLOSING: number;
readonly CONNECTING: number;
readonly OPEN: number;
};
/** @category WebSockets */
type BinaryType = "arraybuffer" | "blob";